Jump to content

Lethys

Alpha Tester
  • Posts

    5686
  • Joined

  • Last visited

Everything posted by Lethys

  1. I just do whatever I want as long as it's within the EULA - I don't really care about labels this community will give me. If my victims feel like I'm a griefer - well, so be it. lol. Can't say more about this
  2. Again a little advice: Watch the videos, read the devblogs and read the AMA section here on the forums. Don't start a thread every time you have a question unless you really can't find anything. Teleportation wasn't mentioned. Perhaps it's possible but imho it would be op
  3. Hi there, if you want to participate in bug testing: gold (that gives you alpha access) If you want to go for beta: take the silver welcome to the forum
  4. you know who will be in alpha when you look at the pledges, so no need for that
  5. Welcome to the forum Yes it depends on different aspects, dunno how many and what kind of, but certainly post-count. Your pledge level is separate
  6. There's no fun in broken gameplay like killing a whole planet with one shot. There's no fun in killing thousands of players with one shot. That's no emergent gameplay
  7. See my reply to your video request: Watch all videos on YouTube, read the develops, search the forum then come back
  8. Lethys

    Ship battles

    NQ is an indie dev team with only a few people, they won't have time to make a video just for you - besides it's just crazy to assume ANYONE would do that. CvC will not be implemented in release, except we reach the milestone for the pledges. There are no testers yet because there is no game yet. Go to YouTube and watch all videos you can find for dual universe because obviously you not seem to know much about it yet. You can read the devblogs too here on the forum
  9. The dates are off (or I don't get it). Sometimes it's 2087 then again it's 2430 and switches back to 2088. Your welcome, one can only improve if you get meaningful critique
  10. Ok, if you feel like that this is fair - why not, we have opposing ideas of fairness then. No offense to anonymous here but: me: the navigator has a 3rd person vied (zoom/rotateable) so he can see whats going on on the battlefield) anon: 5: Gunner 1 - pew pew and then you write: Anonymous gave an answer on question, simple, clear, without any "guess what I mean". I have no idea why you feel that my answers lack explainations I'll leave it at that, every viewpoint has been written. So no sense in discussing the whole thing again and again with no progress
  11. Again, read the WHOLE sentence: "the navigator has a 3rd person vied (zoom/rotateable) so he can see whats going on on the battlefield)" And then think about the words involved: NAVIGATOR - SEE WHAT'S GOING ON -> conclusion: he can talk to the driver to give him intel about the surroundings (are there asteroids, from where are enemies approaching, where can you hide, where are other points of interest,...) If you can't see the fun in people having different roles and doing different stuff on the ship while many other people will coordinate all that stuff and give the captain only the most relevant infos - then we can stop now. I see your point there with routine, and that should be avoided. BUT managing a crew itself and doing different tasks as we already discussed and explained won't be boring imho. Balance is always an issue and you're only able to balance something to be more fun if you implement it in the first place. You only seem to think about this topic in terms of ships - I ,AGAIN, mind you of the many other areas of DU where your logic would just break this game. I tell you just one: Playergroup sets up a base for their market. I come along with my mate and we just steamroll them with our totally, completly, extreme, op, hardcore skills in maneuvering our SINGLE SHIP. In which universe is it fair, that 2 players kill everything a 20 man corp has? They can't even defend it properly, because for two people it's ALWAYS easier to communicate and split their roles so that they know what to do. With multicrew it's harder to do and to get people to know their role, because someone will never pay attention. Plus, I and my mate have similar playtimes and since we're only two, we can get our super-long-extreme-battleship out every night to kill and rampage the planet - while others (though more players!) can't do shit against it, because it needs time to coordinate people. So the solution is easy: - Play with your mate, no one said it wasn't possible - but then that battleship has WAY reduced firepower - Play with a multicrew because then: you have all the same problems in setting up a fierce group for yourself. Hardskills (the one from the player itself, not the softskills the character has) come here into play because if you're good at running this crew, then you will certainly outmatch the same ship with a different crew. Oh and I'm not here for wording everything out for you and you are supposed to use your brain and not expect others to do all the thinking for you. It doesn't hurt if you think about the post before you answer it.
  12. Well maybe the mystical pirate powers only involves a lighter....But who am I to not play this game as you want I push you off the hill and now I'm the king
  13. It's hilarious how my examples make no sense to archonius mind and anonymous' reply had somewhat similar examples in it and they make sense to him. The prejudiced bias is strong in this one
  14. picupload This piece is my contribution. It's value is more than any mortal can grasp. It pictures not only one of the most famous memes in DU so far but also was made by the most handsome noob and notorious shiptoaster from BOO - that's me btw. Yes I'm serious about this Yes I really want to participate You don't need a construct when you are an alt of cybrex #safezoneformisunderstoodart
  15. With my mystical pirate powers I burn the chair and shove you both off the hill. I am king of the hill And I eat the note
  16. I think it's more like: Community votes the award and that vote is for itself. So it doesn't necessarily mean that this story also wins the first prize, but it can happen. Only my interpretation though
  17. Looking forward to the announcement! So does this also mean the community award will be voted for in January?
  18. I gave you examples already (for the part why people shouldn't be allowed to do that and what possible other roles of a ship look like) - not going to rewrite them.
  19. Check your numbers, they are confused but nonetheless I enjoyed reading it, more private/personal story. Some statements are overly described though and reoccur throughout the story multiple times
  20. https://www.youtube.com/watch?v=NFR-ADakI-c clickbait
  21. Hilarious story, good point. Dunno though what two stories mean for the contest, NQ has to decide
  22. A few things since you didn't have time to correct it: - You change viewpoints (Zamarus & Cassandra) if deliberately I didn't get what that would mean It's a bit confusing to be honest - He is able to pick up a gun, unload the bullets from the magazine and put them in the pocket of his jacket - with his hands bound to his back? AFTERWARDS hi rips them free with the knife? Doesn't make sense to me
  23. I answered them. Welcome to a sandbox MMO where you can't do everything alone and you have to wait for others - as already said: you can control a large vessel alone and don't get a team. But that would reduce the effectiveness of the ship by a great deal, otherwise it would not be balanced. If a solo player can have the skills for such a feat then good luck attacking my base - that would just be too op
×
×
  • Create New...