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SpacePotatoe

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  1. Like
    SpacePotatoe got a reaction from Celestis in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    So the only question I have and have not been able to find an answer is what happens to the beta accounts? Will they just go away? Will we still have them and be able to play them at launch? Thank you.
  2. Like
    SpacePotatoe reacted to Pleione in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    Per the last official Roadmap, almost 2.5 years ago, its also missing:
     
    (7) of the (12) planets - although those are expected eventually.  Although that doesn't sound ALL bad, if the ore's are distributed the same way, I think we will be missing availability of some of them.  Hopefully they will tweak availability, because I think without Ion or Sinnen Moon 1 we won't be able to mine Rhodonite?  Without Symeon we won't have Vanadnite???  Suspect there are others.  Those planets best come soon or people are going to be blocked in manufacturing higher tier items.
     
    Building of "gigantic" (their term) space stations.  Suspect that references the "death star/small moon" early indicators
     
    Power-Ups (energy management)
     
    Player-made Markets - OMG, it would be such a game changer if they actually do this and remove bot based markets
     
    Pets?  Does anybody really care???
     
    And the biggie that they have been steadily chipping away at:  "Craft your components - Produce the interactive components YOU need for YOUR bases and ships".  Nothing in that says "become the galaxies best advanced LED manufacturer (specialization being the only practical thing a solo person can do)".  It strongly implies that I can build everything I need for my bases and ships.  I think there is an implied "within some reasonable timeframe  e.g.  Less than 10 years (5 years?  2 years?  1 year?)".  Closely tied to this is "Become an industrialist - Set up industries to mass-produce building elements for you and your friends, or even sell them on the market".  Again, no mention of needing to "Join a massive organization and collectively..."
  3. Like
    SpacePotatoe got a reaction from GraXXoR in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    People playing this game have to realize if you have not already, that NQ does not care about what we say it is full steam ahead to what ever that saves them server space and in the end costs to the bottom line. This is due in part to some bad decisions or implementations in game that lead to low player turn out or return. For a game such as this a BUILDING game and recognizing the complexity as such but at the same time NQ must realize that these decisions are EXTREMELY detrimental to the player base as a whole and will not bring in new players but in turn drive them away. We have said this many times and yet NQ does not listen whole heartedly to what we are saying. This will definitely drive most single players away due to a reduced ability to build. As some have said here it truly does seem that you want this game to fail.
     
    Element stacking has not been a thing for a hot minute, now and of most recent you can not even place another element next to each other. Oh please pray tell why on earth would you not be able to place one element next to or adjacent another, I mean really what harm comes from this and how are ship builders supposed to have creative freedom to build when you can not even put an element next to another. Stacking is bad yes and is definitely an exploit which we told you all about it long ago to only be told it was not but may be addressed at a later date. 
     
    So to sum it all up what does it mean, well from mining as a new player behind the curve unless I join an org, ship/construct building, oh I get a new tool to build eh but wait your taking away the amount of constructs I can have as a single player hmm again must join an org, breaking every ship in the game by not being allowed to deploy BPs due to complexity or the brakes or the number of constructs a player can have now. This is all not going to go the way you all think, yes some will embrace what ever you do to this game but most do NOT like being told they cant do this that or the third in a BUILDING game that THEY are PAYING for. 
     
    For the record it says I am a newbie and that I am not I have been playing this game and commenting on the bad decisions made by NQ for well over a year now. I know not as long as most here but that does not diminish the fact that they are indeed BAD decisions that effect us all in this game. They say and promote community based building and want players to create wonderful things in game but then stifle that innovation with caps on cores and organization restructuring. This will not hurt just single players but the player base as a whole will be adversely affected.  
  4. Like
    SpacePotatoe reacted to Zarcata in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I would like to know how many core slots they give for a character. Will this number also be limited or expanded? This will now probably be the decisive point whether I will continue to use the game or just leave. I'm not going to spend weeks mining my buildings again to protect materials from looting and to meet ideological core limits. I'm really getting fed up with it.
  5. Like
    SpacePotatoe reacted to CptLoRes in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Oh man..  15 + 10 cores as the max cap for any player regardless is really not that much and it is going to hurt A LOT of people badly.
     
    Just of the top of my head.
    - The new MU system is eating cores like they are candy
    - Ship sellers need lots of cores for demonstration models
    - Ship museums
    - Creative players often use lots of dynamic cores to work around placement limitations for artistic expressions
     
    Right now the only good thing I can think of is that this will limit the usefulness for making those pesky space elevators. But for big projects like race tracks, player driven markets etc.. oh man they are going to struggle.
     
    And this limit will be a large hindrance for the stability of large community projects, since they will now be depending on the good will of players sacrificing slots and not taking them back again later.
  6. Like
    SpacePotatoe reacted to 8driver in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    This is going to backfire and drive players out of organizations because they will not want to share their limited construct slots with an organization.
  7. Like
    SpacePotatoe reacted to Hagbard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    yes i am, but i add a lot of content, innovation , and free stuff as well. but cannot afford that any more quite soon unless i get sponsored.
     
  8. Like
    SpacePotatoe reacted to Mojofrojoe in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    This is another terrible update, at least the last one gave back a small amount, this one takes away again. 
     
    It's almost like you want your game to fail.
     
    Stacking elements was a solution to the under powered engines you provide. People don't want to have to make engine walls but you leave us no choice, no one can make sleek ships because of your poor statistics choices.
  9. Like
    SpacePotatoe reacted to W1zard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Okay, so single player can maintain around 40 MUs simultaniously, but only 25 construct slots?
    So I can't even use the full potantial of my account, that sounds bad for me.
  10. Like
    SpacePotatoe reacted to Skyreaper in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Yeah so what's stopping everyone from applying the 15 constructs to their own org? Doesn't sound good to me with all the mining static constructs needed atm..what will be the player max now?
     
    Re: stacked elements;
     
    Have the players been naughty? Bad stackers! Hang on, wasnt it like 2 ppl needed to stack elements in what's called 'jenkomancy'? 
     
    Elements now 'stacked' that are maybe one voxel space into another element were permitted by the build helper using only the arrow keys.
     
    Although a bit of a bug, many games have them and they get called 'tricks', players' not naughty..programmers' naughty, leave old constructs alone that were NOT 'jenkomancy'.
     
    2 ppl logging in and off to place elements inside each other is obviously an exploit, what was permitted by the build helper^
     
    Conclusion: bit more slack on the leash pls, i cant even put adjusters on my engines now... not in, on! xD
     
    Also, 25 XS static constructs that only have say maybe a couple miners and a container are very different from 25 L full voxel buildings/space ships..?
     
     
  11. Like
    SpacePotatoe reacted to ZarTaen in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Its a step. I dont know where yet, but a step. From what I gather, this will greatly push advantage to players with alts again though by making it all that bit more necessary if you want to have many cores. Im not particularly against it, but I would have loved a system based on active player effort instead.
  12. Like
    SpacePotatoe reacted to TonyTones in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Really gonna go and make it that much harder to build big things. You falsely advertise populated cities in your videos but are making it impossible. [filtered]ing joke 
  13. Like
    SpacePotatoe reacted to Rahzi in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I just want to say, thank you NQ for the continued  stream of information.
     
    EDIT
     
    As a ship builder, I like to have examples of my ships next to the BP dispenser  so that a potential customer  can examine  the ship. As a solo player with no alts, this change will make that impossible. 
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