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ishcal

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Everything posted by ishcal

  1. Way back when I pitched in as a patron, I did so because the game had such potential. The voxel editing capability in designing ships and bases is what had me hooked, but back then there were a lot of mechanic issues with the game, so I gave it a break for a year. Now that I'm back, I've given it a month and if this is the direction DU is heading, meh - no thanks. First off, making a game that is fundamentally one of the most versatile BUILDING games out there, and forcing pvp content makes about as much sense as braille buttons on a drive thru ATM. Sure, I've heard the rumor that everything you need is in the safe zone, but with the addition of these ridiculous schematic roadblocks in EVERY step, half those being sold only in pvp space for amounts I frankly have no way of earning once I restarted is about as exciting a prospect as gouging my eye out with a spoon. Only add to that the fact that in order to buy the few things I can afford after waiting for 3 or 4 days (with the daily allowance we're given), making those trips take at least an hour (after you factor in the crappy engines I can only afford now and the inevitable crash and ship repair which happens EVERY time I get booted offline during landing), well that's just like putting a bit of lemon juice on the spoon before the eye gouging begins. Maybe as someone who would love a game I can dive into and start building is too much to ask for, but under the current construct this clearly isn't worth my time. I suppose I'll keep my eye open and see if anyone wakes up and focuses on some of these fundamentals, but I'm not holding my breathe...
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