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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Theyre working on the friends program. For sure. Because THATS a tough nut to crack
  2. It's pvp. Everything you do is pvp and competition. Wanna sell ships? Pvp. Wanna trade? Pvp. Wanna sell your lua Code? Pvp. Wanna pvp? Pvp xD
  3. And That's what I talk about too. Thats exactly "balancing it correctly"
  4. this tbh but with a little tweak it'll be hilarious to watch TW ingame without AVA
  5. then....just....balance .....it correctly? if done well, this would have added WAY more interesting gameplay and many more professions to DU in the first place. I mean, they started with the building aspect of the game for alpha - which makes sense considering you need to build stuff for everything else. Then they did a little industry, pvp and markets which is fine too - the order of features implemented is ok imho (the content and quantity of mechanics not so much but that's another topic) And now they did just throw in schematics without any thought and had to backpeddal a lot afterwards. Following their first implementation roadmap and considering that research gameplay has been in the idea forum for years, it would have been much MUCH better for them to do the research gameplay first and THEN go for the schematics. Same with energy management too (if we can trust what jc said in interviews - which I don't anymore because he talks too much): they want to make it a bonus at first to ease the players into it - they dont want to have ppl suddenly have to deal with energy and nothing working anymore because of a lack of power. Which makes sense. 0.23 was exactly that: crippling everyone at first instead of creating oppertunities for ppl and the game
  6. If you're not more specific then those give ppl will do what I do: No idea who you mean, so I'll just ignore it because nothing what you said applies to me. Moving on
  7. Also, being able to research schematics on our own, a whole research mechanic to improve schematics would be a wiser and more engaging way to implement that mechanic in the first place - not only having bare bone mechanics which barely even feel good like some Half baked bread . Was talked about a lot in alpha, years before schematics were a thing
  8. Yes, and That's good that they announce things and then also implement them - thats developing a mechanic. Presenting what they have in mind and then testing it on a pts. That's normal. Its not "transparent" though in the sense of "how will you solve problem X with mechanic Y". They just drop a trailer, depicting what they want to do (like they did in the past years) but then don't ever talk again about that feature in depth. Like answering questions of how exactly this mechanic will play out or why they chose to only have 2 rights for org wallets. If they really take feedback then they would answer ppl why they only have 2 rights and why there are no subdivisions. Also, that trailer is nice for building up hype but it doesn't really adress any mechanics in depth. How do they want energy to work? Why that way? What pvp changes are coming? How does Asteroids work? And a ton more. Open communication would be: Here is X. We envision it to do Y (and this is what NQ NEVER EVER DID). What do you think of it? Ok, we talked about it and now mechanic x works like Z and is on pts for testing. Ofc they cant do that because 1) They want to release in less than 10 months amd 2) They dont have neither Manpower nor the money to do that. They have to stick to a plan they have and cant change any mechanics in depth if they're stupid because of money and time. And That's fine really, but at least ppl want to know that. Same with safezones too - du was ALWAYS advertised with 2 safezones: ASA (arkship secure area) and MSA (moon secure area). Until suddenly they changed it to be 3 whole planets plus a Shell of every single planet. Thats fine and all but they never actually communicated why they did that and how long that will stay. And how they plan on going further from here.
