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VandelayIndustries

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Everything posted by VandelayIndustries

  1. I dont see how atmo pvp will happen over crappy territories. all the tiles run too close together. Most times one is good than the next. You gonna wage war next to your neighbor because he mines 20L more malachite then you per hour? Sure there are some t4/t5 ones. We need other built in reasons. Like rare/exotic industry not even working in the safe zone. stuff of that nature. Or if your org has X - % of the tiles owned on the outer planets, anyone else pays their 1mil taxes to that org. Something different besides ore. We arent gonna wage war over shitty ore.
  2. Pvp cores would be cool. And weight factoring in the CCS. So hauling cores get bonus to CCS with cargo, and pvp cores if you have cargo drastically lowers your CCS. So carrying a little ore can put some negatives.
  3. For the love of God remove the glow rocks, and remove/altar the nebula. Using the nebula for "lighting" reasons Is lazy. It's OK to have the dark side of the moon a little dark and dangerous. Know your target audience NQ. It's 30+ we don't need all the bright shiney colors of fortnight to make our brains go Ooooooooooooooooo.
  4. Use a radar. If you have a radar you can fly in pitch black but avoid them. Just because you don't like the solution doesn't mean there isn't one. Radar is a big part of gameplay. If you aren't smart enough to use one that's on you, vast majority use a radar just like vast majority think the nebula is ugly as shit. Also why NQ has already confirmed its changing in some capacity.
  5. All you have to do is use the light from the nebula and you will never crash again. Your words.
  6. This really bugs me. For a so called player driven game, the players have basically 0 control.
  7. The people that will create cool looking buildings!!! That also have no function...that no one visits....because cities aren't a thing. PvP was obviously slapped on and not built into the foundation. Sucks too cause NQ has made more than 1 pvp trailer that advertises pvp, in a way that is in no way reality. And so here we are.
  8. Maybe talk to NQ, as their marketing strategy was to get people who "like to destroy stuff" in the game. All their big flashy promotion videos have pvp. Same with the recent one about asteroid pvp. That video had 100k views. All over QnA videos have like 4k.
  9. NQ is crazy. And your right with all that pvp stuff they did the one element we got was a shield. Big whoop. Should of also made it so L core weapons can't hit anything with a velocity greater than 0 so that makes them the perfect siege weapons for station pvp and territory warfare. Give them a unique role. And M and S would be main pvp ships. Oh well
  10. Ya would be cool to do something different with them instead of just an extension of planets. Like we got 12 planets already with almost 1mil tiles. Come on make moons unique in some way.
  11. They are the red headed step child of orbital bodies. Shit ore. Asteroids respawn and have better ore. If you want to live in space, a space station is better now because you can evade taxes. New idea. Remove tiles from the moons. And once every 2 weeks respawn the ore, reset the terrain. Unless that digging is still to much, you would have Madis moons and thades for safe zone. Outer moons would be pvp zone (eventually) and a good way to get some more mid tier and t1 ore. Resetting the terrain and random ore should be easy and doable they do it weekly with Asteroids on smaller scales. Give moons a purpose. Could also in a round about way add to TW and another point of interest later on, as people will try to put space cores near them and mine em all out as an org. Good for pvp and points of interest. Come on NQ shake things up, not everything needs to be a damn tile.
  12. And that's why the game will never "take off" because they are incapable of developing fun things, and unique things. Always least amount of effort and it shows.
  13. If they made it a free for all after say 1 month of unpaid taxes you would have higher chance, as even newbies would pick at the scraps and voxels. If NQ is going with this salvage for unpaid taxes just have some fucking balls and abandon all static constructs, make it a free for all. Unless someone "wants" to claim it.
  14. I get your complaints, but im sorry you lose all credibility from me when u try to bring your real world issues in it. This is a game.
  15. sure there is difference i get that. But the BP system alleviates that a lot. And S cores with way less elements, and small sizes, and less voxels do make it easy to plop down another BP quickly once you did your inital time. If there was no BP then ya id agree. But with BP's its just the initial part. And ive also spent HOURS upon hours fine tuning fits in eve for min/maxing pvp or C5 wormhole sites. That time does factor in similar to the intial build phase. And also not everyone is hell bent on making the best looking ships. Some are ok making it look decent and functional. So peoples mileage vary. And someone like me i usually buy ships then build my own. So that doesnt really effect me at all. I buy tokens when i can, or if not BP's. I absolutely hate the building in this game. So i skip it.
