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NQ-Naunet

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Everything posted by NQ-Naunet

  1. Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! ?‍♀️
  2. What's shakin', Noveans? We're back with another Community Collider video. If you missed the first video (and official launch of this series), you can check it out here: Now that you're up to speed, we invite you to sit back, relax, and check out some of the best moments from the community this month: Want your clips featured? We want to see all of your best and worst moments in-game! Send your clips to community@novaquark.com for a chance to get featured next month. Thank you to those who submitted videos during the last round!!! We sincerely hope you enjoy watching your entries today.
  3. Nah, the hard work is all Burble. We just wanted to show off what he was doing so that other players could go visit, network with him, etc. I hope you've checked out the most recent DevBlog for communications about the next patch! (Lol I love Canadian Bacon.)
  4. Because it was featured on the website as well. This was a community-wide feature.
  5. Hey guys, locking this thread pending investigation. If you're ever uncertain about the rules you're free to simply ask a Moderator to clarify things for you, rather than naming and shaming them on the public forums.
  6. Hey there, Noveans! As we ramp up for the next Dual Universe update, we wanted to begin sharing information about some of the interesting new features you can look forward to with the arrival of 0.24. One of the key highlights of 0.24 is the Mission system, affording the movers and shakers an opportunity to, well, move and shake their way to a wealthier DU lifestyle. And who doesn’t love the delicious sound of quanta cascading in their coffers? ? OUR MISSION In listening to player feedback, we know that players have been looking for more ways to make money. The Mission system will provide those opportunities in a number of ways that suits a wide swath of playstyles and experience. The intent of Mission system is to: Offer new ways for players, especially new players, to make money. Allow merchants to focus on creating goods rather than spending time traveling to markets to sell their wares. Give those who enjoy traveling more than making things a lucrative reason to take to those beautiful, wide-open skies. Create more traffic in space, hence more opportunities for pirates. Help organizations to coordinate internal work. The long-term goal is to enrich the Mission system with more mission types, starting with “taxi” missions, SoS, and later adding PvP and various other “formalizable” activities. For now, we’re introducing the Mission system with transport-type hauling missions. It all starts with the Mission Panel, a dedicated dashboard tab for job and hauling missions. It is equivalent to other dashboard tabs such as the organization dashboard tab. Within the Mission Panel, you’ll find the "Job Forum" section and the "Hauling" section. Each of these contains a similar page: a home page, a search page, a creation modal, etc. THE JOB FORUM The Job Forum allows players to create jobs with various specifications. (Please note that the UI for the Mission system is still in progress. The images below are samples of what it will look like.) The upper part of the interface lists “Aphelia” jobs, which are created by Novaquark to provide information about game events, like discovering new wreck ships, etc. Players can inspect job details in a dedicated window and engage in a conversation with the job issuer in a mini-chat integrated to the mission. You will also find Aphelia (NPC) missions that will provide new ways of making money. And, lastly, issuers can limit their missions to fellow org members only as a way to keep transactions and missions in-house. HAULING MISSIONS These come with formal guarantees on the rewards, collaterals, time, etc. It is tightly-coupled with the possibility to create sell orders so that you can express your intention to sell a good on a distant market and simultaneously create a transport mission to arrange transport of the goods to the said market. The definition of a hauling mission includes: Start/end point + indication if this is in PvP zone or not. Collateral (lost by the mission responder if the mission is not completed). Time limit. Reward. The game enforces these, picking the rewards and putting collateral in escrow when the mission is created. The content of the mission is to be retrieved either from a “mission container” (a new type of container dedicated to hauling missions, think of it as a mailbox) or from a market container. It is then stored as a package with the content hidden for the mission responder. (Opening the package voids the mission and the collateral is paid.) The package can be retrieved or delivered by interacting directly with the associated container (via context-menu entries) or within a 2km range by using the controls on the interface. Failing a mission can occur if: The responder does not deliver within the given time frame (including if the package is destroyed). The package is opened by either the responder or someone else (i.e. pirates). The destruction of the destination container does not fail the mission. Instead, the mission responder can keep the package and open it without penalty; however, this means the mission cannot be completed anymore. CAVEAT EMPTOR What is important to remember is that negotiations about rewards, or even the job description and purpose, are entirely declarative and non-binding. It is there as a statement, made clear with various warnings and “Are you sure?” windows. There’s often an element of danger involved when doing business. For some, the lure of pulling one over on an unsuspecting stranger has an even larger allure than the money to be made. Sure, you can scam sweet, trusting little lambs for a time, but eventually you’ll be the one to pay the price. Both the Job Forum and the Mission system have the possibility to rate the interaction for the issuer and the responder. Scores between 0 and 5 are attached to players as responders or issuers of missions (both formal and jobs), which will help to identify and potentially weed out scammers. YOUR FIRST MISSION STARTS HERE Your mission now, should you choose to accept it, is to head over to this section of the forums to share your thoughts about this devblog. Which do you anticipate doing the most: creating missions, doing missions, or pirating missions?
