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Lethys

Alpha Tester
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Posts posted by Lethys

  1. 8 hours ago, Knight-Sevy said:

    What is this devblog? Is the goal to destroy what little hype is left on the game? :(

    Can you talk about the work you are doing for energy and balancing PvP?

    Where did the asteroid arrive?

    Just letting the community know how you plan to put this in place in the next few months will have a lot more impact than how the jetpack works: /

    This. Couldn't care less about the jetpack. 

    Also I find it disturbing that this has it's own devblog while in reality only deserves a footnote ala "oh btw, jetpacks were revamped too"

  2. On 2/1/2021 at 12:01 PM, NQ-Nyzaltar said:

    We wanted - for a long time - to give the opportunity to anyone among you to give your opinion on features before they hit the Live Server.

    However, as the time window to give feedback on new features deployed on the PTS will be usually limited, it's important to get structured feedback to be taken into account by the Devs, in order to make possible changes before deploying the said features on the Live Server. Note: having a new or modified feature deployed on the PTS doesn't necessarily mean that the same will be deployed on the Live Server. Community feedback may change the Dev Team course of action.

    Guess it helps to read the OP.....

  3. 1 hour ago, joaocordeiro said:

    But this would require a research model independent from all those factors above. 

    Something like a talent tree gaining the same number of points per sec for every one. 

    And That's what I talk about too.

    Thats exactly "balancing it correctly"

  4. 2 minutes ago, blazemonger said:

    What I expect will happen..

     

    Territory Warfare:

    • TU protects tile, constructs anywhere on the claimed tile (in, on or above ground) can't be attacked while TU is active
    • TU can only be attacked when at least one surrounding tile is not claimed or is claimed by attacker
    • Attacking a TU will trigger a timer which, if NQ does their usual of following EVE mechanics, will allow the TU owner to set a date/time (within a set timeframe) for the combat to commence/continue. I could NQ see copy the whole vulnerability window as well

     

    AVA:

    not until after release.. I'd guestimate that AVA is at least 18 months away

    this tbh but with a little tweak :D

     

    it'll be hilarious to watch TW ingame without AVA

  5. 13 minutes ago, joaocordeiro said:

    Research industry is a bad idea for balancing, because it creates another way for the ppl with resources to get an advantage on those that dont. 

    then....just....balance .....it correctly? if done well, this would have added WAY more interesting gameplay and many more professions to DU in the first place.

     

    I mean, they started with the building aspect of the game for alpha - which makes sense considering you need to build stuff for everything else. Then they did a little industry, pvp and markets which is fine too - the order of features implemented is ok imho (the content and quantity of mechanics not so much but that's another topic)

     

    And now they did just throw in schematics without any thought and had to backpeddal a lot afterwards.

    Following their first implementation roadmap and considering that research gameplay has been in the idea forum for years, it would have been much MUCH better for them to do the research gameplay first and THEN go for the schematics.

     

    Same with energy management too (if we can trust what jc said in interviews - which I don't anymore because he talks too much): they want to make it a bonus at first to ease the players into it - they dont want to have ppl suddenly have to deal with energy and nothing working anymore because of a lack of power. Which makes sense.

    0.23 was exactly that: crippling everyone at first instead of creating oppertunities for ppl and the game

  6. Also, being able to research schematics on our own, a whole research mechanic to improve schematics would be a wiser and more engaging way to implement that mechanic in the first place - not only having bare bone mechanics which barely even feel good like some Half baked bread . Was talked about a lot in alpha, years before schematics were a thing

  7. 31 minutes ago, Shaman said:

     

    If you go on the test server, graphical improvements, org wallets and the mission system are already implemented. Obviously, what is on the test server is not going to be the final product, But IMO that is better than a concrete design, since that means there is room for change and improvement. They have shown what they will do from now on in the video and they have provided everything they had promised so far.

     

    BTW What I was talking about in that other thread was that a person was thinking the game was falsely advertised because the starting safe area moved from a 20km area around the arkship to a seperate moon somewhere in early development (smh).

    Yes, and That's good that they announce things and then also implement them - thats developing a mechanic. Presenting what they have in mind and then testing it on a pts. That's normal.

     

    Its not "transparent" though in the sense of "how will you solve problem X with mechanic Y". They just drop a trailer, depicting what they want to do (like they did in the past years) but then don't ever talk again about that feature in depth. Like answering questions of how exactly this mechanic will play out or why they chose to only have 2 rights for org wallets. If they really take feedback then they would answer ppl why they only have 2 rights and why there are no subdivisions.

     

    Also, that trailer is nice for building up hype but it doesn't really adress any mechanics in depth. How do they want energy to work? Why that way? What pvp changes are coming? How does Asteroids work? And a ton more. Open communication would be:

    Here is X. We envision it to do Y (and this is what NQ NEVER EVER DID). What do you think of it? Ok, we talked about it and now mechanic x works like Z and is on pts for testing. 

