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JohnNoGoodman

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  1. Like
    JohnNoGoodman reacted to blundertwink in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    All these ideas depend on the game doing much better than it is. Moving the game to FTP, optimizing, fixing bugs...these are expensive ideas that only increase the scale of DU as a liability for NQ. 
     
    Unfortunately, the chance of any of this actually turning this product around is too small to justify the effort.
     
    The scale issues should be made clear by NQ's own post about the PvE numbers they've seen -- these aren't very good metrics even for single player games; for an MMO, it means that the product doesn't work. 
     
    We're long past suggesting changes for DU at this point, the product will not evolve or scale and NQ has moved on a long time ago. 
  2. Like
    JohnNoGoodman reacted to Pleione in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    So long, fair well...  
     
    My org decided today to shutter its doors - will spend the next week or so HQing everything we can, and hauling all the good stuff, like Rare Mining Units, either to Haven or our space stations.  Its been interesting, but its just drudgery now.  Will be watching for the next year or so to see if they turn things around and give us the game they promissed.
  3. Like
    JohnNoGoodman got a reaction from blundertwink in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    That was my last straw.
    Bla bla bla. 
    Metaverse bla bla.
    It's only a game!  Bla bla bla.
    Mockning the paying customers, really?
     
    Don't throw good money after bad.
     
  4. Like
    JohnNoGoodman got a reaction from tbowick in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    we the people
    who are trying to find an enjoyable way
    to  P L A Y this game,
    by the people for the people
    have had it with the corporate style of "playing"
     
    a month after the release the one world is brimming with "user" content blueprinted in the 6 years of beta
     
    New players taken aback by the steep learning curve starts mining and selling ore (some game play huh) 
    Next they buy a 2-6 million blueprint and buys the elements and honeycomb and fly away in to the sunset.
     
    We (me and my friend) started out in the beta for a few months  before the announcement of wipe.
    Now we play the full Monty as we see fit. Yes we had blueprints from the beta but they stay mostly in the Nanopack. 
    We bought blueprints of nice ships and used industries to manufacture A L L  the parts. Only tier 2 and 3 ore we had to buy since the ore scanner L and the uncommon mining units L was useless  in finding A N Y ore above tier 1.
    Did I mention we have a day time job too? We are struggling to find reasons to stay in the "game"
     
    Let's just finish  this ship and manufacture only warp cells and kergon fuel so we can explore this relatively empty universe and look at all the beta blueprinted mega complexes made in the image of god  before NQ goes bust.
     
    A bleak future awaits us all. It's all too sad.
     
    Believe all things
    Hope all things
    Endure all things
  5. Like
    JohnNoGoodman got a reaction from Topix1 in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    we the people
    who are trying to find an enjoyable way
    to  P L A Y this game,
    by the people for the people
    have had it with the corporate style of "playing"
     
    a month after the release the one world is brimming with "user" content blueprinted in the 6 years of beta
     
    New players taken aback by the steep learning curve starts mining and selling ore (some game play huh) 
    Next they buy a 2-6 million blueprint and buys the elements and honeycomb and fly away in to the sunset.
     
    We (me and my friend) started out in the beta for a few months  before the announcement of wipe.
    Now we play the full Monty as we see fit. Yes we had blueprints from the beta but they stay mostly in the Nanopack. 
    We bought blueprints of nice ships and used industries to manufacture A L L  the parts. Only tier 2 and 3 ore we had to buy since the ore scanner L and the uncommon mining units L was useless  in finding A N Y ore above tier 1.
    Did I mention we have a day time job too? We are struggling to find reasons to stay in the "game"
     
    Let's just finish  this ship and manufacture only warp cells and kergon fuel so we can explore this relatively empty universe and look at all the beta blueprinted mega complexes made in the image of god  before NQ goes bust.
     
    A bleak future awaits us all. It's all too sad.
     
    Believe all things
    Hope all things
    Endure all things
  6. Like
    JohnNoGoodman got a reaction from Aaron Cain in Exploit with mining units   
    we the people
    who are trying to find an enjoyable way
    to  P L A Y this game,
    by the people for the people
    have had it with the corporate style of "playing"
     
    a month after the release the one world is brimming with "user" content blueprinted in the 6 years of beta
     
    New players taken aback by the steep learning curve starts mining and selling ore (some game play huh) 
    Next they buy a 2-6 million blueprint and buys the elements and honeycomb and fly away in to the sunset.
     
    We (me and my friend) started out in the beta for a few months  before the announcement of wipe.
    Now we play the full Monty as we see fit. Yes we had blueprints from the beta but they stay mostly in the Nanopack. 
    We bought blueprints of nice ships and used industries to manufacture A L L  the parts. Only tier 2 and 3 ore we had to buy since the ore scanner L and the uncommon mining units L was useless  in finding A N Y ore above tier 1.
    Did I mention we have a day time job too? We are struggling to find reasons to stay in the "game"
     
    Let's just finish  this ship and manufacture only warp cells and kergon fuel so we can explore this relatively empty universe and look at all the beta blueprinted mega complexes made in the image of god  before NQ goes bust.
     
