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Feriniya

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Everything posted by Feriniya

  1. Guys, what are you all wondering about, NQ has long officially replied that AVA PVP will be released or in the first half of the year AFTER the release. And yes .. I completely agree with the above, given the current state of affairs with optimization and load on hardware, ping and other aspects, it will not work to achieve a normal FPS shooting, it will rather be implemented in view of target acquisition as we have now in space. The issue of the coliseum and the walls has not yet been resolved either. But what to guess when officially everything has been said for a long time already .. Here you are fans of the same thing around and say how bad everything is.
  2. Mate i am so sorry .. but almost garanty.. we have more some thing like this soon. ^) with power or else.. when we have the same when all the things stop it.. Just them need to find way and be ready this is beta.. and lot things can change.^ ) no need to be cry or complaine... they doit game on the way and for sure lot things change.. But only one questions - why other industry guys.. include our industry guys with over 4000 machine and some more.. fixed them problem for 1-2 week and run like before.. Cose the have brain and ready to get chalenge in game.. try to find way how to solve them problem.. But some one just complain complaine and left.. lol.. good luck to them )))) DU = pain.. same like eve But for sure i dont wanna make unrespectable some one.. this is just mi mind and our org.. no body .. no any one left for schematic.. but we are over 70 ppl in org.. no any complaine and no any left.. for this reason.. yes it hard.. but all say is need in game.. other way economy go crash.. and collapse.. You can think about it.. Thats why for me ppl only say reason schematic.. i think they not really like DU and bla bla bla.. like them any way be soon be borring cose the get end game and not any target in game - and any way go from game)))) But! Any way.. i agree with you about .. they deploy this patch not correctly.. and not smooth for make changes.. with this things i agree with you mate.
  3. mmm.. no.. cose industry not erase.. only what need, just buy schematic and put them inside and run again.. Also if they have huge fabric they must be have quanta for it (other way, what do them fabric 4 month?).. All who i know industry guys after 1 week already push them industry work the same with before 0.23.. only 1 week.. If we talk this way.. so for PVPer also almost wipe cose change machanic? or other other and other? not funny, mate. Thats why i say that on little bit up.. cose i didnt see any other correct reason. About manage schematic.. yes is NQ make some problem.. here i agree, and hope they can change it later.. But about "AAA schematic.. i left from game.. seriosl? from MMO cose devs add some new machanic? lol.. " sorry but is really looks strange.. I think real reason not schematic.. like sone one say more early here.. I think they just find a reason for cry more.. This is my mind.. i dont push to believe every one the same.. ^) Maybe i not correct.. but that what i saw
  4. Contact those support about this. Such a message on the forum will not give you anything and does not guarantee an official request, and that you are here you are.
  5. If missions are very easy, why did you even add them to the list at all? just to complain once again that supposedly everything that was not entered is a problem? And yes, I kind of agree - unloading servers - and this is logical, optimization, just initially JC spoke too much and did not think about the consequences for the technology. But in fact .. the limitation of production and other things, it is still more pleasant than sitting in the mines without limit, and it also gives some kind of control over the flow of ore volumes to the market, and does not create blockages of ore markets, which will cause, as before, a drop in prices and the possibility of production just for a penny. They have statistics on the consumption of ore for the year, you can calculate the required amount per capita as GDP .. Calculate this multiply by the number of players and divide by the number of tiles. we get the average value, that is, even if the players occupy the entire space, they will not receive more ore than planned per capita .. until everything is occupied, there will be a demand for ore and a shortage, which means an incentive to seize territory in the future and war for it, and also, people will think about where to invest the ore and what is needed, and not mindlessly build everything in a row in hundreds, on an endless run. That is, resources will need to start correctly and competently dispose of the goals of the team. And asteroids will help them spawn more or less ore when it is necessary, if it is necessary to correct the conditional amount of ore per GDP .. this is understandable and a child should be .. why can't you understand this? that DU needs it. And in fact, asteroids are needed just for the dynamic control of the amount of ore per capita.
