Jump to content

Novean-61657

Member
  • Posts

    486
  • Joined

  • Last visited

Everything posted by Novean-61657

  1. I'm not a PVPer, but actual recycling towards their base components would be great. So what if PVPers get an advantage? I would suggest that there's a loss during the recycling, one that can be compensated a little with a whole bunch of skills. Imho it would make the job of salvager actually a possibility...
  2. And for some reason RMT is 'fixed' with a wipe? The only thing that will do is make quanta MORE valuable... And that operation will be back in operation in weeks/months, you want to wipe again at that time? IF that is an actual RMT (and not a scam), then NQ should do something about it (as in permanently banning all related accounts, both buyers/sellers/farmers). Wipe-wipe won't fix this issue, especially not long term! I was also thinking: "That's a lot of money ($60) for 500M quanta!"... But you might also want to look at ALL the other games that are available on that forum for RMT, do those also need to be wiped on a regular basis? RMT is a whole seperate issue.
  3. Well, you forget that from the KS, there will be 30.000+ DACs incoming into the economy. It would be curious to know how much quanta a single DAC will be worth, 400-500 million quanta per DAC? I didn't back the KS, so I won't be getting any DAC initially. I also expect that just buying a years subscription will be more efficient...
  4. Dear Gideon77, If you do not understand how the game works, or part thereof, ask people how it works. Here, in Discord or the help channel, instead of suggesting changes upon changes, based on half baked info/conclusions. Don't worry, we've all had "wtf!" moments in DU, we've all had to do our own research and ask questions. Especially after patches.
  5. I've seen this statement often, please explain. Because from my perspective, if there's a wipe-wipe, I won't be returning. Actually, I would strongly advise people against playing DU if it happens. A wipe-wipe, won't change anything for 99% of the players in a month. As the same dedicated players with too much time, corp players, RL money, etc. will be in the same top positions. New players won't have a chance in hell to compete with that. In the mean time, getting started in DU for new players will be HELL! As nothing will be available that's player made, at a low price (as it is now). So leaving Haven/Sanctuary will be virtually impossible as people can't build or buy a territory control unit... Look, I loved getting started with beta, but it was a completely different game then. For one, Schematics, for another planet mining or surface ore respawning. You looked at what some of the Alpha players where doing in the first weeks/months and you got inspired. Doing that again under the current restrictions wouldn't be much fun (for me) imho... As for current new player being left behind? They can sell their ore, and it will be bought. Just look at the current ore sell prices, see many Sanctuary sell orders or small sell orders? Would certain people have the quanta to buy that from new players if there is a wipe-wipe? No. New players can/could often pick up nice BPCs from builder characters like Hagbard, would the be able to now? No! Because Hagbard can't produce a dispenser after the wipe-wipe, he wouldn't even be able to buy one... So new players wouldn't be able to get the much wanted resources like specific tiles with ore, that's just for the big dedicated corps. Hell, 99% of the current players wouldn't be able to get to them either, unless you are a highly placed person in one of the big dedicated corps. It didn't happen with the last landwipe, it won't suddenly happen now. Scanning for a new player sounds like a good way to get started, but how exactly would you get that scanner? Those Schematics are expensive! No big corp would sell their scanners before they are done scanning themselves... And if you think that there will be no new player due to the 'inequality', what would happen to new players six months down the road, a year, two years? The only similar MMO i'm familiar with that has a similar concept (of persistence) is EVE Online. When I started EVE in 2005, I was already late to the party by two years. Large corps ruled Null Sec, many have risen and fallen since then, I have never been part of that (by choice). What I have done in the last 17 years (often many years off) is control certain items on the markets or even the market in a certain section of space. The big strength of EVE is imho that even if I've taken off years, I can always get back and pick up my chars where I left them. Doing new things, trying the old things in a different environment, etc. NQ has already pretty much said that if no subscription, then everything not on Sanctuary (and I expect Haven) will go POOF!(tm) eventually. The problem is that people are not trusting NQ enough at the moment that even the Sanctuary/Haven space will be save from deletion (eventually), people are not trusting NQ because they might wipe-wipe again. There goes the whole persistence concept...
  6. Question: Can existing characters/accounts that have not yet claimed their Sanctuary tile, claim a Haven tile instead?
  7. Hyperbole much? Let's say you do the most expensive mission (9.5M/trip), you need about 95 accounts for that warp beacon schematic. That means 100 packages = 50 Extended XL containers, and just 171Kt for the packages, add containers, engines, shields, brakes. Can we even make a ship with those specs? Then we need to log in 190 times with userid/password add mission, get package, deliver package, transfer quanta. Switching between two accounts is already a massive pain in the behind! Now, let's say that we get all the stuff into and out of orbit with multiple elevator(s)/trips and a massive space only ship, you should never fly directly between two points, so a significant detour, won't make the trip 5 hours, add to that all the lifting and dropping into orbit and that will take a LOT longer, not to mention a significant amount of infra structure. The biggest issue with that though isn't the time or the investment that it takes, it's the huge ship that says to pirates, kill me! Such an operation is obvious from the ground if you hang around a bit at Aphelia or go looking above, in space. You can easily start taking out those ships. You want it stopped? Go pirating yourself! I'm pretty sure a single player/account could make a 100+ million quanta per week, if playing it save, if not, 175 million quanta isn't outside of the realm of possibilities. Pirates spending that amount of effort on a single small ship wouldn't happen often... And are those beta keys 'free'? People paid for them through working as a streamer or paying for them via the KS. For some buying a subscription for a 100 accounts is chump change. But managing those 100 accounts would be an absolute pain imho! Beyond a handful of accounts it becomes more akin to work... And why does this not actually happen, beyond your mathhammer mind skills? Have you seen the recent prices for Warp Beacons? If what you said is actually happening, we wouldn't have so few Warp Beacons available and the price wouldn't have (over the last month) doubled. People would have setup huge Warp Beacon factories a month after the mission system was introduced, that would only have increased production in the months that would follow... If someone wants to spacetruck 24/7/365, then let them. If someone wants to build, manufacture, design, mine, pvp, etc. 24/7/365, let them.
