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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Read the whole post and you got your gameplay ideas. Who said there won't be smaller ships? Who said every ship has to have multicrew? Only your Assumption here. So players don't want to play a supporter type - fair enough. They don't have to. But then they won't experience a multicrew ship. Your idea of doing the same alone is just bad, op, against a MMO and utterly boring for team play. I won't comment further on that
  2. Thank you Nyzaltar for that statement. But I understand it a little bit differently as fitorion: There are safe zones (like the ark ship) spread throughout the galaxy (perhaps other stranded arkships, perhaps those tokens NQ talked about) which are 100% safe and indestructible. Which makes ssense for said reasons There are protection bubbles players can set up (anywhere?) they want which are destructible
  3. Everything that follows are examples. You need roles on a Battleship Archonius because otherwise it gets pretty boring for others in this MASSIVE MULTIPLAYER online game. It has nothing to do with me being from medieval times. If you need more ideas, just use your brain to make some more roles up Navigation -bonus to velocity -bonus to turning speed -bonus to travel time with FTL Engineering -bonus on travel time with FTL -bonus on power/wattage of the DPU (you can fit more on your ship) -bonus to engines (more hp) Weapons -bonus to target time -bonus to weapon range -bonus to ROF -bonus to damage Driving -bonus to overall maneuverability -faster recovery from impacts -less fuel consumption (FTL/atmospheric/space) Shields -bonus to hp -faster recharge -faster shifting of certain attributes (make it stronger against EM damage for example but less against thermal) Armor -bonus to hp -faster repair (when someone actively repairs it) -faster shifting of certain attributes (make it stronger against EM damage for example but less against thermal) Power management -turrets/antennas/engines/whatever element needs less wattage from DPU -rerouting of power possible ("overload" shield/weapons/whatever to get more hp/more dmg/faster recharge/whatever) Communication -bonus to scanner range -bonus to target information (velocity/players on board/weapons/whatever) -bonus to target more ships at once and track them Fleet command -bonus to whole fleet of whatever (more hp/dmg/faster/whatever)- -sensor linking of the fleet (like in World of Tanks - scout sees someone but you are too far away -> you see him because of link) -special maneuvers for the fleet that give a special bonus Those are only a few possibilities you have with manning a ship. For each of those mentioned you could have skills -> players have to specialize -> enforces teamplay -> no one is a one man army -> more fun for everyone -> newbros have an actual goal and purpose and are not rendered useless because they lack overall skillpoints (they only need to be a specialist in ONE discipline!) in fact: EMERGENT GAMEPLAY ninjaedit: oh and for the actual gameplay: I'm sure you're intelligent enough so you can come up with your own ideas how these roles can be played on a ship. Make interfaces (scripted with lua) so the engineer can repair stuff from his console the driver perhaps has a 3rd person view (non zoomable/rotateable) to fly with ease the navigator has a 3rd person vied (zoom/rotateable) so he can see whats going on on the battlefield) the captain has screens where all infos run together the shield guy has a console where he can shift the shields the communication officer has a ship-wide ingame voice to command the people on the ship as the captain says the fleet communicator has an uplink to the fleet and sees the whole stuff as a tactical map and communicates with the fleet ....
  4. NP, will be a tough decision for the devs and community
  5. They said that automatic turrets will do like 80% worse (can't recall the exact number) You could man: Navigation Engineering Weapons Driving Shields Armor Power management Communication Fleet command Etc Giving bonus to ship or other crew members, seeing a tactical map (as nav officer), managing power to shields, weapons etc If you want facts then wait for alpha and don't participate in a complete theoretical thread in the idea subforum
  6. no one ever said anything about balance or that large ships should be better than small ones Again: this is about LARGE ships. And for them you certainly need crew - that's just natural. You can automate it, yes, but an automated ship will ALWAYS be worse than the worst player - otherwise you never ever gonna need a team. And it would not make sense to advertise DU as multicrew ship and then don't implement any other stations for players to interact with. Well it's not the OPs or the poster's problem when people misunderstand information or deliberately forget that this is an idea board - yup that's really not my problem
  7. Well if people take information in an IDEA forum for granted - that's their problem Depends on the ship - as you said, perhaps you only have a 30m ship. Depends also what will be in the game and how many positions can be manned. Automatic systems will be possible (yes also stated by NQ - but that's no argument for you) but they will not work as good as a player (also said by NQ) - because that would diminish the MMO part Thanks, YourPersonalGriefer
  8. yes I was talking about the ark ship safe zone. In the protection bubbles you can create yourself you have to be raidable by various means (as talked about in the shield timer thread)
  9. Just started reading the story but just for science: neutron stars are no remnants of a black hole. If a star has several times the mass of our sun (above Chandrasekhar's limit) and collapses, it turns into a neutron star/magnetar/blazar/other type. Only the most heavy ones turn into black holes. I'll edit this post once I finish reading in order to keep your thread clean NINJAEDIT: I like the conclusion of the story and the implied explanations with that, but I think this is very dangerous terrain - NQ said that Aphelia shouldn't be mentioned that much. And that IDA is a nice idea for a story, but imho not true for the game.
  10. Straight forward and no big plot twists - good story, fun to read. +1
  11. Yes you are 100% safe in the safezone, but outside you are forced to interact with other players as they wish. Consent not needed. Griefers and pirates are avoided with ease if you know how, plus there will be some mechanics to stop griefing in particular. But if someone wants to ruin your day by killing you repeatedly and puts effort in that (like a spy network, paying people to tell him where you are, getting to know your location of the resurrection node, getting a team together to search for you, ....) it should be possible - albeit at a high price.
  12. This is an idea subforum and such discussions are enforced by NQ - because they want players to get involved and think about the game. If we would follow your mindset: why bother AT ALL with ideas/critical thinking about some statements from NQ - because they do what they want anyway. That would be the worst thing to do The question in this specific topic was: I'm very curious to know what the direction is for crewing ships in DU especially large ships. So for LARGE SHIPS you NEED crew and it's the ONLY WAY of dealing with a LARGE SHIP that has to be EFFECTIVE DCs/RL can happen at all time so in your little example it means the ship with more crew wins. Because there are backup people there who can take over from a disconnected player ¯\_(ツ)_/¯ OFC you discuss IDEAS in a subforum like this - that's what it's meant for
  13. NQ already said that they want this game to be immersive and hard to master. So as already discussed several times: - yes you can solo a battleship - no it won't be as good as if you manned it with People. In fact, it sucks. So for the sake of that Argument alone you want to man your ships. All of your points are rendered useless as arguments if NQ just doesn't implement them or not as you said (no 3rd Person, Special skills for Navigation/targeting/Shooting/driving/Engineering,.......). So yes, imho you really want to man your bigger ships. You CAN fly them alone if you need to, but you're fucked when pirates show up
  14. could we leave fucking nonsense politics out of the Forums ?
  15. Shit happens Give it a friend and get some money
  16. Buying gametime (sub) will be around 10-13€ per month. One DAC will be around 15-18€. You can either use that as one month of game time or sell it for ingame credits on the markets ingame. That's why they are more expensive. It's cheaper to just buy a sub. People who want more in-game credits can buy DACs and sell them to you. So you can play for free if you earn enough in-game money
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