Yoarii
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Posts posted by Yoarii
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All all the in-game rules regarding markets etc. needs to be consolidated, easily accessible and visible to any user that starts the game. A pinned forum post is not good enough.
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1 hour ago, Turing said:
NQ should link the sub tier people pay to play the game to their ability to use certain elements
T1 -- Free
T2 -- 10.99 per month
T3 -- 20 per monthT4 -- 40 per month
T5 -- 100 per month
in this way NQ can actually keep the game running by making a profit
Pay to win. No thank you.
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12 hours ago, Walter said:
This is 100% intentional by NQ and for every PvP player one of the most fun things to do to jump on an unexpected target. It is great and should stay
What he's asking for is an ability to prevent ships you own from stopping warp while in pvp space, isn't that right @WarrenOne ?
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3 hours ago, blazemonger said:
We do not need NQ to create these things, we need NQ to create the tools and options to do it ourselves.
This needs to be repeated over and over until it mixes with NQ's CEO's morning cereals.
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55 minutes ago, Mncdk1 said:
Please add activate() on manual buttons.
They already have it; I'm quite sure that I've used it pre-Mercury too.
https://github.com/dual-universe/lua-examples/blob/main/api-mockup/manualswitch.lua#L31
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Agreed, DU needs less AFK-gaming.
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@NQ-Ligo Any chance to get functions to read how much space is used in a databank, as well as how much is left?
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I'd rather see the entire ore system be revamped such that you can get good at prospecting and mining, not just wait for a timer to count down, rinse and repeat until you get lucky. Let us build mining rigs that requires actual *player* skill and understanding of the system, not just a talent that needs to be trained. Add some randomness/variation into it so that there's no silver bullet to min/max without some thought and work. Utilize the building system that is in game and expand on that.
A tile/area doesn't have to be equal to all players, depending on how you do your prospecting you might not find all things available in the tile, bit someone who does it at a later time and does it differently will, or maybe find different things. Let tiles change hands more often; limit the amount of ore available, like in the old days of mega nodes, but let tiles regenerate/reset such that there is always a possibility that a tile might yield something.
I know this is asking for a lot, but we need more treasure hunts and game play that is engaging and rewards the time spent playing the game.
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12 hours ago, space_man said:
I was sort of still peeved about a databank bug that broke all of my mining platforms, and because I used a detection zone to trigger the program board, all 20 of these constructs had to be deleted.
Can you please share some details about that so we don't fall in the same trap? No need if it is fixed already though.
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I approve of these changes.
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38 minutes ago, space_man said:
No, I recall we had to complain first then they reset some but not all of the talents related to mining (terraforming was only reset via support ticket). And that was after we complained that they didn't reset anything for pvp after nerfing voxels and rebalance.
They need to wipe or no wipe. That's what I'm complaining about. Nobody knows what's going to happen regarding talents and that's a major point of frustration for the community.
Hm, really? I have 0% Dredger now and I know I had invested points there. You're 100% right about the frustration.
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28 minutes ago, space_man said:
Feedback for devs:
Why didn't you reset talents when you added mining units, voxel, and shields? There were no fundamental updates this time so are you just testing things for the wipe? What you don't say is just as important as what you do say.
A heads up, that's more than a few days notice is all im asking for.
They did refund the mining/dreger talents when MUs were introduced.
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On 5/28/2022 at 1:12 AM, BlackChasmofVoid said:
I keep trying to click on the screen and I get no reply from it at all when on my harvesting tool.
Press G to unequip the tool, then interact with the screen.
On 5/28/2022 at 1:12 AM, BlackChasmofVoid said:I have clicked the copy and paste tool which is the number 7 on my keyboard but don't know how to paste the block after I click on it once and the AI teacher doesn't tell you how to paste after selected with the tool.
CTRL-C to copy, CTRL-V to paste.
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1 hour ago, Catarix said:
It is about equality.
builders have all planets and almost all resources.
PvP:ers have the same access to planets that builders do, and you now have the space core with a large amount of T5 ore as well as the plasma. I don't see builders having more than PvPers.
