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Sycopata

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Posts posted by Sycopata

  1. 17 minutes ago, Cybob19 said:

    Pretty sure he meant no light because exit velocity of black hole too high.

    Grats, Despite being probably the brightest objects in the universe, they do not let their light be seen, it was subtle, but now the fashion is to ridicule anyone who does not speak perfect English, even if you are ignorant in the rest of the fields.

  2. 41 minutes ago, Cergorach said:

    DAC is not 'stable' in DU, it completely depends on how much quanta is available and how easy it is to earn. Just look at Plex, over the years it has inflated drastically!

    The plex worth the same, 1 month gamplay, or the equivalent in €, what have fluctuated are the price of the isk, this is why plex cost alot more isk. Mind again in the stable coin concept. You transform your ISK in plexes, why isk fluctuate, but plex alwais offert the same 1 month gameplay.

     

     

  3. 6 hours ago, kulkija said:

     

    I agree, mostly. I do not defense "no economic sinks" I'm against artificial restrictions against free markets. 

    Capitalism is not based on destruction of wealth. It is based on creating wealth and consuming goods and services.

     

    I agree that this game needs new sinks, but not artificial restrictions which are introduced as sinks..

     

    About whales dominating markets.

    Situation what we see now is nothing compared to situation after DACs are introduced into in-game economy.

     

    DAC is just a stable coin, like plex in EVE online.

  4. 28 minutes ago, kulkija said:

     

    New players can enter economy loop, and make profit. They just have to be smart.

    It will not be easy, but isn't it what everybody wants. Game not be too easy.

     

    Whales will always be there and veterans are already here. 

    After final wipe + 1 year, situation for new player will be more and more "uneven" as it is now.

     

    If someone wants challenge for mining, I suggest starting to harvest and sell plasma.

    - pretty high buy prices and some challenge on harvesting too.

    - no flood on markets

     

    Or one could specialize producing those elements which need plasma.

     

    You mean whales can easy become wales, just a time factor, but you defence a no economic sinks to alow wales become more fast wales?

     

    A bit contradictory, just a bit.

     

    Du is a capitalist system, and capitalism just exist if system destroy the production: wars, obsolescence, new shiny products, burn fuel, taxes, recicling>reutilize...

     

    Capitalist cant survive in a system were non exist sink of product, or new demand.

  5. 1 hour ago, kulkija said:

    Everyone can build a factory is no big deal. Because everyone can. Schematics may slow it little down but make no big difference in a big picture.

    Everyone ban buy MUs also no big deal. That is how free market works.

     

    (Everyone) To be able to build mega factory - So what. 

    Few weeks later....

    So now you have your mega factory. What you gonna do with it.

    It will not magically start producing all items in a game, not at all. It just sits there doing nothing even when you have all precious schematics installed.

     

    How you gonna acquire raw materials, ores. For a big factory you need multiple alts to run enough MUs just for T1 ores, then you need to haul it to your base. Make sure you do not run out of materials or you will produce nothing.

    Then you need to go to outer planets warping and running more alts to maintain T2-T5 MUs or to go to pvp asteroids to mine.

    Now you also need to establish Alien core operations for collecting plasma to be able to manufacture items which need it.

     

    At this point you need a lot of quanta every week to be able run yr MUs tile taxes to supply your factory.

    Or if you don't run MUs you need even more quanta to buy ore yo need.

     

    Then you have your out-containers full of stuff. You need to sell it fast to make profit - to cower yr territory taxes, fuel, warp cells, losses at pvp space and other costs running your mega factory. Because you are competing in raw materials and mass production markets it is not easy. Margins there are low and will always be.

    You need to haul yr stuff to market and create sell orders. You need to calculate the right price for them, and be aware of competition, adjusting you prices so that your stuff sells and you still make profit. It is possible but you need to know know how to do it. No schemas or talent points to help you on how to compete in free markets.

     

    Artificially limiting amount of players able to compete with you when selling raw materials or mass produced items does not belong to free markets.

     

    https://en.wikipedia.org/wiki/Free_market

     

    Or you can simply hold alot money and resources from the early days mechanics and exploits, and no care about the new game mechanics why you are rich. But hell you can trow some money to new players to "help hims" and argue a no wipe helps new players why rich veteran ones can help hims.

     

    Who cares new players cant enter in the economy loop, why the wales control the small margins, why they have enought cash flow to inmovilize alot capital and manipulate the prices.

