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JimmyHoffasGhost

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  1. Like
    JimmyHoffasGhost reacted to Daphne Jones in Community Wargames   
    That's a really good idea. That would definitely make controlled PVP events possible.
  2. Like
    JimmyHoffasGhost reacted to IvanGrozniy in Community Wargames   
    You sir are a disgrace to the community and I have seen you repeatedly not flush the toilet. I even have logs saved with evidence!
  3. Like
    JimmyHoffasGhost reacted to Daphne Jones in Community Wargames   
    You know the griefer orgs are just going to show up with meta ships and trash everyone, right?
  4. Like
    JimmyHoffasGhost reacted to Haunty in Community Wargames   
    I think these kind of events would work better if NQ put in an RDMS permission to allow actors to fire on a ship in the safe zone.
  5. Like
    JimmyHoffasGhost reacted to NQ-Naerais in DevBlog: Jetpacks   
    Read the article here: https://www.dualuniverse.game/news/devblog-jetpack-improvements

     
    Jetpacks are handy devices that give you a boost when you need it. Although they are not intended as a mode of long distance travel, they can be used to jump over obstacles, leap across gaps, or to reach new heights while building your latest masterpiece.
     
    MAKING IT BETTER
    The upcoming 0.24 update includes improvements to jetpacks that provide better functionality. Whereas previously the jetpack was always active in deep space, this will no longer be the case. Now you will be able to toggle between having the jetpack activated or not with the X key.
     
    You can see the jetpack state in the top right corner of your screen :

     
    Jetpack activation feedback
     
    In deep space, you’ll usually want your jetpack to be activated. The new ability to toggle it off will come in handy for other reasons.
     
    ARTIFICIAL GRAVITY DEACTIVATION
    You can use your jetpack to navigate your construct in deep space. When activating your jetpack, you won’t be affected by the artificial gravity of the construct anymore. Feel free to glide in the corridors of your space station.
     
    But maybe you don’t want anybody to be able to enjoy a smooth glide around your construct. Maybe you built a space Ninja Warrior parkour course and jetpacking through it would be cheating. We’re adding the “Right to use jetpack” to the Right and Duty Management System (RDMS). Only people with this right can use the jetpack and break free from the artificial gravity field of your construct. We recommend casually drifting in front of those who don’t have it to mock them … But that’s up to you!
     

    Everybody can gliiide
     
    Set your sights even further: hit X and launch yourself off your construct and into space, gently floating to nearby ships, bases and even planets.
     
    SHARE YOUR STORY
    Are you an experienced jetpack creator or pilot? What advice would you give to Noveans who are new to  using a jetpack? Zoom over to the forum thread to share your tips, tricks, and tales of jetpacking glory. 
     
    In case you missed it: The 0.24 update also includes an exciting new Mission System. Check out this Devblog to read about it. 
  6. Like
    JimmyHoffasGhost reacted to Uajrh1 in Public Test Server? where is it!   
    This comment has not aged well
  7. Like
    JimmyHoffasGhost reacted to NQ-Nyzaltar in [Guidelines] Public Test Server Feedback   
    Dear Noveans,
     
    With the opening of the Public Test Server (PTS) available to all DU players come a few guidelines, if you want to give some feedback.
    We wanted - for a long time - to give the opportunity to anyone among you to give your opinion on features before they hit the Live Server.
    However, as the time window to give feedback on new features deployed on the PTS will be usually limited, it's important to get structured feedback to be taken into account by the Devs, in order to make possible changes before deploying the said features on the Live Server. Note: having a new or modified feature deployed on the PTS doesn't necessarily mean that the same will be deployed on the Live Server. Community feedback may change the Dev Team course of action.
     
    In order to facilitate the follow-up of your feedback by the Dev Team, it's really important to talk about one topic/feature per forum thread.
    Additionally it's highly advised to follow the template below when giving feedback on a specific topic/feature deployed on the PTS:
     
    Naming clearly the feature / game mechanics involved. Your feedback on the deployed feature (what you like / what you don't like about it (in this case, please give an explanation why you don't like it)). What kind of improvement you would see for such feature.  
    If your feedback is about a bug report, please follow this template:
     
    Subject: [BUG] <Issue name here> Current Version Number: <Can be seen when closing the client> Impact: <Game breaking / Crash / Corruption / Item/Data loss / Inconvenience / Cosmetic> Summary: <Short outline of the issue> Description: <Description of the issue> Reproduction: <Steps taken to make this bug happen>  
    Reminder: there will be no official support for the PTS.
    This means you can report bugs you found/experienced on the PTS (preferably in this forum section).
    It's encouraged to report bugs found on the PTS, to make sure they won't be replicated once the involved feature will be deployed on the Live Server.
    However, do not send tickets to the Customer Support to fix issues you encountered on the PTS.
    Why no support? The reason is quite simple: in their experimental state, things may be broken.
    The Novaquark Team prefer to allocate 100% of the Customer Support resources to the Live Server, where the "real game" happens.
     