  16. not saying its the only thing, but it actually is a big deal. And the 2 hour time thing can be anything, that shit happens in eve all the time. people invest tons of time resources to get it blown up in pvp. But what eve has is smaller ships that have defined meaningful roles. DU does not have that. Anyone who has played eve for even a short time, can buy literally hundreds of frigates and lose them over and over. DU does not have that.
  17. They were hell bent on doing core sizes, so if they could figure out how to make S cores and M core and elements the go to and not just always L it would help a lot with that pain of loss. Anyone who plays this game quickly realizes bigger is better and faster, even with hauling. That's gonna be an on going issues. L cores should have a role. But not be best at everything. Defines roles is what we need.
  18. In those regards I try to look at what would be fun gameplay in the immersive world they trying to go for. So boosts I like, but don't like that if I don't eat I could die or huge penalties. I also like some element survival mechanics (need for different types of suits) or i do lik things that could kill our avatar outside being in a seat of a ship. Some sort of oxygen needed in a space game makes sense if done correctly and not tedious. These types of challenges can he fun for groups even doing pve stuff like planning mining missions on a hostile planet.
  19. You just said everything I did. I never was one of the people that said they were "broke" and only a few outliers have said so. But 25mil for 7 years is very little in the gaming industry, especially for a company that has more costs (they pay for he servers) as oppose to other games who pass that onto the player. And ya anyone who has looked into it shows they probably have another year of funding left. But what people are really concerned about and the game "dying" Is, what kind of product will we get that NQ calls release, and how much income can they really get. And will it be enough to sustain them for many many years plus continued development at a reasonable pace. Can't deny the odds aren't good. Sure, 36 months from now DU might still be a game, but my guess would be under 50% chance of that happening.
  20. Also keep in mind during alpha they had those numbers public on the website. You might not have been around during alpha, but they only raised 2mil over 6 years from kickstarter and pledges. Everything else came from investors. Investors who want a RETURN. Which means at some point the player will have to make NQ profitable. It's really not looking good in that regard.
  21. It's not a guess to say 25mil or so Is not a lot for video game. Especially one of DU Scale and scope they going for and their servers. It's not people saying the flat out broke, it's people saying they have money on the extreme low end for trying to achieve what they are wanting to do. You can do simple math on average salaries for devs and such. They aren't getting paid minimum wage. Those salaries cost in the millions alone, not to mention everything else I've listed. Yes the probably have enough money to make it to release, but everything after will have to be them turning a profit, which they obviously haven't yet.
  22. Those are of public record, they only had 20 some million total before beta released. they probably havent even made 500k from subs. Because so many beta keys exist. Lots of people have 10 alts and not a single one pays a sub. Second, they did recently gte 4.5mil investment i saw someone link. So people are correctly speculating that that 4.5mil is being used to get them to a "release". But beyond that, once they release, the odds of people continue to invest will probably be 0. So it will be up to NQ to actually turn a profit with subs/dac/cosmetics. We don't know their exact monthly nut, but they own 2 offices. Rent cost money. Electricity cost money. 60-80 employee salaries cost a lot of money per month. The servers they have cost money. And on top it all they have to make SOME profit for their investors. So ya, it doesn't take a rocket scientist to figure out NQ's financials are not great and long term doesnt look the best. It will depend on what money they can make post release. Which is coming quickly.
  23. Exactly, meaning we will keep our BP and skill points, but every thing else wiped. Look, in end it doesn't matter much what NQ says,because they will do what they think is best for them and will make them the most money, or highest chance at game suriving. Whether that's to wipe or not. But only NQ decides that. Some people may say wiping will hurt the game but all that matters is NQs view on that, no one else.
  24. It's funny people posting where NQ said they don't "plan" to wipe. Shit changes, just like pre beta where they planned to wipe all along after beta. Is what it is.
  25. What's funny is, not long before beta it was ALWAYS PLANNED to wipe after beta. It was always that way. The real anomaly here was when NQ switched up and decided to start their sub at beta. Everyone knows this reason was because they needed money. But you can bet your ass behind closed doors they had conversations saying "well if we wipe after beta how many people are really gonna pay?". So obviously they realized not wiping or announcing that would stand to make them the most money. What they didn't plan for was just how bad their beta launch was, and how bad 0.23 has been. And how fucked up the exploits been. But I suspect deep down they knew they would probably wipe. I mean, JC sat there 6months into beta and lied to our faces saying there were "no red flags" for them approaching release. If he lie about that, than not a stretch for them to lie about not wiping to keep as many subs as they could.
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