Jump to content

Nosomu

Member
  • Posts

    40
  • Joined

Posts posted by Nosomu

  1. At this point my patience with NQ is gone. I played for over a year and a half, then they talked about the wipe. I went into maintenance mode and only logged in once a week to calibrate and pay taxes. And then I began to dread logging in to do even that. The only thing that pushed me to continue was the remote chance that my hard work wouldn’t be deleted or stolen. I waited and waited for this company to decide whether or not they would wipe their game. And now I don’t care anymore. But I’ve learned a few things in all of this. 
     

    NQ isn’t professional and doesn’t care about their player base. And I don’t believe this company deserves any more of my money. 

  2. Speaking to the “better chat system:”

    A unified chat window with different colour codes for each sub-chat would be nice. For example, green for org chat(with org name in brackets), white for general, blue for admins, and orange for help. The only chats that may need a separate tab are LUA and combat. These two chats could be pop-out windows so the unified chat is still visible.

     

    Other social systems I’d like to see implemented:

    -Planetary governance

    -Regional governance

    -Hailing systems with VOIP

    -Regional VOIP with the option to turn it off

    -Fleet VOIP

    -Org headquarters location in the org UI

    -Player markets that are integrated into the market search

    -In-game LUA repositories accessible through a UI. 
    -A LUA market in-game that functions similarly to the current market system.

    -Activity indicators when searching to join an org. If all members of an org are inactive for weeks then it should be hidden in the org application interface.

    -An official alliance system which orgs can join.

  3. My hope is that NQ employees involved in the wipe decision will sit down in a boardroom for 8 hours a day every day this week and come to a decision on the wipe. Make a deadline for Friday afternoon. Put every other priority on hold until this is resolved. Then tell players what the decision is.

     

    If it becomes clear that a decision cannot be made in this way then my faith in the management staff and shot-callers at NQ is entirely lost.

  4. If NQ does create player markets at some point then I would like to see the following:

     

    -Market units as end-game items similar to warp beacons

    -Market units shouldn’t require storage containers to be attached. This will be a nightmare.

    -Market units should require upkeep which discourages players from spamming them and introduces a need for a market owner to think carefully about how to start and maintain a market.

    -A map menu item that lists active markets in descending order by market volume.

     

    As for the Aegis market, I think it’s a good addition to the game in the meantime until NQ can implement player markets.

  5. 23 minutes ago, BlindingBright said:

    I feel like NQ is now holding my constructs and game progress hostage. 


    They sure like to strong-arm us into playing and paying our sub. I can’t understand why a game studio thinks it’s okay to do this. It feels almost like the behaviour an abusive partner exhibits to make a person feel trapped in a relationship. And this is a GAME which is supposed to be fun…

  6. JC mentioned that it will be useful in the future and to hold on to it if you have it. That was a long time ago back when he was CEO. If NQ honours JC’s statement then it will have a use.

  7. Just because you can attack people in the pvp zone doesn’t mean you should in all cases. Just because I can gouge players on the markets doesn’t mean I should. If you stop and think for a second what the impact of your actions are on other players it should become obvious that some actions are detrimental to the health of the game and community. If we truly want the game and community to grow perhaps we should aim to create a healthy and vibrant community that new players are drawn to. Harassing other players and being childish, anti-social, or borderline sadistic because the game mechanics allow this to happen doesn’t make it okay. Even if it has become normalized.
     

    Think about the long term effects of how you play the game and ask yourself: what if every player behaved the same way that I do? What kind of game would that be? And if the result is a healthy and positive experience then perhaps it’s a good way to play the game.

×
×
  • Create New...