    We hope you'll understand our stance on the matter.
     
    Best Regards,
    The Novaquark Team.
     
  8. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in Dual Universe Today Magazine - Feb 3, 2021 Issue   
    As promised, fresh off the presses! 

  9. Like
    JimmyHoffasGhost reacted to shadowfyre2 in Simulated Weight   
    I would like to be able to input a simulated weight for containers when in Build Mode. This way I can work on the balance and thrust of a vehicle as though it was under a load.
  10. Like
    JimmyHoffasGhost reacted to NQ-Naunet in DevBlog: Organization Wallets   
    Hey Noveans,

    Joining an organization in Dual Universe has many advantages, especially when it comes to pooling and sharing resources. The introduction of org wallets in the upcoming 0.24 update will add a convenient way to transfer money to and from organizations, just as players have been requesting.
     
    But wallets aren’t limited to organizations alone. Many of these features will be useful to individual players as well. This should be welcome news to everyone who will be raking in the quanta via the new Mission system.
     
    Let’s take a closer look at all the wonderful things wallets can do.
     
    WALLETS 101

    Each organization now has a wallet.
     
    There are two new rights related to organization wallet management in the Right and Duty Management System (RDMS):
     
    Consult wallet: Gives the right to members to simply know the current balance of the organization. Edit wallet: Gives the right to do all the wallet operations available to the organization wallet. It includes buying, selling (and paying taxes by doing so), browsing the log and transferring money (see below).

                Giving the right to edit the wallet of Wave Corp to another player.
     
    HOW IT WORKS

    Any player with the “edit from wallet” right of an organization can:
    Sell unclaimed items or items claimed by the organization in the name of the org. Once sold, the money goes to the organization wallets. Buy items in the name of the organization. When doing so, the wallet of the org is used instead of the wallet of the player. Also, the item is then automatically claimed by the org when purchased. Edit and/or delete orders owned by the organization. NOTE: Going to the “My Orders” panel of the market UI, allows the player to see their own orders as well as the orders of all organizations for which they have the appropriate rights.
      Payable dispensers owned by organizations will use the organization wallet, instead of the Superlegate wallet.

    TRANSFERING QUANTA

    All players can give any amount of quanta to any other player or organization. Players with the necessary wallet rights of an organization can also transfer money from the organization wallet to any other entity. Transfers are tracked in the wallet logs of both the sender and the recipient.
     
    There are a few rules regarding quanta transfer, mainly intended to protect players from griefing through spamming the recipient’s wallet log :
    A transfer requires a minimum amount of 1,000 quanta. There is a cooldown period of 10 minutes between two transactions with both the same sender and the same recipient.

                Transfering money to the organization Wave Corp.
     
    THE WALLET LOG

    Managing an organization and giving the right for wallet operations to several players requires basic management functions. That is why we are adding the wallet log.
    All entities (players and organizations) have access to a wallet log that reflects all transactions related to their wallets.
     
    Each entry contains the date of the operation, the type of operation (such as money transfer, market transaction, various fees, etc.), and additional information, such as the name of the player who completed the operation, for instance.

                
                The wallet log.
     
    SHARE YOUR THOUGHTS!

    What do you think of the plans so far? Is this a good starting point or are there additional functions you think wallets will need? We look forward to reading your feedback in this forum thread. ?
     
  11. Like
    JimmyHoffasGhost got a reaction from GraXXoR in Why does the sun look like this?   
    Staring at the sun is bad for your eyes, tha't why it doesn't look as good?
     
    Should be because something is wrong with post processing.  Check your video settings I guess, the post processing effects are new, mostly the options to turn them off, fiddle around with it.
     
     
  12. Like
  13. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in The Alioth Chronicle Newspaper - Today's Issue   
    LOVING THIS! 
  14. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in The Alioth Chronicle Newspaper - Today's Issue   
    LOVING THIS! 

  15. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in The Alioth Chronicle Newspaper - Today's Issue   
    New Issue!
     

  16. Like
  17. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in The Alioth Chronicle Newspaper - Today's Issue   
    new issue...

  18. Like
  19. Like
  20. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in The Alioth Chronicle Newspaper - Today's Issue   
    as promised...

  21. Like
    JimmyHoffasGhost reacted to DrFrigoPorco in The Alioth Chronicle Newspaper - Today's Issue   
    Yes, another newspaper. Feeling creative while materials smelt. 

  22. Like
    JimmyHoffasGhost reacted to NQ-Naunet in [01.22.2021] Markets Correction Issue   
    Dear Noveans,

    In response to a situation where Dispenser schematic sell orders in certain markets were not seeded properly, an error was made during the seeding process that resulted in the items being incorrectly priced.

    The prices were corrected as soon as we recognized the mistake. Rather than doing a rollback that could have a sweeping adverse effect on the overall community, we have opted to err on the side of caution and leave things as they are.

    We apologize for the error and are taking steps to avoid similar oversight in the future.

    Thank you.
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