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Novean-61657

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Everything posted by Novean-61657

  1. The planet Talemai is being added in patch 1.2 tomorrow. Has Lava, looks pretty! Looks like they ditched the PHASES for planet deployment... SURPRISE!
  2. Is it your installation? Your PC? Your account? Location withing DU? Try it with the free Geforce Now account and see if it still crashes... If not. Uninstall DU completely and reinstall. You also might want to run a commandline as and Administrator and run "SFC /scannow" to see if your Windows installation isn't f-ed up... I just started DU and it runs fine...
  3. Question: Is this all scanned on the three safe planets? Or also on the non-safe planets? And was there ever T2 on the safe moons? And is T2+ ore not available at the market and are those prices it is available at unreasonable? (and I don't mean compared to T1) I'm only tipping my toes into T2/T3 manufacturing (completely focused on T1 production at the moment), but I only found Garnarite relatively expensive (didn't buy it as I didn't need it).
  4. At least you tried! Is all I can say, but I suspect your advise will fall on deaf ears or even if it's heard they've stuck their neck too far into the lions maw to back out now after almost 9 years of development... With "**Players First** ---> Money Second ---> Outside Investment Last." this is never the actual case, I seriously doubt that ever was the case with the RUST development. (Outside) investment is always first, but to make that work, you might show, tell, or actually do the opposite. And thus 'Players First' is born, Rust kept up a good communication game and people kept believing that. NQ sucks at communication, thus we've lost all belief that NQ/DU is 'Players First'. And honestly I doubt they could change my mind on that, no matter what they do, they've said so many things over the years and changed their mind so often, that nothing being said or published by NQ/DU I believe anymore. I'm pretty sure I'm not alone in that. Also, would you want to depend on 'community' feedback? It's turned pretty toxic for many and even the parts of the community that aren't toxic have very little faith or trust in NQ. Rust was released in an Alpha state in December 2013 and no longer got regular updates per 2014, less then a year later... And then was completely killed in 2016 after three years of existence. The 'good' version of Rust started in 2014 and was 'released' in 2018, four years of development. At this point in time, two complete 'good' Rusts could have been developed with another 'Alpha that sucks. The time frames are so far apart that NQ doing this now sounds like wealth destruction. I also wonder that if NQ actually did it this way, if they would have any players left. Another full wipe after three years or another launch on a new development branch... No thank you! Would you stay and suffer another wipe?
  5. Keep in mind that different countries have different cultures and as Europeans have had a LONG time to get used to their neighbors, there tends to be more synergy between a Netherlands and a Germany then a Germany and the US or China... What will make 'the metaverse' work in the US, might not work in Europe or China. And we're all calling it the Facebook name, let's just call it Cyberspace like William Gibson envisioned it! We've had attempts at Cyberspace before, one of those was Second Life, which had it's popularity for a minute. One of our Dutch banks (ABN AMRO) even opened a virtual office in it: It looks like Facebook's attempt at Second Life 2.0 or Third Life or just Cyberspace has kept the graphics quality... At least Second Life was a semi-smart insightful name and not trying to steal the whole Cyberspace concept from the 80s... Can Cyberspace be done? YES! For over a decade already! The problem has always been immersion, adoption, cost and general usefulness. Can it be useful? Hell yes! Has anyone shown much of that? Not really... Will it be successful this time around? Maybe? But I really hope it isn't under the guidance of Facebook. And when I read what the CEO of NQ has been babbling about, I really hope not under the current leadership of NQ either. The NQ tech is interesting, especially the cloud part. But as we notice in DU, with these few users, it really needs a TON of work/resources to get it ready for anything usable by the average consumer and businesses...
  6. Dude! That was a bad taco! 😉
  7. Weren't you saying that during Beta... And look at us now! Still here... *facepalm* Patch 1.2: It all sounds good, I just wonder how it will actually play work... We'll see!
  8. Am I the only one that thinks that if ChatGPT would do all CEO communication from now on, it would make more sense, or at least sound more believable? 😉
  9. That's obvious! Everyone has one of those... 😉
  10. Did Hell just freeze over? *tok* *tok* Yep! Frozen solid! Who would have expected a patch 2 weeks after 1.1 instead of 2 months after launch...
