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Yoarii

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Posts posted by Yoarii

  1. Two questions for you, @NQ-Ligo

     

    Can we please have a more detail description of the keepForceCollinearity parameter? What does it actually mean?

    https://github.com/dual-universe/lua-examples/blob/main/api-mockup/controlunit.lua#L97

     

    Secondly, what's the unit and range of toleranceRatioToStopCommand ? 0-1? 0-100?

    https://github.com/dual-universe/lua-examples/blob/main/api-mockup/controlunit.lua#L103

     

    Br,

     

    Yoarii

  2. 1 hour ago, Turing said:

    NQ should link the sub tier people pay to play the game to their ability to use certain elements

    T1 -- Free
    T2 -- 10.99 per month
    T3 -- 20 per month

    T4 -- 40 per month

    T5 -- 100 per month

     

    in this way NQ can actually keep the game running by making a profit

    Pay to win. No thank you.

  3. I'd rather see the entire ore system be revamped such that you can get good at prospecting and mining, not just wait for a timer to count down, rinse and repeat until you get lucky. Let us build mining rigs that requires actual *player* skill and understanding of the system, not just a talent that needs to be trained. Add some randomness/variation into it so that there's no silver bullet to min/max without some thought and work. Utilize the building system that is in game and expand on that.

     

    A tile/area doesn't have to be equal to all players, depending on how you do your prospecting you might not find all things available in the tile, bit someone who does it at a later time and does it differently will, or maybe find different things. Let tiles change hands more often; limit the amount of ore available, like in the old days of mega nodes, but let tiles regenerate/reset such that there is always a possibility that a tile might yield something.

     

    I know this is asking for a lot, but we need more treasure hunts and game play that is engaging and rewards the time spent playing the game.

  4. 38 minutes ago, space_man said:

    No, I recall we had to complain first then they reset some but not all of the talents related to mining (terraforming was only reset via support ticket). And that was after we complained that they didn't reset anything for pvp after nerfing voxels and rebalance. 

     

    They need to wipe or no wipe. That's what I'm complaining about. Nobody knows what's going to happen regarding talents and that's a major point of frustration for the community.

     

    Hm, really? I have 0% Dredger now and I know I had invested points there. You're 100% right about the frustration.

  5. 28 minutes ago, space_man said:

    Feedback for devs:

     

    Why didn't you reset talents when you added mining units, voxel, and shields? There were no fundamental updates this time so are you just testing things for the wipe? What you don't say is just as important as what you do say.

     

    A heads up, that's more than a few days notice is all im asking for.

    They did refund the mining/dreger talents when MUs were introduced.

  6. On 5/28/2022 at 1:12 AM, BlackChasmofVoid said:

    I keep trying to click on the screen and I get no reply from it at all when on my harvesting tool.

    Press G to unequip the tool, then interact with the screen.

     

    On 5/28/2022 at 1:12 AM, BlackChasmofVoid said:

    I have clicked the copy and paste tool which is the number 7 on my keyboard but don't know how to paste the block after I click on it once and the AI teacher doesn't tell you how to paste after selected with the tool.

    CTRL-C to copy, CTRL-V to paste.

  7. 54 minutes ago, Zeddrick said:

    Surely they won't make us go through all the hassle of logging in and re-training the skills on multiple characters, donating slots to our org, etc just in case and then 'decide' to wipe it all 3 weeks later?

    If they did, it'd be a big middle finger to the entire community. At this point I wouldn't be surprised though as our time doesn't seem to have any value to NQ.

  8. 24 minutes ago, Zeddrick said:

    In some ways this is worse than nothing though isn't it.  I mean we have places like Freeport city and utopia station where this kind of thing could go on but having a GM supported one kind of undermines those because it means fewer players ever need to make their way to one of those places. 

     

    Unless this becomes an advert for those places but then they could just put the adverts up at the districts.

    Yes. This takes away from from the players.

  9. 4 hours ago, Gottchar said:

    For years we are told any kind of test-account is a bad idea as it does not work with the player driven economy and persistent universe, introducing it almost seems like there are plans to, you know, not have it persistent, like due to some kinda already planned wipe.

     

    anyway

     

    Player markets of this type, as in, some L cores for decoration and foundation, filled with S or XS cores where people can have dispensers or advertisement, is something that players have already done, but could not get to really take off because of the missing ability to advertise.

     

    Instead of giving players the tools to advertise such a thing (see below), NQ builds their own version, which is now "official" and gets a sticky top spot in the VR list, twitter, website, release note, youtube, launcher advertisement slots.

    What are people with actual markets (sorry, dispenser halls with screens) supposed to display there? Big screens with price lists, screenshots of the market and an info button to set destination?
    If the normal market ui ("J") had an option to "include player dispensers", then any player wanting to buy item X could also see
    "Oh, somebody has a dispenser on a construct called SVEA-Market" 50km away and sells it for cheaper, 52 items available!"

    A ship seller has screenshots of his ships, descriptions and destination button at the NQ-Market.
    Imagine he could just upload the BP into a "ship databank" and any player can, via VR, load and test those ships in a VR enviroment, and of course buy the bp, I mean it is just a data item after all. 

     

    Nope, what we get is the way that needs the smallest amount of work possible, an intern building a market like players already did, manually choose who gets to "rent a stall" and it all gets advertised via the usual outlets.



    So a player market, made by devs, advertised via out-of-game tools, without adding in-game tools.
    Website based DAC stuff, without adding in-game stuff.
    Website based new friend invites, no change in game.
    Talents reset, without any change to the talents, which sure could need one.

    But in the game at least square lights now do what vertical lists already do, that’s a relief, unless you actually wanted to have some kind of spotlight, with a cone, like the square light works currently.

    Thank you for summing up my thoughts so well, Gottchar.

     

    NQ, you really need to listen to what this man has to say. The Alioth Exchange is a step away from player-driven content! How about you discuss and engage with the community to get feedback before you introduce major things?

  10. 3 minutes ago, Endstar said:

    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 

    My thoughts exactly.

     

    Also:

     

    Graphical upgrades - will this fix the issue introduced in Athena, namely that all thin voxels have shadows, esp when lit by the flashlight?McpUwMt.png

     

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