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DarkAster

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Posts posted by DarkAster

  1. 32 minutes ago, Raker1 said:

    Many players signed up to the 3 month subscription on beta release 27 August, that ends 27th Dec

     

    After that date NQ will see the true numbers of those that have left

     

    I suspect a change in attitude after that date 

    Subscription will renews automatically unless you know how to cancel it.

  2. 1 hour ago, DylTheRipper13 said:

    This may or may not be helpful but I personally enjoy the direction of all the development. The only thing I'm not enjoying is the tech side, hopefully there will be a lot of optimization. I run a really high end system and I still struggle with it. In my opinion they have a lot to do and have been chipping away at it at a good pace and in a good way. My vote would be stay the course, really like what's been done and my excitement hasn't lost any momentum. 

     

    I'm not sure why people are upset that certain aspects of the game aren't fully developed. This is a beta. That seems to me to be the point

    Because NQ is directly asking what is causing ppl to leave or want to leave. And ppl are letting them know. If you haven't notice the lack of activity in the forums, discord, in game. Thats great that you're enjoying the game but they notice it as much as we did and thats what they're trying to figure out. Player retention is key for games to survive an a few ppl happy with the game does not keep it afloat.

  3. On 11/13/2020 at 4:03 PM, Mordgier said:

    The issue is the game is at least 90% tedium no matter what 'path' you pick.

     

    Industry?  90% tedium of fighting the lag of the link tool or the random breakdowns where some random element simply stops working. 

     

    Mining? - mining is 100% tedious.

     

    Pvp? 90% waiting around.

     

    Ship Design? Voxelmancy is 100% tedium.

     

    Trading? 90% tedium of flying around from A to B.

     

    And the lessons haven't been learned.....

     

    NQ adds 'wrecks' which are also 90% tedium of flying around looking for them....

    This. ^^^^

     

    It could probably have more explanation but at its core this.

     

    The game wants to be tedious because "realism" or because that's the "designers vision" in areas it really doesn't need to. But where is the realism in bot trading, magical safe zones, scrap repairs, nano pack crafting, etc.

     

    Also, one of my biggest complaints would be that they want to make the game harder and I don't think is going to pay off like they want it to. 

     

    One example I can think off is with the new power management system is going to make ir so you can't use the same amount of brakes you can use right now.  A new player goes building a ship so he can leave atmosphere and when coming back he crashes because breaking and landing from atmo is not as easy as most space games. You can say realism but loss of progression because of mechanics in game that are not well explained will make a lot of new players want to rage quit on the spot..... they crashed in....

  4. Basic things new players should do is go to sanctuary once you get sanctuary territory UNIT(you only get one) deploy speeder nonetheless. And find empty hex (usually 20 to 30k away from the sanctuary market because most of the close ones are taken). Deploy territory unit in empty hex then do whatever you want from there. Keep in mind sanctuary has around a total of 500k total ore per hex so you might wanna move out of there as soon as you can buy and transport a regular territory unit, which is a challenge in itself when you first start(a good gun challenge) but a challenge nonetheless.

  5. 2 hours ago, Moosegun said:

    Once you start playing properly the game is so different from the start it is untrue, personally i think NQ should cut the whole survival BS and just straight up give new players some decent money, a decent ship, terri node and send them off to Alioth

    I couldn't agree more with this statement. 

  6. 4 minutes ago, JeronimoBeyond said:

    Personnally I'm an inactive player and know many others who are waiting for the game to be more polished to start playing again. If there's no reset on release, I am not sure I will at all come back. I don't see why players waiting for a polished game experience should start playing at release at huge disadvantage vs people playing now. It was initially planned to wipe on release so lets stick to terms agreed and do it. 

    Thats like saying they should reset Eve online because I just started playing it and ppl that have been playing for years have a huge advantage. Dual universe did wipe a couple of months ago. Eve has been out for years.

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