     

    Imagine a world , were mega factories non exist, and each player"company" can produce a few kind of products, with limited resources, and controled by the offert and demand, this world is so similar to our real world, were the biggest company of the world non produce all the products of the world for sure.

     

     

  6. Speculating with the wipe is a very bad idea. This is how things are now: 

     

    1-The players who are against the wipe, are acting as if the wipe is possible, failing to play seriously. 

    2-The players who are in favor of the wipe are not burning their resources to enjoy the pre-wipe, just in case the wipe does not come.

    3-Therefore both players who want a wipe and those who don't want a wipe are losing.

     

    What would happen if the wipe is announced?

     

    1-Players who are in count of the wipe, could decide if they want to play after the wipe and play the pre wipe or leave the game. 

    2-The players who are in favor of the wipe, will be able to play the pre wipe, and prepare the wipe. 

    3-Therefore, some players lose, others win, but decisions can be made 

     

    What would happen if a no wipe is announced: 

     

    1-Players who don't want the wipe could go back to normal in the game 

    2-Players who want the wipe would have to decide if they want to play in a broken economy mmo. 

    3-Therefore, some players lose, others win, but decisions can be made.

  7. Ty for some kind of responce, but this is taking so long. Lets expect no more long. We need also to decide. And now we have no information to decide, we have maybe to organize a wipe, refunding corps etc...? Or return to the actual frozen projects?

    This actual situation with no idea on the near future, have to end.

  8. My points to defense the wipe: 

     

    -It is a publicity claim, although many players believe that new players appreciate landing on a server full of life, the reality is that most prefer virgin worlds. 

     

    -Sanitation of the database, all the servers as time goes by tend to work worse and worse, and even more so if they have suffered major infrastructure changes, due to big patches. 

     

    -Restart interest in the game for old players, who, when they return to the game, after a pause, do not finish rejoining comfortably, hindering their previous progress 

     

    -Relaunching the project, if the wipe is accompanied by a map change, graphic improvement, and a patch with a lot of content, can be an excuse to re-present the project as something new. 

     

    -Eliminate the feeling of a dead world, despite the fact that there are many things in the game built, the vast majority are abandoned, flying over shells of large projects that do not advance, in reality it only shows that the game is in decline. 

     

    -Eliminate from the game a lot of illegitimately gained wealth, despite the fact that we are convinced that it is easy for the smart to become rich again after the wipe, there are many rich who are not so because of their intellectual abilities, but because of their lack of scruples exploiting to the maximum game glitches. 

     

    -Restart of many communities, there are many communities that a wipe can reactivate, since most projects decline when the players of a community disappear little by little, leaving many orphaned players who end up also stopping playing due to lack of partners, or joining other communities where they will never feel 100% part of the project, a wipe allows communities to restart and start again side by side to build projects in which you can feel involved. 

     

    -Illusion to have everything to discover and to be back in a technological career, to start from scratch, it is always an emotional push, where you feel motivated to unlock both individual and collective achievements, a wipe offers a restart to those feelings. 

     

    -Exponential increase in income for the company, although they are temporary, they can buy time so that the company can find a way to retain players, adding more and more content, instead of continuing in the dynamic of cutting content to adjust costs.

  9. 21 minutes ago, blazemonger said:

     

     

     

    Not really, The core of DU is really just a box with sand, there is no dynamic or random core mechanics on which things like NPCs or interactive PVE content would be built. It's simply not there and it shows through the fact that everything NQ added that nudges in that direction is entirely static and mostly based on a UI interaction.

    The best point on 0.23 pach:


     

    [IMPORTANT] Elements now have limited restoration attempts using scrap before being permanently broken and requiring a new element to be replaced with.

     

    Most elements can be restored 3 times.

    Item and fuel containers can be restored 5 times.

    Core Units can no longer be restored using scrap at all.

     

    It was such a good aspect, that our corporation created an internal market to be able to offer spare parts, each one of the members specialized in the production of a series of spare parts, and we created an area of stores with dispensers, after reversing this patch for the pressure of the players, that industry was no longer necessary because no one needed spare parts anymore, the stores stopped making sense and the market was dead. and let's be honest, the problem is not lag or bugs, the problem is that there is a part of players, who do not want to suffer any penalty for their mistakes, and who are only interested in seeing their wealth grow.

     

    The tools are in the devs hands.

     

    unknown.png

  10. Original ideas, are not alwais good ideas , DU have unique mechanics never seen before, but alot times is better to copy existing ideas.

