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Posts posted by Sycopata

  1. You are making a mistake again, do not continue on the path of redesigning things that are already working, the game needs you to advance in those that are not introduced, how to make sense of the universe, and all our work creating endgame mechanics, such as fighting by territories, energy consumption, or PvE mechanics like introducing pirate bots. I am not saying that it is not necessary to improve mining, I am just saying that if it is not broken, do not fix it, when there is so much work pending.

  2. The game urgently needs to generate resource consumption.

    -You have to increase the cost of manufacturing fuel, warp cells and scraps.

    -We must prevent the parts of the ships from being used eternally, allowing the repair with scrap to only be able to repair the object to the minimum point of use, to allow it to fly to the base or market where it can be replaced.

    -It is also necessary to implement pirate NPCs in PVE environments so that players can learn to fight, design combat ships, without having to directly enter PvP, and at the same time create a quanta generation environment as well as ship loss.

    -It is also necessary to include a maintenance cost of the TCU, to avoid the false colonization of territory by players who will not play again and to generate a demand for resources, since this maintenance could be through fuel or some similar product, type energy cell.

  3. Problem are people is still ussing the exploits why are not all fixeds and nothing happens, have this game any kind of logs? Are really devs interestet in invest time on find exploiters? The end of the road sems a wipe to every one, is alwais the easy way, punish every one for the crimes of a few.


    Exploiters non feel any dangerous on exploit and the fest have no end. Game need some kind of public punishment to fear people a bit about exploit.

  4. 23 hours ago, Elrood said:

    You think that all end game players and orgs are exploiters... FFS if i would bother (and know how back then) to be efficient from the start i would already have AAG, WARP cell factory, 10 territory scanners, whatever you think endgame is. Which by the way is not endgame at all. Endgame is politics, city building, etc. All that what you are talking about is midgame at best. Without using a single exploit. Just grind up to territory scanners, couple meganodes and use market to get snowball faster. And i'm not even that good at that game. 10 well organised people could leave me in dust. We have orgs from alpha which are extremely well organized and counting 50+ members. They know the game, they don't need to exploit to get crap tone of stuff done in fraction of the time some newbies banded together can do. 

    This game need grind to get so much stuff, exploiters just teleport stuff from other planets to main base, bipassing all transport issues, this is why some people is in more advance state, no counting experience on the knoledge of the mechanics, if you have to no pay fuel or warp cells to move Ore all become so fast.

  5. 23 hours ago, Moosegun said:

    So you are calling me an exploiter?  Screw you dood, I have just been playing for three years and knew the shit out of it before it launched.  Do you always call people who understand / perform better than you a cheat?  Quite happy to explain how I got where i did, it is not complex, I just saw the opportunities a lot of player miss.

    I am also not bored, because I havent built my space casino.

    Then delete your accound and make a new one every time you get bored, other people have no played 3 years and request wipe every 3 days

  6. I can't understand the arguments against pvp, all those factories and economy that you want to set up, what do you want to use? to create more economy and bigger factories? In real life, the economy is based on which people have the need to cover their needs, but this is a video game, there comes a time when it no longer makes sense to accumulate resources, and since the game is designed so that things do not are eternal, because that destroys the economy, trying to think of pvp as something negative, is like thinking that the game would not have to have admospheres or gravity, because it is evil and is only destined to destroy our ships, all the mechanics that destroy what the players create, it is positive, because it generates demand and gives you the opportunity to remain motivated to play. something that is not incompatible, with having areas for newbies where pvp is restricted to allow them to learn to play, but if these protected areas have all the resources available in the game, the only thing you get is that even the pvp players, use these areas such as safe factories, and that the unprotected area is only an arena where you can measure yourself with other players, which completely removes the concept of sand box

  7. Thanks for solving my doubts, I was thinking of buying the game, but if this sand box is going to become another boring game where you only build a ship for the rest of the people to contemplate on reddit, I don't see the point in paying a monthly fee For that, I have other games for this purpose, when I play an mmo, I hope to compete in some way with the rest of the players, and if a game that includes the creation of armed ships, who do you want to shoot with those weapons that the game implements? The pacifist PVE community is ruining all the sand boxes, full pvp games do not die because of the pvp players, but because of the crying community that causes the developers to nerf the pvp. And make PvP players leave, and with no pvp playets the fun is over, include for the PvE people, why there are no one who can contemplate his perfect ship, or build resources on the market.

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