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Deintus

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Posts posted by Deintus

  1. 17 hours ago, Astrodisiac said:

    Was this the devs not wanting to put in the time and grind to earn quanta to buy schematics?

     

    It seems awfully odd that this would change one day....... Why did it change... seeded wrong... weren't they seeded long ago with patch .23?

     

    I smell something very fishy. Do they not want to do roll back because devs created and used exploit for their own personal fun?

    You know, this is actually plausible given past experiences...

     

    I mean... I don't THINK so... but the seed of doubt is now in my mind... ?

     

    @Aaron Cain
    Yes, again based on past experiences, I personally would never post another ingame screen shot publicly even if it is legit within the guidelines.

  2. I hear the same thing about how "wonderfully fast and easy" it is for a new player to get warp engines and haul 100s of tons with ease. Until I see a youtube series demonstrating this I will never believe it. The journey I had at DU was nothing like that. The literally at least a hundred posts of other players demonstrate I was not alone in my struggles as well.

     

    Is it possible? Maybe... But the road I see described to get there falls dead under a niche style game that I myself don't care for, nor did I see advertised.

     

    When you throw in the complete lack of communication from the company to the player base, as well as mismanaged and even ignored fixes of basic ... 'mistakes' ... Any good left is quickly trampled out and makes someone like me stand in the line for the spoon with lemon and salt on it like OP.

     

    Plus side.. still huge potential.. and could very well enter a chrysalis and emerge a GOAT yet.

  3. LoL point taken.

     

    12 minutes ago, Burble said:

    The Self Fulfilling Prophesy. Wanting something to fail because it displeases me, in which case I send out waves of proof that it is failing even before that is the truth. If it then fails, was it the game or was it the people who wanted it to fail?

    Either way would mean that it failed, and in the end would we know the why's without inside information? Hell, I myself would like to see DU succeed as well. But have to cut myself off there because my faith that it will is pretty low atm.

     

    But hey, the forums here are still active enough it will take time to know if DU actually failed or not. (No, that's not my ONLY gauge) I think one way, but have been wrong before.

     

    Here's to tomorrow! ?

  4. 46 minutes ago, Burble said:

    I'm just trying to keep the mood a bit light. The forum here is so fkin dark all day. It is not representative of the total player base. I see positive interactions every day in the game and people having fun.

    But just look down this forum and there are endless threads where players are telling (if not outright demanding) that NQ design the game the way they have figured it all out. It's embarrassing how arrogant the forum shows us to be right now.

    Trying to keep it light....

     

    It's all perception. Where you see people being arrogant and demanding their way, I see people angry and trying to give helpful suggestions. Not everyone can keep a calm head during what they perceive is a crisis. I see those who still support the game as is, attacking others just as quick.

     

    So who is right? You or me? ProNQ or AntiNQ? The reality of it is all of us are. We all have points. I think some are missing it tho, and that is the real loss. So may as well let people vent their frustration for future posterity.

     

    I will say that in all my time gaming, I have never personally seen a forum that was so consistently negative about the game the people on the forum were playing.

     

    That alone doesn't mean they are right per se. But it definitely indicates a very deep issue. Maybe we don't agree on what the problem is, but even you have agreed that there is one.

  5. 13 minutes ago, NoRezervationz said:

    This an admin that needs a reprimand, or a bad decision on the part of NQ/JC. Devs should never have direct access to production systems. This is why there is always a test server, and changes should roll up to it before ever being rolled out to prod.

    This happens in the normal world. What makes you think it would happen here? The track record of the company speaks for itself.

     

  6. You have a few good points, and are correct that it was ARPANET... I was going off memory because I lived it, I didn't google details.

     

    However my orginal point I stay behind regardless of details. There has not been one year that went by since 1939 that had no war.. or "conflict" if you wish to split hairs. And not one major piece of technology that has reached consumers during this time as either a direct result of military research or funding, even if it spun off for supposed peaceful purposes.

     

    Computers, cell phones, internet, tablets, everything spun out of military research. War is far, far more than guns.

     

  7. 1 hour ago, Warlander said:

    Too bad they took out destructive elements there would be no ships in game in a week.

     

    Especially if people were bulldozing your ship off ledges or platforms all day or sliding ships down hills till they scrape a voxel and blow up. If you combine that with those people flying brake boxes to blow ships up Id say the market would be empty in like 3 days :)

     

    I vote yes on this even if it had a rollback.

    Hey now you are opening up a new job opportunity. Towing and removal services!

     

    Someone's automated store sitting on your favorite landing pad? Just call on CGI's towing and impound yard! Great rates guaranteed?

  8. 3 minutes ago, GraXXoR said:

    You're completely discounting the 70+ years of relative peace after the war where we have seen unparalleled advances in science and technology, privatised space travel, medical breakthroughs.
    So many major mathematical and scientific breakthroughs were made during peace time and only a few were coopted for war (missiles, poisons, biological weapons and nukes)... The vast majority of breakthroughs were made outside of war or even despite war, not because of it.

    Sorry, completely inaccurate. There was never peace since world war two. If the super powers were not in direct competition of creating better tech than the other, they were meddling in the conflicts of smaller countries. Arms race is a constant today.

     

    Your computer and the internet it is on has it's origins from war. Just because later on, enlightened or educated types took the results (such as DARPA net) and used it differently (the web) does not mean that it did not originate from military experiments in instant comms.

     

  9. 1 hour ago, GraXXoR said:

    WHy would the AI wake us up just so that we can kill ourselves, though? Creating a new civilizaion but not even bringing laws and police from the old one is Junior-high school level stupid...