  9. Thats exactly the problem tho. Its just a video and what they want to do. That can change, as you admitted too in another thread. So why take any of that for granted? It's just what they plan to do, but there are no concrete Designs on there and how mechanic x will work.This is just PR, not transparency. Like I said, they could answer org wallet questions and asked feedback but dont do it anyway. Testing mechanics on a random test server doesn't tell you anything about if that mechanic will provide a reliable income or not. That still has to be seen with the live server. And no one knows if those transport missions will reward ppl good money or not. Giving feedback there wont be any different from alpha I suspect. Done that for years, early bugs, UI feedback and all the other ideas still untouched and nothing changed. So nope, not interested at all in pts, others can try ill just judge the patch after it goes live
  10. No one in there actually denied that having a pts is good, nor that nerfing t1 was bad. If "adding new ways to make money like the mission system" will hold true is just projection, not good per se for now because it's not live yet. Noone knows if it's actually a new viable way to earn money or not Don't really know what you mean by transparancy after the patch, bringing up 2 dev blogs about new....hmmmm...."mechanics" (which aren't really full nor even basic mechanics) is not transparent, it's spinning the wheel. Transparency would be when they actually answered long standing questions about the wallets. But they don't
  11. Nein, sie versuchen es ohne wipe aber sollte es nicht anders gehen kamm sehr wohl alles weg sein. Zu sagen, es heisst "es gibt keinen wipe" ist genauso falsch wie "es gibt einen"
  12. Sollte gespeichert werden und alles so sein wie du es verlassen hast, da es aber NQ ist, würde ich nicht drauf bauen. Derzeit können sich sogar accs einloggen und spielen, deren Abo bereits abgelaufen ist.... Ob ein wipe kommt oder nicht weiß nur NQ, ich persönlich glaube dass sie ohne wipe nicht zul release kommen
  13. Guess what, that was always promised. They just faff around with other stuff instead of adressing that
  14. Pffff, blaze still has 900 posts to catch me Going to go after him now personally or care to react properly to his post?
  15. Wow, even YOU are fed up now. That does indeed say a lot. You at least had some hope left which others from long ago lost years ago. Sad to see you go and certainly you gave good advice to NQ, but you'll have more fun in other games o7
  16. Couldn't care less about discord and dont care about ingame support either because I don't play but man. Some ppl pay monthly for that shit and they can't even have that. It's ridiculous
  17. On the surface, maybe. Digging deeper, not rly. As I already said in other threads and here: Missions are only transport for now, and who knows how long. Same with wallets. Its one wallet. And 2 RDMS rights. Wow. And a silly combination too. Du has a powerful rdms but even NQ doesn't really use it to split up rights.
  18. If doing less than the very basic thing is a good enough job for you, then I guess you are correct
  19. Meh. If org wallets are just what was described in the blog then that isn't even a basic mechanic but just there to tell ppl that "we implemented wallets!" Mission system is very basic too and lacks a ton of features, so That's also meh. Plus it wasnt really adressed if that really is an alternative to mining, so wait and see I guess. Overall from what is known for now it's at best an update which doesn't warrant installing du again and at worst makes NQ look bad too when new mechanics are even worse than proposed
  20. All of that has nothing to do with ppl being able to still play the game while unsubbed tho. What you talk about is what comes after ppl unsub, which is a major part too. But not related to this thread
  21. why not split the rights to sell/buy/edit orders? can someone with the edit right transfer money too? (forget that, i just read the answer) can ppl ONLY transfer but not sell/buy or vice versa? can ppl create more than one "division" in an org wallet? so ppl/orgs have a "research wallet", a "pvp wallet", a "trade wallet" and so forth? can ppl give rights to each of those divisions?
  22. yes - and why should there be a catch up? Why no catch up for quanta? or ships? or bases? or anything? I tell you why: because you CAN catch up Looking at one "old" char it's ofc a huge difference. That one can not only fly perfectly with lvl 5s and has every gun skill on 5 too plus on top of it all he even has industry and building maxxed out too, because heck - why not when he doesn't know what to skill next. A "new" char has nothing and can't compete with that - true. And from this perspective it looks like he needs to "catch up" BUT This should be an MMO and ppl should specialize. In an org, such "huge" advantages aren't huge anymore but merely a nice bonus to such old chars - they're more versatile and can hop in if some other guy is missing or if someone quickly needs a boost in their build. But other than that it doesn't matter - a big enough and well organised noobgroup can do the same thing as vets in about 1 or 2 months. That's what NQ says - End of 21 is release. And JC even goes so far to say "there are no red flags indicating that we need to delay". I don't believe a single word of that, but that's what they officially state so I go with that, true or not.
  23. Its a moot discussion anyway. They won't change the skillsystem. This was the plan from the start. Changing it now would not only mean additional work for the release in 11 months but also a complete overhaul of existing systems plus outcries from players everywhere to compensate them in a way. Amazing how ppl sub and pay for a game with existing features and then complaining about it
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