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Skyreaper

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  1. From the pros and cons it sounds like NQ is leaning towards a wipe of sorts, some kind of easy solution. Fair? What life is fair now? Everyone on a par with their pcs, time, money?? Can u lot fix that too with a wipe? Why does it matter if some players made a lot of quanta? Their luck for staring the game early in alpha/beta if u ask me. Blue prints? What's some peoples' problem with them? Fix them? Don't they serve a purpose? Markets? Improve them? I've heard the easy way is never the right way.. but really i dunno, maybe a bit more concern for loyal dedicated players than new ones? I don't like the sound of having my efforts deleted, I also feel lucky I found this game early. I specifically recall JC publicly saying that there would be 'no more wipes', were there any other representatives of NQ at the time that had anything to the contrary to say, any sort of interdiction? How about all the players that responded to that? And lastly, I think NQ's answer to this whole wipe thing should be, 'As promised there will be no more wipes unless entirely unavoidable as with the terrain wipe.' End of story, but for a little fun, 'We understand the schematic system has its issues, we will endeavor to improve it. As for them lucky players that have been with us through thick and thin we hope you're still enjoying the game. XO, lots of ❤️ NQ'
  2. i think it makes it complicated, add a decay and just use scrap to fix up, constant scrap usage? i mean we dont really know what the ore production/consumption rate is, with the new changes i reckon we really need to let it settle maybe also more options to burn fuel? more missions i heard and i suppose an element recycle option for some matts might happen later, could help clean up a lot of the elements sitting around...salvaging inc
  3. Yeah so what's stopping everyone from applying the 15 constructs to their own org? Doesn't sound good to me with all the mining static constructs needed atm..what will be the player max now? Re: stacked elements; Have the players been naughty? Bad stackers! Hang on, wasnt it like 2 ppl needed to stack elements in what's called 'jenkomancy'? Elements now 'stacked' that are maybe one voxel space into another element were permitted by the build helper using only the arrow keys. Although a bit of a bug, many games have them and they get called 'tricks', players' not naughty..programmers' naughty, leave old constructs alone that were NOT 'jenkomancy'. 2 ppl logging in and off to place elements inside each other is obviously an exploit, what was permitted by the build helper^ Conclusion: bit more slack on the leash pls, i cant even put adjusters on my engines now... not in, on! xD Also, 25 XS static constructs that only have say maybe a couple miners and a container are very different from 25 L full voxel buildings/space ships..?
  4. Great changes my only concern atm is the ore prices. I do suspect there are still many ore reserves out there from the past mega nodes, and surely NQ are watching the ore consumption production rate ? all good
  5. I like it, nice one ta NQ. Also like the idea of a pop up if another ship comes close, and maybe a tick box 'reject all docking requests'. And I think it would be cool if docked ships had the option to be more proactive and not just dead weight, engines, brakes, wings etc i.e. stats added to parent
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