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Slayer031992

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  1. Like
    Slayer031992 reacted to NQ-Wanderer in PANACEA UPDATE ADDED TO ROADMAP   
    The Dual Universe roadmap has been expanded with the Panacea update, which is currently in production and brings with it a plethora of new features, tools, and improvements that will be particularly interesting for builders, scavengers, and Lua aficionados.
     
    WHAT’S IN IT
     
    A follow-up to the changes introduced in the Selene and Demeter updates, the Vertex Precision Tool will provide a powerful, intuitive way to fine-tune your builds. Particularly for those who are new to voxelmancy, this tool will be invaluable. Watch this video to get a taste of what it can do.
     
    The introduction of shipwrecks in space will open a variety of lucrative opportunities for players who seek them out. Sell them as-is, salvage them for parts, create missions for other players to bring you the ship or its parts, or simply fetch a handsome price by selling the location information.
     
    Other new features and improvements include: 
    Camera Lua API: get access to information about the in-game camera Talents UI improvements: a more efficient way to view Talents RDMS UI polish: a cleaner interface for the management of RDMS  
    To reduce clutter and keep Alioth beautiful, we are implementing inactive constructs requisitioning, an automated system for the abandonment of constructs owned by unsubscribed players and organizations to aid in keeping overcrowded public market areas clear.
    Organization construct ownership (construct slots): a new way of assigning available construct limits to organizations. Disabling element stacking or overlapping: the final step in preventing the element stacking exploit.  
    WHAT’S IN A NAME
     
    Choosing the name for this update, Panacea, the goddess of remedy, is a reference to our renewed dedication to taking player feedback into greater consideration.
     
    In reflecting on the aftermath of the Demeter release, we recognized that we fell short in this area. We read your feedback but did not make the adjustments we could and should have. We pledge to be better about working hand-in-hand with the community by implementing a plan to increase two-way communication and making some important tweaks and balancing to the game that will address some of the pain points as much as we’re able.
     
    As a first step, beginning January 12th, we will postpone the next territory upkeep pay period for two weeks. This will allow the Design team time to revisit the tax rate, which many community members said was too steep. The purpose and functions of the upkeep system go beyond limiting “landgrabbing” and are more complex than they may appear on the surface. Many factors and interdependencies need to be taken into consideration.
     
    WHAT’S NEXT
     
    A series of devblogs will be published soon to reveal more information about the Panacea update. Additionally, we will be sharing a new roadmap soon. We hope that you’ll like what you see, and we encourage you to share your constructive feedback about our ideas as you read each article. 
    Let’s chat! 
  2. Like
    Slayer031992 got a reaction from Wolfram in PVP Sucks   
    Ok so there may be posts or other places where this is discussed, but I need to say it. I am aware this is a beta game. Duh. However, the state of PVP is just ridiculous. I cannot be the only one who feels like this. It feels like we are playing a 1995 tanks game where they cannot handle the intricacies of visual combat. I would love a Elite Dangerous type play to the game. That game has been around since the late 80's, yes it was wire frame ships and all but you still got a better combat feeling than this game gives. There is no joy of manually firing a gun, no sub-system targeting, and letting your guns have at it. No targeting the engines so they cannot escape, no aiming for the shield generator so they cannot cycle the shields. No maneuvering and circling to get the best shots. It's aim at the core and pray your ship holds together while you trade fire. It's stagnant game play. The Core Combat Stress system is a step, a very teeny-tiny step in the right direction. But loosen up NQ, you want a Sandbox game, cool cool we can dig it. You want a PvP game, great! MAKE THE COMBAT WORTH OUR TIME!! Make the player in the fighter feel his terror at being shot at by a capital ship, make it so the gunners onboard a battleship feel and see the damage he does. Make the warfare feel like combat, and when you guys go to do the Construct vs Base/tile warfare listen to the community. Don't give this up!! You guys have a niche in the world we never thought could be filled but remember gamers are fickle, we have needs. We crave the violence and destruction as much as we crave the building of the ships, tanks, and jets to do it. 
  3. Like
    Slayer031992 got a reaction from DontPanic in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  4. Like
    Slayer031992 got a reaction from Selena in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  5. Like
    Slayer031992 got a reaction from CaptainBlack in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  6. Like
    Slayer031992 got a reaction from Markones in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  7. Like
    Slayer031992 got a reaction from merihim in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  8. Like
    Slayer031992 got a reaction from iceman8706 in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  9. Like
    Slayer031992 got a reaction from antanox in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  10. Like
    Slayer031992 got a reaction from Novean-61657 in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  11. Like
    Slayer031992 got a reaction from Novoca1n3 in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  12. Like
    Slayer031992 got a reaction from hdparm in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    Read my post carefully Alpha Tester. Pay attention.
     
     
    In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  13. Like
    Slayer031992 got a reaction from hdparm in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  14. Like
    Slayer031992 got a reaction from Samedi in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  15. Like
    Slayer031992 got a reaction from Celestis in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    1,000,000 quantas a tile?!! A Week?!! Right. Not all of us live in Mommy and Daddy's basement playing DU for ever, we have jobs and like coming back home to our families and then getting on DU for some building and shooting. Not logging in to pay taxes or moving ore to pay taxes. I do that a plenty in real life thanks. I am aware that its necessary for a tile tax but that is nuts. In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
  16. Like
    Slayer031992 got a reaction from BartholomewBainbridge in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    Read my post carefully Alpha Tester. Pay attention.
     
     
    In the DevBlog they said that a million a month was getting poor reviews from the player base, and now they take it one step in the wrong direction. Mine to pay taxes, pay taxes to mine. HQ tiles were to be TAX FREE, NON-TAXABLE, TAX SHELTERS to give players an offset from the tax issues. Why have the DevBlog and a Q&A video if they aren't gonna stick by what they said. This is infuriating.
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