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Kurosawa

Alpha Team Vanguard
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Posts posted by Kurosawa

  1. I agree that you should not have to fight your tools, but I'm a little iffy on the "free and without restrictions" bit. I think the actual building tools should be easy to use, but if they try to oversimplify the building process, I'm not sure it'll end well. I like the idea of people building scaffolding in order to get around on and build a big ship, and therefore needing to build "shipyards" that have been designed with large ship building in mind. I like the idea of large shipbuilding being a challenging activity (not a needlessly hard activity, but there should be some challenge). I do like the idea that Shynras mentioned earlier: people should need to specialize in order to get very good at it.

     

    In my eyes scaffolding add nothing to the process other then taking time and being in the way :) there will be plenty problem making ships ranging from basic sizing and alignment to problem setting up internal systems.

  2. They are both fan sites and if you scroll down they even have a disclaimer.

    It would be counter productive to go after them, unless your disney then all must die :)...

     

     

    As for piracy,to a large extend that is cause by over prices product, refusal to distribute, regional blocks and so on

  3. One problem with Tiered armor or equipment for that matter, is that it creates a need to have top tier or you will be instakilled or top tiered equipment is to expensive and creates a deadlock where people fear losing.

     

    A Twerksample could be faction war far in eve where T2 and Faction frigates by far outclassed standard T1 frigate.

  4. I will be expecting the stream of comments on how terrible and unfair this is by people who don't understand how the economy works.

     

    i will bit, stop with your silly childish comments they only serve to subtract from the forum and bring all low.

    Your post was good even if people agree or not, until the very end, then you had to foul it up.

  5. Then, I went to kickstarter to get more information, but the trailer and the description reminded me Star Citizen. Moreover, I didn't get what could really make DU standing out from the crowd.

    So, I didn't pledge this time.

    I've only be convinced to pledge several weeks ago, when I learned more about the technical features of NQ exclusive One-shard technology.

     

    Open World, Voxel, MMO pew pew in space ;) where do i sign up again, i am sold.

     

    On the other hand, I'm not sure that DevDiaries videos are good promotional videos, because they are too precise and technical. I mean, people interested in watching DevDiaries are probably already interested in the game, or just hesitating to pledge.

    So, to my opinion, making 4mn length (or less) DevDiaries does not make sense, regarding the attention span. :huh:

     

    To me, good promotional videos could have social or emotional content at the begining to catch and focus the viewers attention. Next, they could introduce general or thrilling information about the core topic.

     

    They are devdiaries, and as such are meant to be technical. I think you are mistaking them with teasers and trailers like on this page http://www.dualthegame.com/medias

  6. If you take out the ship's central computer, it can't do anything. It can't stabilise the reactor so that goes offline. You could have multiple ship cores so that you cant be focus fired down, but people need to know where the core is in order to focus fire (and they usually don't). 

     

    Multiple cores could be interesting, then it comes down to how we a able to move around and if we can see/target the cores when locking on.

    If there is a for of tab targeting then might auto target cores, it often do is my experience.

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