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Maliciouss1

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Everything posted by Maliciouss1

  1. an easy fix would be make all tier 1 free of schematics like the refiners are now.......it lessens the schematic load quite a bit
  2. has nothing to do with being able to pay .......there arent any that i need on the market....obviously comprehension is an issue for ju
  3. GREAT NOW MACHINES ARE EATING SCHEMATICS AND GIVING NOTHING......and they wonder why we are leaving in droves devs........ill not bother playing till you can fix this its simply a waist of my time and ingame funds.... i have bugged this
  4. sorry no there ARE NONE OF THE SCHEMS THAT ID PAY FOR.this isnt a large affair i make 8 of the same item tier 3 and end copy is over ten hours long.........................they've obviously patterned after eve alot,except they cant seem to get eve had alot more content,and the ability to pay for expanding things on the manufacturing side.im not even talking about the desyncs increasing as well and machines going offline,or the crash's while in build.we could also discuss how moving things in build fails 1 out 5-6 times because the shit dbase they have?more i think about it....more i dont even want to bother logging in anymore
  5. ok to produce 8 of the same items on 2 lines the copy times are over 24 hours ...more like 40 hours......this is absolutely unacceptably slow...im no industrialist......and i'm the last of my guild still playing.This new system is seriously flawed when you cant make small amount tier 3 items in a day because some dimwit cant comprehend small manufacturers. If this cant be dealt with...........your gonna have another wave of cancelations
  6. if they had any real content ingame other then a small amount missions...then many things could be made dangerous and highly profitable....remember the fiasco of the wreckage?
  7. same overcomplicated ill advised changes from the same inexperienced dev crew......launch will be a flippin fiasco. who was the idiot that didn't see copy batch size was important.........and copy times are ludicrous need to cut that by 50%......heads need to roll and you need experienced with mmo personnelle vote with your wallet let them deal with the stupidity they've deployed
  8. vtols mate not engines in general, i had to swap out for the new adv model to lift off from a space platform
  9. well a fuel hub has been promised ......and would fix some of the current weight ratio nastiness
  10. im sayin votls over on a over 30 kt ship do can't do there flippin job because they obviously didnt test this specific scenario
  11. Currently when building a heavy hauler..ie over 30kt.... space only, you reach a point where no matter how many you add,with the fuel and tank connections needed you cannot remain at 1g or better.whoever thought this was a good idea....slap. we already have huge punitive measures that make large heavy shipping nearly useless,this makes even safespace hauling pointless. The new types are a poorly thought out lazy hot mess as well........ ship building was the last semi enjoyable content ... which atm with bugs/crashs,nerfs,and changes renders it not only not fun but an annoyance. NQ seriously keep this up you won't have to worry about a launch,its a ghost town now. thanks devs another unneeded nerf
  12. nq'S fumbling and inept disregard for what an mmo is, is mind-numbing and excruciating to witness.a game called dual universe with one solar system.........sham comes to mind
  13. Ok, while on alioth with alt v static constructs selected ............ they vanish after less then a minute in the flight seat, same with any category on the list.tested on multiple ships on alioth. And yet NQ thinks they are anywhere near launch ready ........will not be buying this in its current state,and i know most of who i've played with,that haven't left already, are tired of the naive and inexperienced blunders that have been repeatedly deployed. I suggest NQ stop drinking there own kool aid....... you are a hair away from failure,and if that's not obvious to you.....there is zero hope of rightling the ship
  14. that they think they are ready for a launch is a major catastrophe....... they cant even get radar to work on static structures let alone moving objects.the naive and inexperience in a mmo format of the devs has cost them dearly
  15. oh please dont speak for mmorg vets...... actually its shortsighted...... im not saying it shouldnt be a group get,but ived spent years teaching large groups they cant stop smaller well trained groups. current alien core is flawed at best... its exploitable ....and its being explioted without pvp
  16. WEIGHT CHANGES Are draconian.............went to add an engine to a not very heavy ship ... it dropped the thrust and top speed...wtf? lets talk rockets..... which idiot thought this up......rockets decelerating....now they are more useless.crashing in buildmode repeatedly has been annoying.new warp/engine/brake visuals are cartoonish......if we wanted wow wed be playing it in general athena has some nice features or ideas.......but alot was heavy handed nerfs....played as an update. effects....i log in for ten minutes and log out.......where hours used to be spent ingame. long term effects........ i was going to get 3 accounts.......not sure ill even bother with 1 now opinion.........launch ready you are not..... currently its just not fun
  17. how can you call this dual universe with 1 solar system at launch..........
  18. since the vertex tool allows us to move the corners of a voxel.......isn't it about time you update the rotate feature ...allow us to rotate the same way we do in elements......id use that everyday
  19. it nearly impossible to cut out shapes from thing you constructed now...great you give us a precision tool then then make the simple shit broken. the level of aberrations that cutout make now make it pointless... add it to the list of glaring bugs they'll ignore
  20. SIMPLY WONDERS WHEN IT WILL OCCUR TO THEM.... the current digital crayon map we have is worthless,and more so it boggles the mind how any dev building a space MMO would need us to beg ....for over a year for a feature every modern game contains....hands the crayons back
  21. which dev tripped over the roid generator ....again
  22. NQ continues to overcomplicate everything they develop.they add new layers of complexity atop ,a classic engineering mistake often made by naive developers. simplify......integrate.........observe.......debug.........rinse repeat
  23. they havent a clue as a team how to rule set an mmo...they keep remaking the same stupid mistakes....ADD MORE COMPLEXITY ITS LAZY CODING. 1.they need to simplify the gui,not add 42 tools to do something 2.space needs a proper freekin map 3.hire devs with mmo experience 4.learn a simple mantra.......dont remake the wheel for every flippin project. 5.learn to listen to those who have vast amounts of exp playing mmos.......they are your cash cows
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