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NQ-Naunet

NQ Alum
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Posts posted by NQ-Naunet

  1. 17 hours ago, Atmosph3rik said:

    When you have to leave your house every day to go to work.  Not leaving your house for two days is the coolest of plans. ?

     

     


    Fully agreed!!! Just being comfy and quiet at home is the best plan of all. 

  2. On 11/14/2020 at 1:58 AM, Lethys said:

    Knowing a second lockdown may be issued today, not really. 

    I kinda enjoy this pandemic tbh (beside all the deaths ofc). Noone gets on my nerves, ppl don't come near me and don't bother me, I have time to read and everything is slowed down. Good times. If only it was all the time that way 


    Honestly... same! It's been nice to just be cozy at home, not having to worry about social obligations. ?

    (Before lockdown in my country I was wayyyy too busy. I'm also really grateful for the slow down.)

  3. Greetings all,

    Since the game began, our amazing community (that’s you!) has conceived of a myriad of fantastic creations using Dual Universe’s voxel building mechanics. 

    We can proudly say we have oodles of huge spaceships flying around, orbital stations, underground laboratories, titanic industrial complexes and other exotic labyrinths of purposes unknown… the list goes on and on.

    If you’d like to join the ranks of impressive builders, but don’t know the first thing about voxels yet... no problem! We’ve got your back!! ?

    Introducing: DUAL UNIVERSE - BUILDING FUNDAMENTALS!

     


    Go ahead and give it a look-see, and don’t forget to pass the video around to any newer players that might need it! And, if this video inspires you to assemble your very first masterpiece, we encourage you to share a screenshot of your creation right here in this thread! ???

    Happy building, everyone. 

  4. 2 minutes ago, blazemonger said:

    Please do not take this the wrong way, but one of the things I personally find strange still is precisely the way you reacted to my suggestion of using the E key in selecting a voxel brush. I get you may not have played a lot of MMOs or know game design but what I describe is pretty much the industry standard for implementing the UX for things like this; Have the basic choices for a function using a (repeated) key press and bring up additional/more advanced functionality  by press-hold on the same key which then brings up a (radial) menu for this purpose.


    Don't worry one bit - I always try to assume positive intent. ? The key functionality you described is fairly ubiquitous across a lot of MMOs, yes, but I just wanted to acknowledge your suggestion. Apologies if I came across as shallow/trite!! (I've gotta think up a better way to verbally 'thumbs up' something.)

     

    1 hour ago, blazemonger said:

    Phew.. and thanks.. !! All good ;)

     


    You're welcome! Sorry for the mini heart attack, there. ?

     

    1 hour ago, blazemonger said:

    Many of us have been around the game a long time and feel passionately about it which sometimes gets carried a bit far maybe but, especially when you have been around MMOs and see the way NQ often stumbles around and makes tings way harder on themselves than needed can be very frustrating, especially when there is zero engagement with the community basically just trying to point these things out.

     

    I'm honestly quite touched by the high level of player passion I've seen around here so far! (Even the spicier posts demonstrate nothing more than a huge desire to see DU reach its full potential, to me.)

    Thanks again for being great, blaze. It's been nice chatting/learning about what matters to you.

  5. 13 minutes ago, Lethys said:

    Thing is tho, and this is no offence:

    It doesn't really matter if you're here now and start Posting. It's about NQs Attitude as a whole and actually listening to player Input and hearing and acting upon long standing issues. It doesn't matter if you inform the team or whoever and if you know what's going on when NQ as a whole doesn't care or do anything. 


    None taken! ;) 

    Yeah, I know exactly what you mean. You'd like to see the fruits of my labor (gathering feedback - > sharing it with the team -> telling all of you about fixes/updates/whatever that resulted) before you determine whether or not increased communications here mean anything. Totally reasonable. We'll all just have to wait and see!

    The one thing I can guarantee all of you right now is that JC (and everyone else at NQ) cares deeply about Dual Universe and its players. Hopefully you begin to see more of that attitude going forward. ❤️ 

     

  6. 3 minutes ago, Daphne Jones said:

    1. CS tickets are just ignored as far as I can tell. I reported a game-blocking bug on day one of beta (dynamic core exploding on deployment) which has yet to get a response. I assumed it had been fixed, but one of my org mates experienced this bug last week. (And you still owe me a Territory Scanner to replace the one taken by a container bug - I doubt anyone in NQ has read that ticket yet.)