     

    The video game industry has advanced following patterns that worked, and it is not by chance, let's say for example PvP games like Albion Online, or eve online, they are games that when you dead, part of the equipment or pieces of the ship are destroyed, it is not an arbitrary decision, it is simply a decision based on the need for wealth to disappear from the game, so that other people who do not participate in pvp can continue to produce wealth with continuous demand. 

     

    Also in Albion Online and Eve Online. ,industries outside the safe zone have bonuses, which drive you to want to build and defend those unsafe zones.

     

    Also both games, have pvp introductory mechanics in the safe zone like FW, militia, and wars, and pve content, to intruce people in fight mechanics.

     

    Is Albion Online a Copy of eve online?

    Not really, just both games evolved to the same point, risk vs reward, and wheel of creation and destruction.

     

    What I have exposed are just a couple of examples of the mechanics that work in other games, and that turn out to be all very similar, because they are the ones that work, in the same way that all the wheels in are round, it is not always necessary to invent a new wheel form. 

     

    Yo have the necessary tools to have a game like this, I have seen that you have the talent, but they lack the courage. Stop thinking about how things will affect your game, or the players feelings, and look at how things have gone for the brave, Albion online and eve online were brave games.

  11. 37 minutes ago, CptLoRes said:

    Nobody will argue against DU needing more new players.

     

    But what we are questioning is how wise it for NQ to burn bridges with veteran players and generate even more negativity, just to try and increase the chance of getting more new players to join in the short run.

     

    And some of us worry that this will actually hurt NQ in the long run, since the game is not in a state that will be able to keep the new players for long. So what is left when NQ has angered the veterans and is unable to keep new players interested at the same time?

     

    To me this has a lot of similarities with 0.23, where the idea behind it wasn't necessarily bad. But is was so badly executed, that it hurt the game much more then it improved it and never fully recovered afterwards.

    In which you are right, it is not certain that the wipe will really solve the problem, and that is why the company is meditating on it, if they are thinking about this option, it is because they are running out of realistic alternatives, and I am sure that it is not Not an easy decision for them at all.

  12. 10 minutes ago, Overstimuloredom said:

    Yeah I'm sure you've been exclusively playing games where progress is gated by timers that can not be completed in an evening gaming session, for 30 years. Go cry in a corner but spare me the protestant work ethics.

     

     

     

    I don't care if some got rich illegitimately, because like 4 days into launch there were allready huge balancing issues and I made a conscious choice back then to focus on my progress and what I can do, and that I'm not going to put it in question everytime there is a new ooopsie.

    Not, i played in alot games were you lose your progress wen you you leave the game, you dead , some one destroy you, or game wipe, and i learned enjoy the way, and no stick to a false ilusion of persistence. Nothing persist forever.

  13. 5 minutes ago, DylanHunt said:

    That's because video games changed in some categories so much. A new kind of video games is to build a virtual world of your own imagination and many others at the same place and the same time. If you play around with photoshop to create a nice desktop wallpaper for example and for some reason it would take one year every day a few hours. And then at the end you want to back up it to have this amazing piece of your own creativity forever, but photoshop tells you, they have to redo their software, and you can not back up your file. And now consider you have created this wallpaper together with friends in all that year. A very intense time.

    And now you want to compare that with playing video games ?
    No offense, but not sure how a "modern content creation" games can be compared to older video games.
    And now consider a "player driven content game" where the player can't keep their content......
    THAT what makes me want to cry ^^
     

     

  14. 2 hours ago, Leniver said:


    You are pointing a good point.
    I have been in contact in game with a lot of players that had no clue of what happening in the forum/discord.
    Some have no Discord account or just want to have some hour of fun in the game.

    But the interesting thing about doing a pool in game is that they will get involved in that topic.
     

    This is not so productive, if you make a Poll IN THE GAME only the players with a active subscription can vote, and one of the primari objectives of the wipe are make alot non subscribed players back to the game.

    Game need MORE players, no make happy the small number actualy active.

  15. 2 hours ago, Leppard said:

     

    Well, i already canceled my subscriptions, and when a wipe happens i never return. It's a matter of trust. A company that does'nt keep their promises is not trustworthy - i'll spend my money elsewhere.

     

    And by the way - a dissatisfied customer spreads the word far more than one who is satisfied - this whole thing will damage the reputation of NQ far more than they may think.

     

    Not really, wen a player left a game, are not every day on forums, and normaly is focused in a new game.

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