  6. Which once again proves that the schematics were introduced, not so that people would leave, but so that the output of the quanta was, and everything was not available at once, here and now. Since before I could build almost everything on literally "one" machine, which is not approx. How can you not understand?) .. You see, you recovered and made the factory even bigger .. So what was the problem? Those who left just wanted a freebie and everything at once, but in general I have no idea that the market did not work - it was overwhelmed with a product .. and right now, production makes sense. So yes, it worked and fixed at least a little the situation on the markets and the economic model .. Not completely .. we still have many changes ahead, but at least the basic problem of overproduction on all fronts was fixed. but what i agree and understand.. this is yes, way how to manage and control schematic - very unusefull.. them need make some thing like databank for them .. already send to them many ways how to doit.. waiting one day what they propose to us)
  7. for sure.. that why i also put my 5 cent here.. totally agree with TS
  8. For a long time I offered them great ideas, and even painted the mechanics in general. The idea looked like this .. Our engines are a separate element, it is like a tank .. just an engine is a box, it can be installed anywhere in ships. But nozzles are connected to the box, links, the bottom line is that the nozzles themselves can be made in different sizes XS S M L which are connected and match the size of the engine, and the shape of the nozzles - where the thrust comes from, you can make round, triangular, flat, square, etc. And that's it ... complete freedom, we fix the engine itself inside the ship, put the outlet nozzles where we need to - behind, on the sides or down. And we choose the shape we need. Technically, nothing needs to be changed much, they already have everything, a link system, etc. The location of the nozzles = the position of the engine right now .. the power is given by the boxes of the engine. And the visual part makes it possible to set the number of nozzles and the forms that the designer wants .. But no .. like most of the ideas here remained dead. If they are worried about the balance of the cross section = engine thrust, then make an engine box of the same size as now and put 1 nozzle of the same cross section to it, for example, the dimensions of the XS S M L nozzles .. but of different shapes The scheme is the simplest .. with links, we connect Seat comtroller - Tank - Engine box - nozzle Also them problem.. most idea here no any reply... no body know why? They shoulbe reply.. 1) Yes this idea we like.. but we dont have at now time to make it.. and we sure done with this idea in the future 2) N0, sorry this idea we cannot make for reason like this like this like this... but we here give a lot idea (community) and most they.. nothing.. we dont have idea they are read it.. or no.. and agree or no.. That old problem NQ.. they so bad with communication and planing them progress with game and community
  9. Yes .. amazing, but you are straight to the point, I like to create and develop ships, including lua interfaces, etc. But concurrently I and the CEO of the largest russian organization at the moment under the name Vortex Geometry
  10. totally agree, and if I remember, for the NPC animals - they said that it is quite possible, but most likely either closer to the release or after. So yes, obviously not in the near future, and right now they have enough work. There is a lot to be done before the release. Regarding weather phenomena, such as rain or fog or dust storms, in general, depending on the planetary conditions, it would be just gorgeous ... but the game is not very good with optimization, and before introducing such resource-intensive things to the GPU, they must solve all the previous optimization questions. Right now, just a lot of people can't play DU just because of the lack of power on their PC. After all, DU is unbearably demanding on a PC. And even according to their minimum and recommended requirements, the game is not able to produce even at least 40-60 fps in more places built by the players. So, alas, it is too early to talk about any weather phenomena. But it would be very cool.
  11. Of course. Just like introducing various animals to planets, it would not require too broad writing of AI, unlike spaceships with physics in mind. The player hunting them would be able to get various mucus, skin, chitin and God knows what else. Different planets have different animals and loot. Subsequently, this could be implemented as new production schemes - bioimplants, armor, suits, etc. Implants - would increase, just like food, only on an ongoing basis, pumping speed or accuracy, etc. Would cost more and would be destroyed with your body on death. Unlike food. Well, armor suits, etc. - I even keep quiet .. the game has a huge potential, only so far the developers have not reported anything about it or even something like that.
