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realMod

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  1. Hello,

     

    a large shout out and thank you to @PurplePanda for taking the time of compiling the list.

     

    Asked in a friendly way:

     

    What is the advantage / usp of DU given this plethora of alternatives?

     

    For me DU was:

    • the promise of freedom / sandbox character
    • LUA support
    • the promise of a single shard experience paired with good performance
    • the scale of player constructions, Space, Ships, Ground
    • no NPCs
    • promise of player driven markets

     

    currently on the downside:

    • the look and feel of space combat is ugly beyond belief compared to the competition
    • schematics in it's current form
    • performance is bad
    • general lack of development progress
    • communication with the community
  2. Ok,

     

    so after checking out the PTS today for the very first time I'd like to share my impressions - more info to come in the https://board.dualthegame.com/index.php?/forum/50-public-test-server-feedback/

     

    • it's fun to play around without restrictions money or item wise
    • this today was my very first time to go to space with a bought ship - doesn't sound too awesome, you say - I says given my limited time played including an org that was ok-ish for me
    • I wish the PTS was available more often. I do not like the implementation of the schematics in it's current form at all, so not having that restriction moneywise is a nice, good old feeling for an industrialist

     

  3. General notice:

     

    on the good side I want this to work fine in the end.

     

    When I started in DU there were so many positive ideas and experiences.

    • the community I got in touch with being the most positive part
    • the overall good working scope for a fresh beta version coming out of alpha - so many things were already included and have mostly been intuitive for me to use
    • the promise of a sandbox - voxels, Lua, machines - NQ is giving the players the tools, then it`s up to the community
    • custom built Space elevators !
    • single shard universe / the technical background & system to avoid performance issues that are actually - at least for me - currently happening -> fail in that regard at the moment

    For me the most important thing to keep in mind is:

     

    This is a multiplayer game at heart.

     

    Solo player will not have that much fun, imho.

  4. Hello @Dhara

     

    that's the same for me.

     

    After a leave I am trying to get back into the game.

     

    The largest change in mindset for me being that DU is featured as a multiplayer game.

     

    I could understand that in this respect the single player experience is lacking.

     

    It was fun to be able to do industry in a reasonable fashion as a solo player before introduction of schematics.

     

    Even the price reduction was for me not the real deal - schematics are staying, whatever the price might be for them.

     

  5. 23 hours ago, NQ-Naerais said:

    Thanks for letting us know. The team is looking into this, but if anyone else wants to add any scenarios they've noticed this, please do. 

    @NQ-Naerais:

    there you go, it happened yesterday:

     

     

  6. Hello  @Yamamoto and @blazemonger,

     

    cheers for your fast reply and suggestions.

     

    I have checked the video link.

     

    I have attached my settings after the thread change.

    Shadows had already been set to "low".

     

    PC system spec

    • Ryzen 5 3600 stock clock
    • GTX 1070 8 GByte VRAM @4K always at 100% maxed out (tried Full HD as well) > edit: 4K averages at 24 fps (nothing around my avatar but a few constructs)
      • latest NVIDIA GPU drivers
      • fps counter via NVIDIA overlay
    • 1TByte NVME SSD
    • 32 MBit wired internet connection
    • 48 GByte RAM

    I am thinking of tweaking the V-Sync option as well.

     

    What is most annoying besides the lag are the pop-in's:

     

    1. Traveling from place A (own tile, 1 construct, 2 ships) to B (district) > about 1 Minute at least before all items are completely visible. The internet connection is at 100% utilization.
    2. Traveling from place B back to A, distance about 30 KM > pop-in takes ages again. No caching?

     

    RAM usage increases above 24 GBytes.

    Screenshot.png

  7. This is going to be a collection industry supporting tools as I am searching around; ideally there is a tool available which automatically tells all the necessary assembling items etc. for a given product to be created

     

    https://dual.sh/

     

     

    https://du.mitog.io/

     

    •  no saving yet etc. but looks like a good idea; some kind of quality of life included

     

     

     

    •  this one is all manual

     

    https://github.com/yamamushi/dumap

     

    • any idea how this works?
    • Crafting calculator, and other items

     

  8. Hello,

     

    thank you for your work.

     

    I am starting myself to get back into industry (the schematics made me turn away initially).

     

    I am doing some searching about existing solutions. As you mentioned Hyperion, dual.sh I was looking into

     

    https://du.mitog.io/

     

    > no saving yet etc. but looks like a good idea; some kind of quality of life included

     

     

    > this one is all manual

     

    https://github.com/yamamushi/dumap

     

    any idea how this works?

     

    Crafting calculator, and other items

     

     

  9. Hi,


    I am driving:

    • Ryzen 5 3600 - standard clock
    • 48 GByte RAM
    • Nvidia GTX 1070 8 GByte RAM - 4K resolution
    • 1 TByte SSD M.2
    • Win 10 64 Bit


    What I found so far:

     

    1. The overall performance in 4K is laggy (I know, the GPU is at 100 %).

    How can this be tweaked given the few options in DU?

     

    2. The initial loading time is several minutes.
    Is this limited due to my low internet speed? Connection is less than 50 MBit/s.

    Or is my SSD too slow? It shows a read speed of about 120 MByte/s during loading.

     

    3. RAM usage
    The highest I got yesterday was 36 GByte usage alone for DU. Is this normal? I was flying around into an area with a lot of buildings.

     

    4. How is the local cache being used? Once I saw a usage of 48 GBytes. After the last patch it was below 5 GBytes.

     

    Cheers

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