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Gottchar

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Posts posted by Gottchar

  1. 15 minutes ago, joaocordeiro said:

    Some ppl are very interested in the salvaging operations resulted from this kind of mechanisms. 

    there will be proper salvaging mechanics intoduced at some point, but I think we need something that just works and is acceptable and easy to program NOW. And a proper fun mechanic later.

  2. 24 minutes ago, LouHodo said:

    Fair enough.  

     

    Let me ask you why should they be returned to someone who is obviously not coming back?  

    why is there a need to punish people?

    There would be far more acceptance for an idea like this if nobody is being punished for not playing for some months, or having some RL coming up. If the stuff gets despawned and the blueprint is waiting for the owner when he comes back the problem is already solved.

  3. All subs are active, they don’ run out. If somebody get’s a 1 month sub, he can play on, even after that month.

    So for your idea, inactive accounts would have to be a thing.

    I still disagree with you anyway, crafts should just be despawned after 24h on an Aphelia tile and you can spawn them again via magic blueprint (found at nearest market) but only at the tile it was despawned.

  4. It is good that pvp is currently rather pointless. Not because I dislike it, the players or whatever, but because it is a super unbalanced mess.

    Before there is actually something of value to fight over, I hope the game get’s a lot of bug fixes. You are currently not able to even consistently fly next to each other, mane people have to relog to see each other.

  5. I noticed you have a category for factories, when you were at the library, did you look west? I have a small factory hidden 800 meters away from the library. I am letting it dry out to make some changes currently, as it crashes you otherwise, so if you want to look around, from now till sunday night is a good time, although a lot of machines will blink orange on the pics. Come tuesday if you want to feel the action and, the freezes and crashes. Turn the sound up, too :D

    VR "Hut of Gottchar"

  6. the "gate library" displays most elements in the game, so all ship parts but also furniture, screens, lights, holograms etc.

     

    especially for a new player interesting to see how big a landing gear actually is. As size is like the only thing you can not check via nanocrafter. Also useful for people who want to decorate.

    While you are there, or via "hut of Gottchar", feel free to look at the factory. No fancy voxel stuff, just a place of production and crashing. While you may think your PC can handle it, there are server sided issues that will get you after a few minutes :D

    Anyway, nice open factory to see late game industry at work.

  7. removed the one below, as I tested and everything seems normal:

    -Engine boost level 5 gives 59% instead of 50% power, both space and atmo, may be unwanted interaction with flight element handling

  8. 1 hour ago, DontPanic said:

    When I mine with linked containers, the container optimization talent does not reduce their mass.

    so just any way stuff can get into a container that isnt manually dragging and dropping from another container

  9. I wish there where warpgates which each connect two far away points in space. so if I wanted to, for example, go from alioth to sicari, I fly to gate A, which is 15 SU away from alioth (in pvp space) and it instantly teleports me to gate B, 30 SU away from sicari (in pvp space). That way people can bypass the insane wait time of slowboating, and pvp people can fight for control of the gates, likely asking for some toll when somebody exits the gate.
     

    I may pay "hyper diaper corp" a weekly fee of 2M if they let me use the gates they control, now that pvp org has some steady income and not just some broken elements as loot. 
     

    Make sure gates can only be used at slow speeds, or people just zoom in at topspeed with the help of some lua-supported piloting and also no space stations can be build in the direct vicinity, unless they are made attackable.
     

    But yes, that way there is an alternative to warping that does not take 5 hours of boredom, while at the same time giving pvp factions something to fight over and make money with. Once that is implemented feel free to increase warp cell usage by factor 10.

    And whether or not some pvp faction decides to shoot a new player in a shuttle is obviously up to them, I mean, player driven universe and stuff. Although, they may make some enemies by generally being an ass.

  10. I strongly disagree. Being good with (newtonian) physics or having played physics based building games just means there is an even longer list of things you have to unlearn in this game. 

    Any craft is just a list of parts and their arrangement matters far less than just a few talents for piloting. The skill floor and ceiling for practical building is super low. Knowledge of DU bugs and DU exclusive mechanics is far more important compared to any normal knowledge in normal physics or math.

    Math helps when it comes to industry, but what helps even more is a lot of spare time, a second screen for netflix and a mouse macro for digging.

    Being good in DU is not a matter of skill, it is more a matter of having no shame when spamming advertisement, reading every comment in the discord to know about upcoming features or current bugs and abuses. Getting some ATV scoop or being online while schematics are sold for 1% is great.

    So I strongly disagree with you, science does not make you a good DU player or give you any other advantages. It also does not teach you anything about science, it may actually teach wrong concepts (like engines not creating torque etc).

  11. 8 hours ago, ShippyLongstalking said:

    - tutorials still sometimes broken, trapping new players until they figure out how to skip steps. 

    will add, got any more details? Will try to remember to do all tutorials with a toon.

    sidenote, added space engines not starting on VTOLs, see bottommost entry in "piloting" on list

  12. I really wouldnt mind trying slowboating and building a ship for it first and all. The main reason I think people like to warp instead of slowboating is not necessarily just pvp, it is also the fact that slowboating means doing nothing at all for 5 hours, except for watching netflix until you are there while checking if you are being attacked.

