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CaptainBlack

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  1. Another idea would be sub-cores. Things like shops all need additional cores for ever vendor of a shop just so they can get their coin. This should also work for miners. say 1 core overlapping 3 tiles, but MUs placed on sub cores one for each tile. I am sure we can think of many other uses. please do something to help us “remove all” form a core. With DRM would be best to have a way to restore constructs that have to be removed due to core limitations. Like the compact. Just my 2 cents
  2. ahh.. no.. Prices are way high right now.. 13-25/per for T1 was normal. And with the Tax situation. there will most likely be more available(back to lower prices) after the market settles. Depending on how many players leave the game that is.
  3. This is true as long as you are not making income from Mining or manufacturing, or Dispensers.
  4. Yes. I agree here. It looks very complicated and the only comment about it was that it was easy. Need video tutorial done on this.
  5. My main concerns are: 1: Higher Tier ores being so rare.. and only one few nodes. This will create very high Prices and limit availability hugely. - Needs to be like current. Some amounts of higher Tier Ore, uncommon but not rare on Tiles. 2: Tier 2 mining units needing Tier 2 parts to build, Tier 3 mining units needing Tier 3 parts to build, etc. - Should be like Manufacturing, you don't need uncommon parts to build uncommon elements, you use uncommon parts to build advanced elements.
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