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RugesV

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Posts posted by RugesV

  1. 59 minutes ago, Foregotten said:

    It sounds like people don't understand what Beta is.

    Alpha and Beta are not the product. Alpha was closed testing. Beta is open testing. Release day is the finished product.

    I have always planned for a wipe when the game launches with blueprints being the only thing not wiped and maybe the free sanctuary territory.

    It's partially about fair play, but it's also about starting the game from the beginning as it was meant to be played as a completed work.
     

    How many other Beta games out there charge a monthly fee? 

     

    Beta testing also used to done by paid employee's. 

     

    I was paying to play a persistent world, not being paid to bug test a game. 

     

    I would love a lawyers opinion on the legality of wiping for those that have paid a monthly subscription. 

  2. Spaceman hit most of it.  He did not talk about how allot of engines came onto the market when ships became abandoned during the no long term parking at markets thing. And more recently inactive accounts had all there things become abandoned. 

     

    Everybody started out with those engines. As newer engines came into the game and as people could afford better engines they took those engines off and put better engines on. The old engines got placed on the market. Except no one wants those engines at that price. because they too are getting better engines at that price. So the price drops to a point that people will actually but them. which is a loss for that item. 

     

    Also if its costing you 107k to make. you dont have max skills. so your trying to compete in an over saturated market producing at inferior rates. Which is not going to be profitable. would not think you need to be an economist to figure that one out. 

     

     

     

     

  3. The current combat mechanics allow it to be a world based game instead of a region based game. If we want a twitch based combat sim we would need a 20ms ping to each other instead of the 2,000+ms ping that some have to each other. So I don't expect a game to have gunner sights that you walk onto target.

     

    For me the most interesting part of pvp is ship design. The ability to make your ship more offensive or more defensive. And that's part of du combat.

     

    Can they do better?  I think they can do two thing. 1, allow gunners to select specific systems to target, ie engines, or weapons or command....  and 2 a flare/decoy system. Where the defending pilot launches a decoy. And the attacking gunner must decide if his target is the real or decoy target and if he should stay on target or swap.

  4. Warp cells actually add allot. People have their entire game play based off the production of warpcells.  It's one of the few game play things that actually removes resources from the game. And it makes people choose between risky/slow/free and safe/fast/not free. And if you took the cost out of it why would anyone ever choose risky/slow over safe/fast. 

     

    I mean even with the current cost of warpcells I would be hard pressed to find a reason to slow boat instead of warp.

     

    Although one of the things we do is have a warp beacon just inside the alioth safe zone. Warp from our station at outer planet with a super light ship (has 30 medium containers worth of space and only weighs 400t) warp it to the beacon station. Then use a proper ship to showboat it to planet. 

  5. Warp cells are already cheap. You can warp t1 around and still make a profit. We regularly warped 20kt of cargo around multiple times. 

     

    If you want to do it cheaper, slow boat it.

  6. How can it be campy if no one goes there?

     

    Anyways, I think that is kinda the point. They want more interaction,  and having them spawn at the same time leads to that.

  7. 1 hour ago, Zeddrick said:

    Putting radar on the outside is a really bad idea because once a ship's radar is gone it can't do any more PvP.  Whatever fight is going on will end at that point because without the radar you can't shoot at anyone.  Unlike things like engines there is only one radar for each gunner and they don't have all that many hit points.

     

    It will be much better for actual fun PvP if the radar elements can be protected so they are one of the last things which go.  That way fights can go on for longer rather than turning into 'first one to kill the others radar wins'.

    Just furthers the argument for non voxel builds.

  8. 19 hours ago, Zeddrick said:

    What NQ owes us is a roadmap

    I actually hate road maps. Used to love them.  But players have taken them and held devs to them. To the detriment of the game. Instead of grabbing some low hanging fruit they are forced to develop something that turned impractical to complete.

  9. 2 hours ago, blazemonger said:

    At this time, unless you explicitely go around the possibility of an engagement, there is no counter to bring the risk down to where it is acceptable and in line with possible rewards and in the same vein the content only caters to combat focussed players.

    I have hauled millions of L of ore out of pvp zone asteriods without ever getting into an engagement. Just gotta choose the right asteriods at the right time. And this can all be done in a ship that's valued at less then 50m. And I am sure some do it on much much cheaper ships. Considering the value of the ore you get out of these asteroids the reward is there for the risk. 

  10. It's practically too easy to avoid pvp. Warp safe zone to safe zone. Want to do asteriods? Bring a cheap ship or do safe zone asteriods. Doing alien cores? You should have a pvp ship for this. Doing missions?  Well yea mission runners are pvp targets  that's what they are out thier for, and why the reward is so great.

     

    So you say make pirates work for the loot. I say the work is just trying to find the loot.

  11. I logged on this weekend and paid taxes. Also updated my skills as I was leaving room for maybe aphealia skills. But refuse to play till they decide if we are wiping or not. Couple other guys feel the same way and we have been playing space engineers. Man I love mining in that game. Something about building cool machines to do the mining for you. And the weather on the planets, npcs you can fight and raid, several types of missions. If it only had an mmo aspect....

  12. 1 hour ago, space_man said:

    You can just stop playing the resource grind too. Nobody is forcing you to grind.

    No but I have invested hundreds of dollars, thousands of hours, and I do want to continue playing if I get to keep those investments as I do see long term promise in the game. 

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