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Sharknoon

Alpha Tester
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Posts posted by Sharknoon

  1. 4 hours ago, CyberCrunch said:

    Exactly that! I was a bit worried that what we saw at Gamescom would be the "design" they would go for pre-alpha release... but the new stuff has a much more "polished" feel to it!

    I wonder why they didn't show us that build at Gamescom... probably they just finished it a few days ago! xD

    The build they showed at gamescom was the build from july with some of the august features added in arrears. The august build was very unstable at that point so they decided to use the july one.

  2. Really happy to see the cool new UI, I played the old one at Gamescom. While it was usable, the keybindings and the readability weren't that good. But the old UI was just a placeholder. The new UI seems to be way better.

    Also the new Textures look very nice.

    Some of the new Elements are really great. For example having a bigger bar at the bottom of the screen unit makes it way more easier to align it. Wasn't easy with the current one. Also the new lights look very promising.

    NQ is really exceeding my expectations on DU ? Very good job NQ ?

  3. NQ is hoping, that the community is going to regulate the trolls. People who behave against the rules of NQ, are getting first a short temporary ban, second a longer one and third a permanent ban. I share the same concern, because I dont think that the community is willing to invest much time and effort to prevent trolls outside of their organisation.

  4. On 8/28/2017 at 0:23 PM, Groogy said:

    On Lua, I am curious if you saw anything if you can have your own framework stored up somewhere? Like let's say I implement some common functionality that I use a lot in all of my script to make my life easier. Also any info on if we can fiddle around with metatables however we want or are there limitations on that?

    I havent seen an option to load your own library sadly. I also would love to see this feature being implemented. Right now, there is just a whitelist system of libraries. Maybe they will add some player-made libraries to the list. No Info on the metatables, gues wee have to wait until September 30th

  5. 2 minutes ago, Shynras said:

     

    ye but isn't the data streamed directly from youtube? if it is there's no problem with the server bandwith (I guess it isn't though, since their statements)

    Yes, in this case, the data is streamed directly from youtube. I dont know, if the HTML-Code of the screen-unit is hosted by the server or by the player via peer to peer. I guess by the server. The Youtube-Video itself has nothing to do with the DU-Server, its a connection between the client and Youtube.

  6. 3 hours ago, Shynras said:

     

    Not sure how it works, but isn't the data streamed from youtube servers anyway, like any website with embedded videos?

    They arent developing the HTML-technology itself, they are using CoherentGT from CoherentLabs (http://coherent-labs.com/coherent-gt/) which is actually a embedded browser. The size of the screen unit also influences the dpi of the website. BTW, the whole ui is also made in HTML, so you can freely edit the whole UI of the game :)

  7. 3 hours ago, Darrkwolf said:

    This interests me as I hope that they will stop LUA scripts from interacting with the computer's as talented people can use a LUA script to create a door into someone's PC. 

     

     

    They will have a whitelist-system on lua-libraries. Only the ones reviewed by novaquark are going to be enabled. Network-connections arent allowed. This way, NQ has the full control of what you can and can not do with lua scripting.

  8. 9 hours ago, mrjacobean said:

    Is that Alpha in 2018 or Release in 2018?

    Alpha. They are targeting around Q1 or Q2 2018 for a complete game loop (alpha). Beta should come in H2 2018. Remember, these dates are likely to be changed in the future!

  9. 23 minutes ago, Lord_Void said:

     

    Wow. I hope that is just with "early ship tech"

    In the future they will implement stargates, which allows teleportation. So only the first time traveling to new solar systems takes that long. This time is targeted by NQ as the best time you can reach. They will also implement (post-release) a function to send out "probes", which teleports you to that location, when they have reached their destination, so that you can build a stargate. But all of this is post-release!

  10. I had the pleasure to talk to JC for about one hour at gamescom. Here are some hopefully new informations I can remember:

    • JC dont know when the Alpha is ready but it is going to happen in 2018
    • The Market-Feature is going to be implemented in the first update for the alpha (some weeks after the alpha launch)
    • They havent done much yet to prevent hackers
    • To prevent glitching when standing on moving objects (like space engineers or GTA) they give every construct their own relative coordinate system, called Local-Frame, which the player is bounded to. To detect which Frame is the right one (e.g. jumping from a ship to a planet) they send a ray downwards and the ray detects the Frame underneath the player.
    • Right now only the skybox is rotating, but planet rotation is planned for the future
    • On Tuesday, August 22, Novaquark has implemented a sitting function for the couch (not a joke!)
    • They are hiring several new people starting in september, including a webdeveloper, who is going to work for the first 4 month on the community portal full-time
    • JC itself has written the LUA-Scripting, flight-mechanics, logical-gates and the HTML/SVG Screenunit
    • The Community Managers are really happy seeing such a growing community and that much interest in the game
    • Most of the people at novaquark are playing the game mosty at work, not very often at home
    • You can freely reskin the entire UI of the game, the whole UI is made up of HTML and CSS, NQ wont prevent making changes to the ui
    • Right now, you can embed any HTML-content, except for Javascripts, in the Screen-Unit, e.g. embedding a Youtube-Video works right now, they arent sure, if they continue to allow that
    • The client and the server are written in C++. The client needs C++ for the performance, the server is also written in C++ due to the high amount of the same code with the client. They wished, they could make it in a safer language like Java, but htey simply doesnt have the time to write a lot of code twice.
    • Traveling to other planets takes in average 2 days, to other solar systems 2 weeks
    • When the player has a limited internet-connection, they lower the refresh-rate of constructs and players
    • When the player has a slow computer, they are limiting the viewing distance and also lowering the refresh-rate of constructs and players
    • The goal is to reach 30fps on every mid-sized pc

    Thats all for now, sorry for my bad english and some typing errors:)

  11. My thoughts on the postponed alpha:

    In my opinion, NQ had a taff decision. Last month they've done a lot of code refactorings and bugfixes to keep the game easily to expand in the future but also stable. Unfortunately this process was needed to keep the quality of the game high and the development of new features had to wait. They decided to give the backers a peek (you could call it a tech-demo) into whats possible with DU, but dont expect a game, that has a full gameloop! The alpha will be complete, when the gameloop (mining -> crafting -> building -> trading...) is finished. Btw, trading is coming in the first update for the alpha (Alpha 2). So in general I think I would rather have a complete, bugfree game at a later stage instand of a buggy game, which has all the features hastily implemented.

  12. I visited the Novaquark booth at gamescom. There is an NDA to not take any photos or videos. Novaquark doesnt want to show the game in this early stage to the public yet. In the pre-alpha phase starting in september, there will also be an NDA. But what I can tell you, that the game is exactly whats promised and its going to have some eastereggs for you to find out :)

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