     

    2. NQ no longer monitors the badly mis-named support channel in game. Support used to actually be available there for critical game stopping bugs. I used to have pretty relationships with several NQ- people, but now they're ghosts.

     

    3. Apparrently the only remaining channel for communication with NQ is a discord completely controlled by players who are hostile to me... so not even slightly useful. (And to be fair, I'm hostile to them too, but they started it.)


    Thank you for the quick response! I'll let the support team know that ticket times still feel longer than necessary. (Please note that the team was previously understaffed, but we're working on that! Wait times should be reduced going forward.) Would you mind sending me a DM with your in-game name? I'll do some investigating. ?️‍♀️

    As for the in-game support, I believe that's going to be relied upon more heavily now. We are directing everyone asking for certain kinds of assistance on Discord to please go through the official in-game channel instead so that the GMs can do what they need to do.

    Lastly, I'm really sorry to hear that you aren't feeling welcome in the Discord community. I hope this space feels better for you.

  7. On 11/14/2020 at 2:02 PM, blazemonger said:

    This post needs to get back on top and NQ needs to start paying attention to posts like this AND provide feedback on them. It's all relatively simple additions with potentially massive impact on the level of building players can get to without the need for deep voxelmancy or using voxel libraries..

     

    Maybe something for @NQ-Naunet to bring to the attention of the dev team..


    This is a really well thought out suggestion, and I really appreciate that it comes with such solid visuals. I'm definitely going to re-surface this post. :) 

  8. 1 hour ago, Daphne Jones said:

    Well, I haven't quit yet. But there are two reasons I might

     

    1. NQ's complete lack of engagement with players. Used to be I could get help when a bug interfered drastically with game play. That's no longer the case.


    This is something I'd love to help with, if I can. :) 

    Where are you seeing the lack of engagement currently? I know the joke around the forums is that nobody posts on the forums, but that has and will continue to be different now that I'm on board.


    Please elaborate, and I will bring your concerns to the rest of the community and support teams.

  9. 1 minute ago, Emptiness said:

    Even with the precision move keys?


    I should give you a disclaimer: I'm attempting to understand this as a person on my third week at NQ and a non-programmer, so "snap together" is the best verbiage I have at the moment. ?

    It's definitely more complicated than that, and I'm currently attempting to get a programmer to explain it to me in a way that programming-savvy players can appreciate.

  10. On 11/13/2020 at 10:16 PM, blazemonger said:

    Lastly, it is _very_ disappointing and a tell tale sign of how NQ thinks that the NDA forum section has been archived and is no longer accessible. It means a wealth of information and content which could be reused in beta is now lost. Arguments to maintain access to these clearly, and frankly expectedly, fell on deaf ears as NQ does what NQ does regardless of what we, as a community think. Why make a post in the tone of an invite to discussion when you really just make an announcement?


    Oh yeah, shoot! Sorry about that, folks. Totally my bad. I shuffled a few things around as I was tidying up the forums, and forgot to create the new Alpha Goodies section. It's up now! ?

    You'll probably see things moving around here for another month or so as I comb through posts and watch for your feedback. Nothing's going away permanently, though! I just need it to look and feel more organized for my brain's comfort. :P I like to use an iterative approach in all that I do to ensure the best balance is ultimately reached.

     

  11. On 11/13/2020 at 10:16 PM, blazemonger said:

    If you, as NQ, intent to do things your way anyway, why pretend to care enough to ask for our input/feedback. I know this post will no doubt trigger the fanbois in the community once more but he fact I get quite a few messages from community members when I make posts like this saying how they agree tells me I'm not wrong. What we're seeing now is pretty much what happened when Naerais joined and it lasted for maybe a month or two before NQ fell right back to being their usual self. I hope I am wrong and this time NQ will move in a different direction but I reserve the right to expect they won't and it's just a temp  band-aid before it's back to business as usual. I'll be happy to be proven wrong though, we'll see.


    I'll start by addressing the very last line of your very thorough and thoughtful post (much appreciated, by the way) - only time will tell. Certainly the hope is that you'll feel pleasantly surprised by NQ in the coming months. We'll see!
     