     

    As much as I would love people to shoot stuff, so other people buy new stuff from me, as long as slowboating means hours of nothing, I understand people rather avoiding it.

     

    When I see:

     

    Hours of doing nothing and chance of being shot at VS cost of warp cells

     

    the bad thing on the left there isnt "chance of being shot at", it is the part where you do nothing at all for multiple hours.

  13. 20 minutes ago, ELX987 said:

    thank you for acknowledging my contribution, i complied them from what friends have told me and what ive seen, some like the radar one might be outdated, some were exploits and i apologize for listing them here, the 2nd to last one is for nearby player yes, and i saw the res node thing added as a fix, might not be remote though

    Thx for listing anything you heard of. The more the merrier.

  14. Mass x velocity x contant = total damage

     

    with a few extra things though:

    -up to some minimum amount, the damage is ignored, which is why very light ships, personal shuttles, can drop to the ground at 150km/h and not take any damage.

    Due to this, should you want to test this, do it with some "proper" ship and inflict large damage, trying to smack a shuttle with 200km/h again a mountain will give very varying results.

    -angle of impact does kinda matter, as the collision nullifies your velocity perpedicular to the surface you crash into, meaning if you move fast, close to the ground, and touch it a little, on flat surface, you might get lucky and not take a lot of damage. Often enough though the server only registers the collision once you are "a meter deep" and therefore your ship just fully stop and you take full damage. So luck and server speed is involved.

    -supposedly fuel tanks explode and deal further damage, I didnt test specifically for it and cannot say

    -supposedly voxels help again collision and heat (speed in atmo) damage, this sems to be wrong.

     

    Once the game decides how much damage your should take, lets call that number "D", it starts at the point of impact, or where the laggy server thinks it was, and applies up to D damage to the closest element. If there is damage left, it applies to the next closest etc, until it has, in total, dealt a total amount of D damage, or everything is fried. So at least in PvE, there is no point placing the expensive items in the back or anything like that, if at all, I would place large hitpoint elements to the front, because I rather repair one XL engine than 100 adjustors. In the end, just ignore the notion of putting any kind of elements to the front or back, to have it better in case of a crash. An XS container with some t1 scrap to restore your normal containers however would be nice to have somewhere at the outside, on opposing ends. Oh, and if you have big elements and get expensive scrap, still have some cheap scrap for windows, toilets, etc.

     

    I did my tests when there was still durability loss for crashing, so I didnt do 100 crashes and make a spreadsheet. Also, this is all about PvE, I have no clue about PvP. I could also swear landing gear has some extra properties regarding collision damage, not sure though.

  15. 18 hours ago, Knight-Sevy said:

    Engineering skills applied to elements do not remain on the blueprint. Lots of talents in some cases or just one at random

    this is intended, whoever uses a blueprint applies his skills, well, most of them.

  16. On 2/23/2021 at 3:11 PM, ELX987 said:

    -ore extraction bonus skills and some honeycomb crafting skills are not working

    already in the list
     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -various misspellings for skill descriptions

    too minor to be mentioned, see post above. You are 100% right, but I dont want to add too much purely cosmetic stuff.

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -mass reduction exploit still works in the form of putting ore in nanocrafter and player mass not affecting ship weight

    will check, lets stop talking about it here for obvious reasons.

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -pasting coords into a bookmark overwrites the coords to the last set destination, workaround is to clear destination

    will add, tested

     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -large amount of ships fighting in one area causes significant gun misses while firing

    to be expected, even large factories dont work

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -radar lua function of fetching target world pos returns to 0.0 coords

    will add, unable to test

     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -when departing a ship, any linked containers will disconnect and reconnect in the span of 10 seconds

    to be expected, as the game re-checks where you are. It is a tech restriction, not a bug. I sound like an ass, sorry.

     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -monthly subs are reported to not end on end date.

    Correct, tested, confirmed, but again, I dont want to list exploits, lets not talk about it.

     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -sharing constructs sometimes doesnt work

    so far it always worked after some amount of time and relogs, even when just "refresh construct rights" didnt initially did it.

     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -sharing org constructs never works even as a super legate, work around is to put share-ee in said org

    is that only for "share with nearby player"?

     

    On 2/23/2021 at 3:11 PM, ELX987 said:

    -res nodes cannot be remote deactivated, i thought this was implemented?

    never seen talk about it, unaware of it being intended. guess they dont want to do it, as it would allow for free teleporting

  17. On 2/23/2021 at 8:12 AM, Sawafa said:

    Old and new Scanner results have different spell: "Scanner result" vs "Scanner Result".

    I think this is below my threshold of importance. I already have one of those mini bugs as a joke.

    As a sidenote, the loading screen loading bar loops incorrectly.

  18. 22 hours ago, joaocordeiro said:

    A proper question could be:

    "What kind of game would you like DU to evolve to? " 

    OR

    "What aspect of the game do you enjoy the most? " 

    dont like the question by OP either.

    currently the game seems to be mostly about design and fashion

    I enjoy industry the most

    I would love to see practical ship building to have more depth, which is what I actually came for.

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