    A bleak future awaits us all. It's all too sad.
     
    Believe all things
    Hope all things
    Endure all things
     
     
     
     
     
  7. Like
    JohnNoGoodman got a reaction from GraXXoR in Exploit with mining units   
    we the people
    who are trying to find an enjoyable way
    to  P L A Y this game,
    by the people for the people
    have had it with the corporate style of "playing"
     
    a month after the release the one world is brimming with "user" content blueprinted in the 6 years of beta
     
    New players taken aback by the steep learning curve starts mining and selling ore (some game play huh) 
    Next they buy a 2-6 million blueprint and buys the elements and honeycomb and fly away in to the sunset.
     
    We (me and my friend) started out in the beta for a few months  before the announcement of wipe.
    Now we play the full Monty as we see fit. Yes we had blueprints from the beta but they stay mostly in the Nanopack. 
    We bought blueprints of nice ships and used industries to manufacture A L L  the parts. Only tier 2 and 3 ore we had to buy since the ore scanner L and the uncommon mining units L was useless  in finding A N Y ore above tier 1.
    Did I mention we have a day time job too? We are struggling to find reasons to stay in the "game"
     
    Let's just finish  this ship and manufacture only warp cells and kergon fuel so we can explore this relatively empty universe and look at all the beta blueprinted mega complexes made in the image of god  before NQ goes bust.
     
    A bleak future awaits us all. It's all too sad.
     
    Believe all things
    Hope all things
    Endure all things
     
     
     
     
     
  8. Like
    JohnNoGoodman reacted to Sabretooth in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  9. Like
    JohnNoGoodman reacted to Celestis in UPDATE: MERCURY (0.30) - discussion thread   
    If there's a wipe then everything I have done and built will be a waste of time, also, everything I do between now and the wipe will be a waste of time.
    Summer DACs will also be a waste of time.
    All the ores I've mined the old way and the calibrations of mining units I've done will all be a waste of time.
    So, I guess, until we know that there will be no wipe, even if that is not until after the wipe, there is no point in my playing this game and no point in inviting friends to waste their time playing either.
    Please tell us whether there will be a wipe, when will the wipe happen (dates please), how much will be wiped, will we keep our ores, will we keep our Quanta, will our tiles on Sanctuary be kept or will we have to claim new tiles?
    Etc..
  10. Like
    JohnNoGoodman reacted to EasternGamer in UPDATE: MERCURY (0.30) - discussion thread   
    I wanna give my take on player-markets: they're a great concept but likely terrible in practice.
    You're right, a player run economy is one the game's main pillars. 

    However, much like usual, almost all trade is done in the main market, though now that NQ has added space market, it's more like 70% of trade is done in one market.
    Having player markets won't change that, you're just adding more clutter most of the time, the market system is only the interface to allow the player to sell and buy stuff. As long as the interface exists, you have the ability and agency to sell and buy stuff. Player markets really are just like artificial coloring added to your jellybeans, it isn't somehow required for a player-run economy. (Ignoring the fact that markets act as an intermediary for storage)

    Secondly, player markets only make sense when the scale of your operation kicks off, when you can reasonably produce enough to make a dent in the trade volume, and in that sense you're late mid-game to late game.

    Also, being beholden to a 6-year-old post is just simply dumb. "Oh hey, please read and implement exactly what you thought up and talked about 6 years ago even though it doesn't make sense anymore because you said it."
    It's like that meme, just replacing "standard" with "market". My drawing sucks. But you get the point, hopefully.

     
  11. Like
    JohnNoGoodman got a reaction from blundertwink in Game won't start even after complete new install of (0.29.12 Athena)   
    An un-othodox solution made my day.
    I ran Dual Universe in GeForce NOW witch was, well kind of slow and only one hour session in - play for free mode.
    When I started DU in normal mode it worked again!
    My theory is that what ever incompatibility issue was saved in my game files in the old version - it was straighten out in GeForce 
     
    Nothing is impossible
    Everything is possible
    Maybe just not likely.
  12. Like
    JohnNoGoodman got a reaction from Msoul in Game won't start even after complete new install of (0.29.12 Athena)   
    An un-othodox solution made my day.
    I ran Dual Universe in GeForce NOW witch was, well kind of slow and only one hour session in - play for free mode.
    When I started DU in normal mode it worked again!
    My theory is that what ever incompatibility issue was saved in my game files in the old version - it was straighten out in GeForce 
     
    Nothing is impossible
    Everything is possible
    Maybe just not likely.
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