  7. Hey guys! Feedback on the schematics messaging from last week is fine, but send it to me via DM or start your own post please. We can simultaneously receive your concerns and celebrate players who are doing neat things. I don't have any new information on the schematics messaging. As far as I'm aware, our decision on the handling is final. I apologize for any inconvenience.
  8. Haha, still no wipe as far as I know. To Demlock - we've seen your post. It's being discussed internally.
  9. Greetings Noveans! ? Today I come to all of you with a very special feature! Please put your hands together for @Burble, one of Dual Universe's very own racing specialists. As many of you are likely aware, the thrilling sport of ship racing has been steadily gaining popularity in DU. Players just like Burble have already created some incredible tracks, designed lightning fast racing ships and organized exciting events to entertain and delight their fellow players. What's not to love about that? We sat down with Burble to gain some insight into what life as a DU racing fanatic is like! So grab a cup of something tasty and pull up a chair, because we want to share our findings with all of you now. ? ____________________________________________________________________________________________________________________________________________________________________ 1. When did you begin playing DU, and what were your first impressions? Have you always been a fan of this genre? I started a few months ago before Christmas, I think. I had been following the game for years, but had not had the computer spec or the time to start playing. I've always liked sandbox games, voxel games, flying games and live communities, so DU was a logical step that was always going to happen at some point. My first impressions? I was overwhelmed and a little lost for three days on [the Sanctuary Moon of Alioth]. But after I was advised to make my way to Alioth, the game began and it's been superb ever since. 2. At what point did you decide to begin building a race track on Alioth? It must have been around week two of playing. The voxel mechanics in DU are a cut above most other builder games I have played. I've always had a go at building races in other titles, but I knew for sure that the persistent world and [single-server universe], coupled with the interesting physics and excellent building mechanics would make DU the game where a really fun track could actually exist. We can design our own race spaceships and then explode them! How cool is that? 3. Do you belong to an Organization and, if so, how do your org mates feel about the track you created? Did they pitch in? (Feel free to shout out anyone and everyone you'd like!) I am in a solo org [so that I can possess all] of the cores I need to build something on a large scale. The whole build was a solo effort until last week, when the course was finished and some new people came along and started taking an interest in building shops and housing their racers on the track and surrounding area. The last few days have been really fun, and the beautiful stuff people are now building on the track makes me really happy and grateful. However, there were some really good people along the way who helped out with a little resources here, or a kind quanta donation there: Rayder13 & Umibozu both found me early when the track was only a concept and helped me on my way with their generous spirits. Rogue455 gave me the location of an aluminium meganode for free to help sustain the millions of litres the track was consuming. Dangersnoot has been a lovely friend and kept me company on discord when I lost the will to live... deep underground chasing scanner pings. The two of us once mined a whole silicon meganode and shamelessly sold it all to buy more aluminium. Lunaprey gave me a bunch of XL screens and keeps me on my toes. Jokr shipped me 200,000L of crater soil from Madis so I could build the Madis Hairpin. (There is actually nearly half a million litres of dirt from other planets than Alioth in the track's construction, but that is hard to tell at full speed.) More recently, other DU racing enthusiasts have reached out to me and have been very generous in donating to the track in the last few days. There is a thriving microcosm of racers in the game. I feel that racing can be a permanent part of the experience. There are a whole lot of really great people in the game and I cannot mention everyone. Just look at the support channel and everyday there are experienced players offering help and advice. 4. What's your favourite part about hosting races in DU? What about the process sparks the most enjoyment for you? The crashing and exploding. The inevitable laughter and people flying around to rescue each other from the track, usually deep under water. The way the people who get involved interact with each other and all share the same idea of fun and creativity. Meeting people you would never meet in real life purely through a rendered location that does not even exist beyond our childlike imaginations. 5. What do you think the future of racing in DU could look like? Do you plan to host any major, recurring events? The future in a persistent environment can only get better and better. More people are building tracks, I was not the first. There are plenty of other builders that have been here longer than me. There are LUA guys working hard to make lap time devices. There are smart traders taking care of the finances and supporting the efforts of the teams. The actual racing? The tracks all over the universe are all there and being built for the players to enjoy. Monthly events or leagues with cash prizes. Head to Head battles for quanta or to risk losing your ship blueprints to the winner. Gambling syndicates. Time trials. Laughter and drama. Exploding and fireballs. 