    Aphelia or whoever is AS not AI. The whole premise  of the lore of this game was thought up over several rounds of some stout beverages in a bar, taken down on the back of a napkin and hasn't been readdressed since.

    I mean the discussion between players, not the bar napkin version from NQ.

     

    Something along the lines as that is why the safezone existed in the first place was because the AS (or AI or whichever) had only enough power to make a few nearby planetary bodies safezones to prevent us from destroying one another because of our past as a species. If I remember right, the discussion was about Alioth and her moons being the only safezone. Although some players wanted larger safezones. Of course that meant no atmo safezones for any other planetary body which some didn't like.

     

    Sorry Grax if I forget the details, I just wanted to mention it because it seemed to fit here. Im afraid I just don't care enough to look up or find the source.

     

    I'm sure you've noticed, as new players come in, they repeat the exact same concerns and issues that have been here a long time now. I figured this is better than necroing an old thread.

     

  10. 6 hours ago, Context said:

    "Admin" controlled facilities would generate a shield around planets at a certain limit, thus mitigating damage beyond a certain point. Ships can still be targeted and shot at, but the shields would absorb all damage. Similarly there would be a sci-dampening field within the same area in which weapons can not be activated. Scanners can still target, but no weapon activation. (thus some limited testing can be performed in safe zones as well).

    Something similar has been suggested, but if I remember right, and this is the part that fits perfectly for lore, the source of the control facilities is the Arkship which is controlled by the AI that first woke us, Aphelia.

     

  11. 37 minutes ago, JohnnyTazer said:

    Does that mean sometimes a hauler is going to die to well armed pvp ship? Yes.  Does it mean it can be avoided by "playing the mmo game".  Also yes.  Regardless if you are a pvper or not, people what the chance to actually influence how the game progresses, sometimes thru diplomacy, sometimes thru agressive negotiations.  But the point is, let the PLAYERS CHOOSE.

    Im not a strict PVPer. When I first came into the game I had grandiose visions of what I could experience in DU, it involved part PVP but more pay for others to DO the PVP under my banner. The choice I never got nor expect to be able to make in DU.

     

    So to OP. I came in the game originally expecting to be subject to PVP, but to also have an opportunity to build towards that without griefing that prevents me from ever being on equal footing with others. Possible or not, to that end is my support of PVP.

     

    Besides, as an industrialist, I would need people to fight, so I could sell them replacements. Keep them busy fighting while making money doing it.

     

  12. 8 hours ago, Daphne Jones said:

    The fact that it's completely free to use might be a balance issue and NQ has already indicated that when energy becomes a thing in-game, we will need energy to use AGG.

    That is where I see the problem. You need 'x' amount of power to maintain 'x' amount of mass in null or anti gravity state.

     

  13. 4 hours ago, Warlander said:

    Its certainly a problem if you dont see it or not. Its still a problem.

    I believe there is a problem yes, in power/fuel consumption.

     

    My view is hover/flight carrying heavy cargo should follow a believable limitation of lift/thrust/mass and AGG should follow a type of mass/gravity force/fuel or power consumption formula that is not completely unlimited. So yes, antigravity in its current state doesn't seem to fit with the rest of the technology in the game.

     

  14. 3 hours ago, Warlander said:

    Its not hard to see the connection that both hovers and AGG provide vertical push with hovers 1-100m and antigrav at 1001-10000m if you want to spend the 4kmph trip up that far that the 300kmph used to be more efficient at. Gravpads are basically just reskinned flat hoverpads already. Only one system takes into account weight and required lift and needing the required amount of hovers while antigrav does not take weight into account not the necessary amount of lift to defy gravity with the weight of a ship. Nor does it require any real size class equal to the ship core size.

    Just to clarify. Force by definition is a push or pull between two objects.

     

    Antigravity IRL does not exist. In sci-fi it is a powered device that negates the force of gravity itself in effect creating a field in which no gravity exists at all, particularly for the vehicle affected. There is no application of force in any direction. With no gravity there is no weight, so it just floats, not hovers. Of course one could argue that it works similar to a magnet where gravity attracts and anti gravity repels. And I am sure you could say many more things on how it might work.

     

    Key word MIGHT, since afterall it does not exist currently. So stating it is exactly like a hover engine is completely inaccurate. Technically hover engines direct thrust by forcing large volumes of air in a concentrated burst in one direction. Antigravity is whatever the game designer says it is.

     

  15. Playing a bit of "devil's advocate" here so take it for what it's worth.

     

    I will pull arbitrary numbers out my rear to try to illustrate my point, these numbers are obviously not factual, but to understand you, you are saying that an industrial player should make say 50k per hour of game play, but a pirate should earn 30k per the same hour?

     

    With that part I will disagree. An industry can be automated for an hour to make that 50k with the player free to craft, travel, mine. A pirate has to wait, watch, pay close attention, and risk life and ship for 30k. That system definitely pushes against pirates and penalizes them. If that is the point then I misunderstood your part about agreeing with the side of pirates. Most modern games try to balance a players virtual income with the amount of virtual work they do, so that no matter what path you choose, two players starting the game at the same time can be more or less even a month later. Only when a game design does not want a lot of players in a particular job will they do something like that. (*cough* schematics *cough)

     

    Now do *I* believe pirates should make as much as a law abiding citizen? No, I don't (Is that @XKentX I hear running down the forums to address that statement? lol) but that is based upon my own interpretation of the ads and roadmap of the game. The PVP was idealized between orgs/factions and not individuals. (or so it appears) Of course, to make for example, that blockade of Talemai work as I am sure they are trying, moving out the warp in safezones is a must. The pirates will end up benefiting in other places until a player police force could be established. (Don't worry, not holding my breath, funding a police force is way beyond the current state of the game.)

     

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