  11. I actually don't agree with you. I have a big issue with the use of persistent and have difficulty with attaching the term 'game' to DU, at this point it's more like "DU is a very long (2 year) multiplayer experience." The Role Playing part is actually true for many, in a greater or lesser degree. That it doesn't use stats in the same way Dungeons & Dragons uses them or that there are no NPCs to really interact with does not make the experience any less 'Role Playing'. We're all playing a miner, a trader, an industrialist, a ship designer, a pirate, etc. The only downside is that all of our characters have only one 'quirk', namely all being 'sadomasochistic'... How else do you explain the 'gameplay' and our pursuit of it... 😉
  12. It also matter greatly how much prestige the person doing the negotiating is bringing to the table, the use case as you mentioned, the potential future growth and at what point in the lifecycle the product being negotiated is. I've seen folks making incredible deals that just blow away the list prices and others with far, far bigger companies just getting a 20-25% discount (which isn't insignificant, but not blowing away the list price). It seems a bit like how much decision powers does the negotiating person have (how quickly they can make and approve the deal) makes a lot of difference. Also having a large and well connected 'network' helps you hook in higher into a company and just get better deals overall. I have none of those skills (nor do I want to pursue those), but I've seen people in action that do and it's incredible seeing that contract signed! 😉
  13. Honestly, many of those I would have advised in the past I wouldn't recommend now. But Norton, Trend Micro and McAfee have gotten a really bad reputation with me after 20+ years of IT, but things change and keep changing. Every few months these things are tested, lots of things change and it's always a balancing act between: performance, safety, and false positives. After some bad experiences with ESET and BitDefender, I'm not touching those either. Kaspersky is a special case, I've had a terrible experience with having to do way too many actions to completely remove it from hundreds of devices and now with the EU/Russia relations what it is, I wouldn't advise using it. Having said that, I'm currently using a rebranded version of F-Secure, it's not bad. It's not treating me like a toddler and the interface I can see things in quickly and find stuff reasonably easily. Not many false positives. Just sticking with Microsoft Defender Antivirus I have mixed feelings about, MS has had both some (if not the best) AV in the past, but also some of the worst. That said, I deploy MS Defender Antivirus in a professional capacity with it's business solution (Microsoft Defender for Endpoint)... If you like Norton, it's AV capability isn't bad. Personally I get the rebranded F-secure with my internet subscription, I don't mind the interface and it's AV functionality is pretty darned good! But what I also find important (besides performance impact) is the amount of false positives, like you experienced and sometimes that does happen, but not so often as I've seen with others in the past. This is why I have such a bad opinion of Norton, in the past it's false positives numbers were atrocious. Maybe not so much of an issue if you're the only one using it, but if everyone at home comes to you for all the 'scary' (false positive) messages, it gets annoying real quick. It gets really F-ing annoying when you have a few hundred business customers using Norton and the start calling you for every (false positive) message... Sidenote: A lot of the AV tests, reviews and comparisons I view with big question marks, many of those review sites have ulterior motives or BIG sponsors... My advice, choose something that isn't absolute sh!te, but also something you can work well with. Don't try to follow the monthly/yearly 'best' AV, because those tests are all snapshots and no guarantee for the future.
  14. Of course, these things cost absolutely no dev time to implement and test in game, they will appear by magic! 🤯
  15. Erm... I'm not sure if I should comment on the use of Norton or the lack of a file verification system... 😉
  16. Fixing the exploit is often just NQ wording for fixing it technically and not rolling back all the damage it has caused. I've asked questions about this practice before, but never got a reply. As in beta they didn't roll back the damage, we had to wipe after two years. It seems that we'll be in the same situation again in another two years... As for banning, DU is such an absolute mess, you can use an exploit by not even knowing or wishing to. Banning people for that is insane! I remember the returning backpack bug with unlimited range, I tried everything possible (except not playing) to fix it myself after reporting it. It took ages for NQ to fix it and then it came back again... I cannot not use my backpack... If schematics now do xyz and people don't know what's happening, it would be bad to ban them for it. Intentional misuse should be obvious, but difficult to determine after just two days...
  17. MY HERO! EDIT: @NQ-Deckard Color me disappointed, the UI still freezes sometimes when I close an industry unit interface... The KNOWN ISSUES section seems a bit light, with only one item. Are these actually all the issues you're currently aware of or is this an oversight?
  18. I'm not seeing it on the public site (without a login), nor can I find it via Google (only your quote shows up)...
  19. Wait! That was the NQ plan since the kickstarter... @RokkurThis is just shouting into space, if you like doing this, great for you! But just don't expect NQ to do anything constructive with suggestions, requests or feedback...
  20. Are you per chance running Windows 11 and did an update recently? I have noticed since launch that the client seems more demanding, I have no evidence, just a gut feeling. It's also sometimes extremely lagy, no matter if I run it on an extremely low powered client or a somewhat more capable client. When I log off and log on again it's often just gone.
  21. Do you have a link to the source? It really feels and reads as something 'lost in translation'... Is that not a badly translated quote from a French conversation?
  22. I keep rebuilding everything trying to reach perfect efficiency. I'm the wind that moves the leaf.* *Do not ask how that wind is generated...
  23. Heck, you're too forgiving! This is Alpha 3! 😉 But... As an Alpha player yourself, you were not sold a complete product, you were sold a potential product. As a Beta player, I was just sold a pack of lies... And that ties directly into why I think Alpha/Beta players are less active, that the game does not completely satisfy expectations (but enough to play it anyway) is only part of the problem. If you were playing during Alpha, you KNEW that everything would be wiped at beta launch. On the other hand NQ kept up the lie for 18 months that they would only wipe if necessary and then only what was necessary. A lot of players went into Beta with the expectation that what they build they would keep (one way or another), that didn't happen. So most are now two months into redoing what they did in beta, just doing it more efficiently, instead of having fun. And lets be honest, very few of the 'wealth' making game loops are anything but 'fun'... So things went from the fun exploration/discovery phase of beta, to the work of 'launch', with always that nagging feeling that NQ could wipe again or that real possibility that DU would just disappear completely. After two months of working DU, I get the distinct impression that we're right back at a state where we were in beta, an unbalanced economy due to bad decisions at NQ, exploits that are being fixed, but the damage not rolled back. etc.
  24. There were already 8 Schematic Talents announced for Patch 1.1 (tomorrow). We saw all 8 of them a few hours ago during a DU twitch steam. If you have all 8 Schematic talents maxed: -40% cost of making them x0.75 time to make each schematic x1.25 output amount +10 schematic production slots I think that adjusting the cost of tile taxes down with Ore prices is NOT a good idea, that would make it never not profitable and that is BAD imho. Because it would keep flooding the market with T1 ore, tanking the prices even more. Currently people are leaving the T1 ore automining game (including myself), currently not worth the hassle. People with lots of quanta are starting to buy cheap T1 ore in larger quantities. Less supply, more demand => higher prices.
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