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SpaceGamer

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  1. Like
    SpaceGamer got a reaction from Daphne Jones in Territory defense?   
    JC has named many things that are coming, "Before the end of the year" Lets Talk Dual Universe ? EP3 - JC Baillie - CEO Novaquark ☕️ - YouTube
  2. Like
    SpaceGamer got a reaction from blazemonger in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Then I see no use at all for AGG as described...IF the ship can lift the weight without AGG and navigate from the ground anyhow....What then is ANY use of Agg as it can already obvously navigate at 1000M in atmos. Could JC provide a scenario so we understand the intended use? Also how the heck do powerful engines and fuel park anything above a base?
     
  3. Like
    SpaceGamer got a reaction from Heidenherz in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Then I see no use at all for AGG as described...IF the ship can lift the weight without AGG and navigate from the ground anyhow....What then is ANY use of Agg as it can already obvously navigate at 1000M in atmos. Could JC provide a scenario so we understand the intended use? Also how the heck do powerful engines and fuel park anything above a base?
     
  4. Like
    SpaceGamer got a reaction from Emptiness in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Then I see no use at all for AGG as described...IF the ship can lift the weight without AGG and navigate from the ground anyhow....What then is ANY use of Agg as it can already obvously navigate at 1000M in atmos. Could JC provide a scenario so we understand the intended use? Also how the heck do powerful engines and fuel park anything above a base?
     
  5. Like
    SpaceGamer got a reaction from Fembot68 in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Then I see no use at all for AGG as described...IF the ship can lift the weight without AGG and navigate from the ground anyhow....What then is ANY use of Agg as it can already obvously navigate at 1000M in atmos. Could JC provide a scenario so we understand the intended use? Also how the heck do powerful engines and fuel park anything above a base?
     
  6. Like
    SpaceGamer got a reaction from Hiturn in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Then I see no use at all for AGG as described...IF the ship can lift the weight without AGG and navigate from the ground anyhow....What then is ANY use of Agg as it can already obvously navigate at 1000M in atmos. Could JC provide a scenario so we understand the intended use? Also how the heck do powerful engines and fuel park anything above a base?
     
  7. Like
    SpaceGamer got a reaction from Mucus in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    So we are loosing the only way to insure our Agg does not fall out of the sky...Im with others...fix the problems BEFORE fixing the methods to work around said problems. Scrap market going to skyrocket in price. All those AGG Haulers falling like rain with no way to stop it LOL...
     
  8. Like
    SpaceGamer got a reaction from XKentX in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    So we are loosing the only way to insure our Agg does not fall out of the sky...Im with others...fix the problems BEFORE fixing the methods to work around said problems. Scrap market going to skyrocket in price. All those AGG Haulers falling like rain with no way to stop it LOL...
     
  9. Like
    SpaceGamer got a reaction from JohnnyTazer in DevBlog: Element Destruction - DUscussion thread   
    Sounds great...cant wait as elements should NEVER have lasted forever to begin with. I DO understand that it was to assist with testing purposes and had it's place for a time. Time for removal of the crutches, and a fix to the bug for fast AGG is overdue. People have come to depend on these things, just like getting TP to ships, Ships reset, ect for too long. Time to begin moving to the status that the game is intended to have at release. 
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