    Ofc they cant do that because 1) They want to release in less than 10 months amd 2) They dont have neither Manpower nor the money to do that. They have to stick to a plan they have and cant change any mechanics in depth if they're stupid because of money and time. And That's fine really, but at least ppl want to know that. 

     

    Same with safezones too - du was ALWAYS advertised with 2 safezones: ASA (arkship secure area) and MSA (moon secure area). Until suddenly they changed it to be 3 whole planets plus a Shell of every single planet. Thats fine and all but they never actually communicated why they did that and how long that will stay. And how they plan on going further from here.

  8. 13 minutes ago, Shaman said:

    I don't know if you have seen this Video yet, but NQ seems pretty transparent

    Thats exactly the problem tho. Its just a video and what they want to do. That can change, as you admitted too in another thread. So why take any of that for granted? It's just what they plan to do, but there are no concrete Designs on there and how mechanic x will work.This is just PR, not transparency.

    Like I said, they could answer org wallet questions and asked feedback but dont do it anyway.

     

    13 minutes ago, Shaman said:

    As for the mechanics, you can test them on the Public Test Server. If they turn out to be an unreliable source of money, you can suggest it to change, as it is still in development and they are taking suggestions.

    Testing mechanics on a random test server doesn't tell you anything about if that mechanic will provide a reliable income or not. That still has to be seen with the live server. And no one knows if those transport missions will reward ppl good money or not. 

    Giving feedback there wont be any different from alpha I suspect. Done that for years, early bugs, UI feedback and all the other ideas still untouched and nothing changed. So nope, not interested at all in pts, others can try  ill just judge the patch after it goes live

     

  9. 40 minutes ago, Shaman said:

    But these people are also denying the good that NQ have done after the update (nerfing t1 prices, resetting skills, adding a public test server, adding new ways to make money like the mission system, being transparent to the community after the update).

    No one in there actually denied that having a pts is good, nor that nerfing t1 was bad. 

    If "adding new ways to make money like the mission system" will hold true is just projection, not good per se for now because it's not live yet. Noone knows if it's actually a new viable way to earn money or not

    Don't really know what you mean by transparancy after the patch, bringing up 2 dev blogs about new....hmmmm...."mechanics" (which aren't really full nor even basic mechanics) is not transparent, it's spinning the wheel. Transparency would be when they actually answered long standing questions about the wallets. But they don't 

  10. 2 hours ago, Zarcata said:

    Sie haben doch schon mehrfach bestätigt, dass es KEINEN Wipe geben wird, also bitte, was soll diese eigene Meinung?

    Nein, sie versuchen es ohne wipe aber sollte es nicht anders gehen kamm sehr wohl alles weg sein. 

    Zu sagen, es heisst "es gibt keinen wipe" ist genauso falsch wie "es gibt einen"

  11. 3 hours ago, brick_mann said:

    Wenn ich Dual universe abonniere und es dann wieder deabboniere was passiert dann mit meinem Fortschritt? Geht alles verloren oder kann ich wenn ich es irgendwann wieder abonniere auf meinen alten Fortschritt zugreifen?

    Sollte gespeichert werden und alles so sein wie du es verlassen hast, da es aber NQ ist, würde ich nicht drauf bauen. Derzeit können sich sogar accs einloggen  und spielen, deren Abo bereits abgelaufen ist....

     

    3 hours ago, brick_mann said:

    Wird nach der Beta alles zurückgesetzt oder bleiben alle sachen erhalten?

    Ob ein wipe kommt oder nicht weiß nur NQ, ich persönlich glaube dass sie ohne wipe nicht zul release kommen 

     

     

  12. 38 minutes ago, blazemonger said:

    Let's just say that while I saw this one coming.. it is the straw that broke the camels back for me.. and so there will probably be rejoicing in some circles

     

    Wow, even YOU are fed up now. That does indeed say a lot. You at least had some hope left which others from long ago lost years ago. Sad to see you go and certainly you gave good advice to NQ, but you'll have more fun in other games o7

  13. 17 minutes ago, Uajrh1 said:

    The missions provide missions, and provide player-made missions. The org wallet provides a wallet for organizations (and players too, I believe, though I may have misread). Isn't that what we all wanted?

    On the surface, maybe. Digging deeper, not rly. As I already said in other threads and here:

     

    Missions are only transport for now, and who knows how long.

    Same with wallets. Its one wallet. And 2 RDMS rights. Wow. And a silly combination too. Du has a powerful rdms but even NQ doesn't really use it to split up rights. 

  14. Meh. If org wallets are just what was described in the blog then that isn't even a basic mechanic but just there to tell ppl that "we implemented wallets!"

     

    Mission system is very basic too and lacks a ton of features, so That's also meh. Plus it wasnt really adressed if that really is an alternative to mining, so wait and see I guess. 

     

    Overall from what is known for now it's at best an update which doesn't warrant installing du again and at worst makes NQ look bad too when new mechanics are even worse than proposed 

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