    Quote

    What we need is:

    • In build mode, select voxel placement tool
    • press E to cycle though basic shapes
    • press-hold E to bring up either a radial menu, use scroll wheel to cycle through all available blocks or the option to "click and pick" from a more varied choice of block "brushes"

    Another example is power management. It has been discussed with some good suggestions provided since Alpha but NQ never acknowledged any of it or engaged with us on these ideas.


    Excellent suggestions re: build mode and E key functionality.

    If it's not too much trouble, would you mind posting the links to some of the power management suggestions here? You seem to be a fixture on these forums, so I figure you might have some of the best/most detailed suggestions handy. :) (No pressure, of course. I'm happy to hunt for this info myself!)
     

    Quote

    Then, while it's unfortunately a meme by now, the question is a valid one, where is the canopy glass? Why has NQ not ever acknowledged this and why is this element on display in game but not available to players? It is another simple option to make designs easier to make "pretty".


    Haha, it's for sure become a meme based on what I've seen so far! #triangleglasswhen

    To my understanding, the canopy glass elements that you all see in-game were meant to be available to players, but they suffered from severe collision issues which made them difficult to 'snap together' (especially the diagonal ones). We kept those specific designs for internal use only while we worked to resolve the collision problems, which is why they're present in-game as elements but players can't craft them... yet™. ;) 

     

  12. On 11/14/2020 at 8:59 AM, Gottchar said:

    Regarding the forum, I think it is a very bad idea to have general discussions so high up.

     

    By having it at the top, even including the "for stuff not covered by other forums", everybody just posts there. If you really want people post in the correct subforum, the rest that isnt covered by other stuff should be at the bottom of the page. 

    Will write some more detailed stuff after the weekend, but that one just stands out, a lot.


    Really great point! My loose plan is to see how the new categories perform/where the most activity crops up for a couple of weeks, and then I'll make some adjustments. ?

    I look forward to reading more of your thoughts! :) 

  13. Good evening Noveans,

     

    This weekend, people from near and far will be participating in Extra Life, and we'd love to showcase (and support!) our DU players that will be streaming. ❤️

    What is Extra Life?

     

    "It all started with a little girl in Orange, Texas. Extra Life unites thousands of gamers around the world to play games in support of their local Children’s Miracle Network Hospital.


    Since its inception in 2008, Extra Life has raised over $70 million USD for sick and injured kids. Right now, children's hospitals need YOUR support. Be a hero. Sign up today and raise funds for the Children's Hospitals COVID - 19 Impact Fund."

     

    Essentially, it's all about playing games to raise money to help sick kidsA pretty worthwhile endeavor, if you ask us!  :) 

    How can I participate?

    If you'd like to sign up officially, click HERE. Once you've registered, tell your friends! Spread the word, raise some money, and enjoy the community.

     

    What's going on in DU?


    We're glad you asked! ;) It just so happens that a streamer known as gottchar has a really neat charity raffle lined up for those interested!

    For more information straight from the source, you can check out his Reddit post about it. You can also go straight to his donation page on Extra Life featured HERE - you'll want to keep this link handy, because...

    - You will need to donate in order to participate in this player's raffle
    - You must provide this awesome player with your Discord name and/or in-game name so he has some way to connect your donation to you (in other words, make sure he can verify you)

    And that's that, for now! If any of you have any other streamers/donation pages you'd like to share, we encourage you to post them here in this thread. ?

     

     

  14. 4 hours ago, le_souriceau said:

    I noticed, that "Organizations" section was moved much deeper into pits.

     

    This section already experienced almost hopeless depression, with absolute majority of orgs abandoning any pretense to post updates/pr content here, save for some rare and totaly technical bumps. So, question is, do we need to somehow salvage this section by adding incenetives to be more active, or to hell with it, let it be survival of fittest medium of communication? 

     

     

     

     

     

     


    Actually, I'd love more thoughts on this from all of you.

    So - you know how we have an official community page on the DU website? To my understanding, we have plans to better utilize that space. The end goal being that all Organization-related activity will take place there.

    For now I'd love to beef up and better showcase orgs here. What can I do to make sure they've got more vis? :) 

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