  12. It would be great if we could grow different ingredients for food. Unless Nq wants to make food compulsory as in survival. This can be implemented as temporary bonuses. For example, to make a garden bed is very simple, formally it is the same machine, only with a 3d model of hydraponics, where we grow ingredients in the same way - seeds, or resources in the form of gases, or something else are piped. After that we can make "dishes" "food" from the ingredients, which will temporarily increase characteristics, digging, or piloting, or maybe more aimed fire in pvp, etc. In general, it can be used not as a binding, but as a temporary boost to something, it may well even to the speed of pumping skill points. This will give new features and new branches of the industry.
  13. I communicate with many production ppl and players in the game, both with the team's ru and with english, and, as it were, many are asking and waiting, but already tired of waiting for this and ... they are already starting to just forget about it. But this is simply necessary, stable work without crashing the game and dying of video card drivers, as well as the introduction of equipment breakdowns. This is simply necessary.
  14. The problem is that even if xl cores come, what was built before is actually on the verge of not being transferred. Then transfer complex and large structures to XL cores instead of 8 L cores .. this is a huge repetitive work and a mockery. That will actually put the old builders in an unequal position with those who will just come And force the old people to rebuild or lose the number of limited cores. Sadness. World pain
  15. No removal needed. They are needed. But I am also in favor of making changes. When we could press TAB to open the shop for buying production licenses .. (schematics) and just like in the nanopack we select a product and instead of the production button, it would be to activate the license (buy) .. production license. Let them be purchased in the same way (material) every time, but remotely and without running to the market to the bots, because formally Aphelia can simply withdraw money from the account and issue a production license for each purchased license (schematic). After purchasing from the nanopack, put not in the machine specifically, but in some kind of general bank of schematics, which is connected to the core of the plant and all machines can have access there. That is, if we have 10 schemes of the same in the bank of schematics, then within this core we can launch 10 machines with the production of one and the same. Need to increase? We also buy a license for production remotely again, immediately into the nanopack .. then we put it in the necessary bank of schematics and that's it .. now we have the opportunity to reproduce the product in 11 lines.
  16. Whaaaat? You can very simple change owner construct .. with just 2 click mouse buttom.. learn game pls. About this things. And claim you can take out and out back with new org.. without deconstruct your core.. What is problem mate? only one things i agree.. is about no more any information where is it and etc. But i think it coming in future with territory wars.
  17. I think is only start.. the same lime first they fixed core .. now org.. So i believe some in the future coming some mechanics for make some alliances or other things. Some thing like a standing system in EVE or else.. So no need rush to much.. something what we dont know them idea. We can see game from start beta untill now to much change.. so dont worry this things i also thinking coming later.
  18. The concept was announced on Twitter on the official page .. These skins are not literally skins, this concept shows what will be by default - for free. I spoke above about the further system of skins, which will undoubtedly be, whether it will be paid or not, here only NQ will show, but this is a good thing for the game and its development, there are a lot of people who want to buy something unique for their ships. Where content will be provided both from promotions time and paid. Just like there will be something like PLEX in EVE online. They before say this (about some PLEX for can pay ingame money for play time) but that should be coming i think not early then release time. All these things do not in any way affect the game balance and this type of donation is quite acceptable for playing by subscription, but no one ever push you male donation. The main thing is that it does not suddenly become somehow Paid = won. But I don't think NQ will do that. Rather, the general concept will be roughly sticky with EVE .. it is generally similar in general concepts and so on subscription.
  19. This is noticeable .. Above correctly noted .. designers and modelers are not programmers and different groups of people work on different content. As soon as it is ready, it is included in the update. And so I'm all for it, especially since for sure it will be some kind of basic help for the system of skins that have long been in the drop-down menu. And the skins themselves allow you to additionally monetize the project for NQ, as EVE online does too .. Skins are not a bad monetization option as such today. That will actually increase the income of NQ and it will probably only be in +. I'm all for it!
  20. + Based on an XS Core Unit + without any container + with one fuel tank tops + without any weapon + with a maximum of three atmospheric engines + with no space engine + having a mass up to 20 tons
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