6. What would you consider to be your top 3 sources of inspiration when it comes to crafting the perfect race? The old Nintendo game F-Zero and any film or games where deadbeat rebels spend their lives speeding through canyons and exploding in fireballs. I jump out of aeroplanes for a living and teach people how to fly their bodies at 300kmh so anything fast paced and reaction based keeps my mind empty and happy. The voices tell me to do it. 7. Besides hosting races, what's your favorite thing about DU? How do you spend your time in-game? I am not a very skilled block mover - I hardly know any voxelmancy stuff. But still, it is the building and ship design and the interactions with friends. Sometimes Dangersnoot and I spend a whole session just visiting all the incredible VR locations people have shared. What makes DU great is that what you build will be seen by others. It's not an ego thing. So many other voxel games you spend hours building something that you love only to realise you are alone, in a dead server, and there is no one to share it with. Even paradise is boring if there is no one to share it with. 8. If you had to offer one piece of advice to your fellow DU players, what would it be? Get the hell off of Sanctuary. Immediately. Leave all your stuff there. Get to Alioth as soon as you can. 9. If you could have ANY feature in the game (to support your racing ambitions or not), what would it be? A little more smoothing in close proximity player to player desync and player position lag. The smoother we can make the game feel while flying around at 500kmh just above the water and sand, the better the racing experience will be for everyone. I don't know anything about code but if that is a possibility then I think we all would like to have it please! 10. And lastly, the big question on everyone’s mind is: what are the coordinates to your track!? We're dying to visit! In the hot sandy paradise around the equator on Alioth at a Lake we call "Melanuma Beach". Please, anyone come by and explode yourself into whatever you feel is best at the time! ::pos{0,2,0.1646,108.9371,5.1948} ____________________________________________________________________________________________________________________________________________________________________ We sincerely hope you enjoyed our interview with Burble! Thank you for reading! If you know of a player or Organization that's doing something you think we should feature, drop us a line! To do so, you can: 1) Send a DM to any of our Community Managers here on the forums 2) Send an email to community@novaquark.com 3) Post your recommendation right here in the comments Please be sure to supply us with the following details: 1) The name of the player or Organization you'd like us to feature 2) A point of contact so we can conduct an interview 3) A few sentences to let us know why you think this player/Org deserves their 15 minutes of DU fame ✨
  10. I'm curious to see some of your write-ups, @vylqun! Do you have one or two that are close to your heart that you'd like me to read over/re-surface internally?
  11. Super well written @Serula - you've made your case well. I will be sharing this with the team, no doubt.
  12. I'm not sure what you're referring to when you mention a 'known issues list', but I will see what I can do.
  13. Sorry guys, I'm just the messenger. Will be passing along your feedback.
  14. Dear Noveans, In response to a situation where Dispenser schematic sell orders in certain markets were not seeded properly, an error was made during the seeding process that resulted in the items being incorrectly priced. The prices were corrected as soon as we recognized the mistake. Rather than doing a rollback that could have a sweeping adverse effect on the overall community, we have opted to err on the side of caution and leave things as they are. We apologize for the error and are taking steps to avoid similar oversight in the future. Thank you.
  15. Hello! I've been asked to update this thread with the following information: "The missing schematics on the new dispensers issue has been fixed."
  16. Thanks for the additional info, you two - I'll pass along those details regardless, just in case they become relevant again for the team!
  17. Alright! The team has confirmed that they can reproduce this issue. It is indeed a bug and they are currently working to fix it. Please stay tuned - a solution is on the horizon.
  18. Thanks for the additional details - I'll screenshot these messages and pass them along directly. ?
  19. Hey Aaron, I'm not a customer support agent so I can't speak to whether or not your tickets were closed without a resolution. I'll pass this information along to the team and let you know if I have any additional information to share.
  20. Hey guys! When this happens, do you see an "unauthorized request" message?
  21. Hello Noveans, Following our recent patch, we have decided to clear all restorations from all elements that are both placed on constructs and currently present in inventories and containers. Permanently destroyed elements that have not been "scavenged" will be restored as well. Active health of elements will however not be affected, so elements that are partially damaged will remain that way and will have their restore count reset to the base number. This is a one time event following the patch, any damage sustained through PvP going forth will still reduce the restore counts on elements. Thanks, all! ?
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