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CousinSal

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Everything posted by CousinSal

  1. SC just had a huge weekend in sales I heard too. They did a free week and they are still making tons of money, regardless how any feels if it's good or not. Meanwhile NQ is lucky to clear 20k a month in subs....
  2. None of what's posted here is gameplay that will bring enough people in for NQ to not go under. The people still playing are in some trap thinking the ingame assets are meaningful, but where is the fun? Only a matter of time now until servers go offline.
  3. Giving 1 plex in an emergency or something is one thing. He said "giving hundreds of DAC" which would be multiple thousands of dollars. And no one in EvE pays a friends sub forever just so they will play with them. It's not a thing.
  4. Not to mention everyone i started playing this game quit and said they won't ever come back, and they don't even have to pay.
  5. Lol no there isn't. DAC is already a thing in eve, it's called PLEX. And people don't do this.
  6. There isn't big enough sinks or actual valuable rare items. No NPCs to shoot. In eve even non pvpers will buy high end gear to run missions and wormhole sleepers. Or buy plex to pay for pvp so they don't have to run boring missions. You are right the demand will be low for people to actually buy them to sell them for ingame quanta. Like what you gonna do with the money? Pvp? As shown by the thread here fleet pvp only happens once every 6 months or so, and the rest is some small skirmish at asteroids. The playerbase currently had billions, and people still don't really pvp. DAC will be relatively meaningless in the games current state.
  7. It's NQs motive. They moving pvpers as far away from the other part of the game as they can. Pvp in DU doesn't co-exist with all the other mechanics. Only redeeming factor of DU or main selling point is the single shard, where everyone lives in same shared universe. But NQ purposely segregates gameplay. I don't envision any scenario where more players than they currently have will play and pvp after wipe and release.
  8. If this is pvp game has no chance when release comes.
  9. Been hearing the word "potential" for years upon years now. There is a point where that potential is never realized and you are a failure. DU is at that point if they release the game in its current state. Games don't ever succeed or make money on "potential".
  10. No one wants to fight for many reasons. Obviously the pvp is shallow and has no depth. The other one is ships don't die when you kill then. Who wants to fly for hours only to hand your ship over to the enemy. Imagine in EvE if you died in your capital ship and instead of it exploding the enemy boarded it and now owns it. Amateurs are at the helm here developing this game and it shows big time.
  11. Then someone will just use an alt to attack the moment it comes out of that week free, and restart the week, thus making it so no one can ever attack. A better solution is to have ships be docked and protected and if they have a combat timer can't go back into the shields. Then also expand on what the resources give. Make a reason for orgs to actually live out there so it's pointless and unable to have people come by to single troll reinforce the shield because you live out there. It's easy to tell pvp is not built into the core gameplay, and thus will never succeed. If DU doesn't actually die, you will only ever have a few weirdos who pvp in this game.
  12. Loyal? Maybe a crazy small select few. Every single person I played alpha with has long since gone and said they don't ever envision coming back. Every single person I played with.
  13. This is what happens when you treat pvp as a separate thing entirely, and not fully integrated into your game world. Open world pvp wont work with all these safe zones. If you cant attack someones base on alioth, you wont get this huge emergent gameplay they always touted. Once again NQ missed the mark with these alien cores. It reeks of like you said "go way over there pvpers" so they can go to the carebears and be like "see the pvpers are way over there they cant hurt you!".
  14. Guess you didn't hear about webs and alien cores being hundreds of SU from the safe zone. And max speed changes. Take some time to review the new changes.
  15. It won't work long term. Can yoh imagine in eve when you kill a ship it doesn't blow up and you just go board it and now it's yours and fully functional? What kind of gameplay is that? So I can fly into atmo and EVERY SINGLE ELEMENT DIES but a thousands of ammo rounds thrown at a ship and 1 brake dies. Whats going to happen is people aren't going to want to fight, when you core 5 enemy ships, but not only do they get their ships back, they now own 8 of yours.
  16. cores should have CCS bonus. L - 4x M - 3x S - 2x xs -normal rate. L cores turn like shit, which is fine, you can add point defense weapons. But rework shields so L cores have more tank now that they are slower. Shields L- 20mil base M - 15mil base S -10mil base xs 5mil base Now tie shields to core size. Now comes cross section changes. if you hit a target with web, thats 50% his cross section goes up 50%. L cores currently turn like ass but give them a chance to be a siege weapon and shine in a coordinated fleet. Now L cores are slow, turn like ass, but in a fleet can apply their dmg and tank more if you spend the more money to add ccs. Smaller cores still have great roles with their speed, better agility, and good probs, and CCS can be added with the boost without compeletly weighing down ships. How ships die. Keep the 3 lives DURING COMBAT. but if you get cored, everything should blow up and all 3 lives lost. Later on develop a way to use the recycler to salvage completely destroyed parts. This creates a great sink and keeps production logistics up for BOTH sides of a battle. The winning side of a battle should not always get their ships back, but also the enemies ships back, and fully functional after using 200 scrap.
  17. If force people to put voxels on a certain number will just make a rectangle. The job of NQ is to make nanos not the "go to" for everything. Isn't it funny how the builder crowd is always the first to say "this is a sandbox, we build whatever we want" but as soon as a pvper builds something they cry to NQ about it. Hilarious 😂
  18. The 3 lives work ok "while in combat" but a cored ship should lose all lives. The destroyed elements should then be an in-game item, that can be used with a recycler Industry that gives you small bits back of the production. This creates a sink, and means looting can matter a little, but not so much that if someone dies in pvp it's literally handing over your ship to them. That won't be sustainable long term, and will also lead to risk aversion. What's the point of going to fight when I core 4 enemy ships, and I lose 4 ships but they held the grid. Not only do they get their 4 ships back, they get mine too. That's gonna lead people to not even want to fight.
  19. It's almost like the data collected showed that real time voxel destruction isn't a sustainable model that will also scale. Game doesn't work and dies. Voxels shouldn't be a "tank". Huge missiles ripping through your hull should blow your ship up. Game is also more scalable with shields taking the brunt of the dmg, as it's an easier calculation.
  20. 30,000 divided by 2 is 15,000. So speed did not get reduced by 50%. Also,this is a sandbox game, why do you care If someone Flys a needle shaped L core? It's none of your business. NQs only job is to make sure that needle shape L core isn't the best design for every situation. That's it.
  21. It should be about efficiency mainly. The ore material reduction seems to cause lots of problems.
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