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Hi, @NQ-Ligo
Are there any plans to expose the entire keyboard to Lua? It seems a bit silly that we only can use a subset of the keys
Br,
Yoarii
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54 minutes ago, Zeddrick said:
Surely they won't make us go through all the hassle of logging in and re-training the skills on multiple characters, donating slots to our org, etc just in case and then 'decide' to wipe it all 3 weeks later?
If they did, it'd be a big middle finger to the entire community. At this point I wouldn't be surprised though as our time doesn't seem to have any value to NQ.
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24 minutes ago, Zeddrick said:
In some ways this is worse than nothing though isn't it. I mean we have places like Freeport city and utopia station where this kind of thing could go on but having a GM supported one kind of undermines those because it means fewer players ever need to make their way to one of those places.
Unless this becomes an advert for those places but then they could just put the adverts up at the districts.
Yes. This takes away from from the players.
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2 hours ago, Distinct Mint said:
Constructs with containers will survive the wipe!
NQ is busted 🙂
That was my thought too...but it might be that they magically are moved into the owner's inventory.
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4 hours ago, Gottchar said:
For years we are told any kind of test-account is a bad idea as it does not work with the player driven economy and persistent universe, introducing it almost seems like there are plans to, you know, not have it persistent, like due to some kinda already planned wipe.
anyway
Player markets of this type, as in, some L cores for decoration and foundation, filled with S or XS cores where people can have dispensers or advertisement, is something that players have already done, but could not get to really take off because of the missing ability to advertise.
Instead of giving players the tools to advertise such a thing (see below), NQ builds their own version, which is now "official" and gets a sticky top spot in the VR list, twitter, website, release note, youtube, launcher advertisement slots.
What are people with actual markets (sorry, dispenser halls with screens) supposed to display there? Big screens with price lists, screenshots of the market and an info button to set destination?
If the normal market ui ("J") had an option to "include player dispensers", then any player wanting to buy item X could also see
"Oh, somebody has a dispenser on a construct called SVEA-Market" 50km away and sells it for cheaper, 52 items available!"
A ship seller has screenshots of his ships, descriptions and destination button at the NQ-Market.
Imagine he could just upload the BP into a "ship databank" and any player can, via VR, load and test those ships in a VR enviroment, and of course buy the bp, I mean it is just a data item after all.Nope, what we get is the way that needs the smallest amount of work possible, an intern building a market like players already did, manually choose who gets to "rent a stall" and it all gets advertised via the usual outlets.
So a player market, made by devs, advertised via out-of-game tools, without adding in-game tools.
Website based DAC stuff, without adding in-game stuff.
Website based new friend invites, no change in game.
Talents reset, without any change to the talents, which sure could need one.
But in the game at least square lights now do what vertical lists already do, that’s a relief, unless you actually wanted to have some kind of spotlight, with a cone, like the square light works currently.Thank you for summing up my thoughts so well, Gottchar.
NQ, you really need to listen to what this man has to say. The Alioth Exchange is a step away from player-driven content! How about you discuss and engage with the community to get feedback before you introduce major things?
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No no no no. This is all backwards. DU is supposed to be PLAYER-driven, not NQ-driven.
- DecoyGoatBomb, Novidian, B4nd1t and 4 others
- 7
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8 minutes ago, Ortath said:
I don't know why they don't provide the ability to setup player markets that are part of the J market system.
I'm actually in favor of not having everything integrated into a system that is reachable from everywhere; it provides a reason to go eleswhere.
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3 minutes ago, Endstar said:
Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost.
Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec.My thoughts exactly.
Also:
Graphical upgrades - will this fix the issue introduced in Athena, namely that all thin voxels have shadows, esp when lit by the flashlight?
Lua: Keep collinearity and toleranceRatioToStopCommand
in General Discussions
Posted
Two questions for you, @NQ-Ligo
Can we please have a more detail description of the keepForceCollinearity parameter? What does it actually mean?
https://github.com/dual-universe/lua-examples/blob/main/api-mockup/controlunit.lua#L97
Secondly, what's the unit and range of toleranceRatioToStopCommand ? 0-1? 0-100?
https://github.com/dual-universe/lua-examples/blob/main/api-mockup/controlunit.lua#L103
Br,
Yoarii