  8. What you want is: I buy sand or pick it up from the beach, I make sandcastles, no one wants to buy them at sand price +20%, so I now demand that the government that they buy all my sandcastles for sandprice +20%. I could ramp up that production up to virtually infinite capacity...
  9. Until you realize that you wouldn't have enough (new) players left to have a functioning economy.
  10. No, just no. I like the fact that it's not back to gambling 101. I enjoyed the meganodes in the past, the ones I found by accident, but certain folks just hunting meganodes meant that others just didn't get to enjoy that. It also drove people into the ground due to the fear of missing out. Then claiming tons of different tiles, they never mined out and eventually went to waste due to people leaving and the mining reset. With Asteroids that would go differently, but you would still have people swarming every weekend, it would be different if they spawned more often and more randomly...
  11. 100 members 15mil/day, two days before you complete your first DSAT. Meanwhile members are picking up ore for two days, maybe create some small ships that can do missions on Alioth itself... Some ships to pick up Schematics, maybe create a small space base, some F-upped space haulers with tons of Basic Space Engines S and Containers XS (no Hubs). It's a race to the asteroids, first swarm there will take it all (as the scan ship can just move along after dropping of the miners (backpack build storage on the spot). No one has any weapons, so pvp is just impossible, building it requires advanced ores. Then it's a race to the first weapons/warp, as the first ones that have weapons will control the pvp asteroids and possible the rest of pvp space... And it's back to the old game, who is the biggest and the fastest, also is the richest... Again... IF you're in such a large org, you're spending all your time on boring org stuff, picking up ore for days, flying from A to B for days, mining for weeks, etc. And eventually your org has all the stuff and you get to play with toys... Against who exactly? Because the 'winner' won't suffer competition, so who is building pvp ships to play against? You're automining and manufacturing stuff, building ships, etc. Who exactly will buy that for any decent money? The 99 other corp mates?
  12. Previously, yes that would happen. But now you can't mine your tile as you did previously. You need to do it by picking up ore... Building stuff outside your backpack requires schematics, which require quanta. Everyone starts with 150k quanta per day, need to do missions for additional quanta, Alioth to Alioth mission pay sucks. You can't buy/build space ships yet that let you do the long range missions. Imho the first priority would be to build a DSAT. Not only does that require tens of millions of quanta to get all of the required schematics (components/manufacturing), you need to pick them up from other planets (long range spaceship, warp is not yet attainable). Then a space ship that has enough storage capacity/weight allowance to fly the mined ore back and forth between asteroid and planet. The automining route is needed, but that also takes time and skills you do not yet have... So yeah, a big org might have their infra back up SOON(tm), but not within a day. They would also do a couple of projects at the same time, getting a huge head start on regular players. For an individual, it might just not be feasible to start from scratch in a DU game that has virtually no player made content ready... And claiming stuff outside of your Sanctuary tile... Good luck, have you seen what's required for building Territory units? This isn't the start to beta it was 18 months ago. Add together Schematic introduction, the death of planetside mining, etc. And restarting this game sounds like something for people that are into a whole TON of boring stuff! Currently new players can buy a lot of stuff cheap on the market! And imho that's important for new players. NQ could seed the market (again) with NPC sell orders, but that imho just kills any player driven market... Large groups of people are again at an advantage. People with money (or DAC from the KS) are again at an advantage. People who can spend 100 hours/week on DU are again at an advantage. This is never going to change. But as we see with EVE Online, this should not impact interest in an MMO all that much, imho it feels like your entering a living breathing universe with a history.
  13. Maybe, maybe not. Veterans can still help in chat, forum/Discuss, and VR. No transferring of assets and quanta between systems until they have a working warpgate between them. Give old players the option to wipe (or just subscribe another alt) and start in the new system clean. Maybe give new players the option to start in the old system after significant warnings. Give both sides a year to prepare, then start an event so both sides can start finding/building a warpgate. Imho this could work. BUT it would just create more work and require more resources from NQ, so I don't see this happening. Also because there just aren't enough people currently on the old system, and honestly speaking, I do not see this changing. For me if NQ does a wipe-wipe, it's the same as if they turned of the servers for me. Fool me once, shame on you! Fool me twice, shame on me!
  14. Is 20.000km/h the slowest it will go? Or will it go down even further if the ship is heavier? If a very heavy ship goes close to 0km/h, the system is very broken imho. It already feels completely broken with the speed nerf, the stasis, and the propriatory pvp systems some corps have already developed. I understand why the lowered the speed for one of those large packages, it's because it would make interception way more likely by pvp ships. Then add the already pvp systems in place that some pvp corps run (scripts), AND stasis.. It's going to make pvp a LOT easier... What NQ seems to forget is that the reason why pvp vs haulers is now so bad is because of there just are not so many targets, increase travel time by 50% and you'll get even less targets that come across the target zones. Then there are the haulers that just give up, as they can't make the hauls anymore in the time it takes, as it doesn't line up with their game time... When IF player count ever spikes and there are a LOT more PVPers that hunt haulers, this system would make the hauler loop impossible, haulers leave, no haulers to pvp on, pvpers leave... I think the stasis weapons are a great addition to the game. I also think it needs a counter module. Speed changes in space feel bad imho. I also think that there are other ways to discourage 20 character haulers, imho it should be cost of the ship. PVPers should be easily able to identify the LARGE ships, those should have a small fortune of engines on them to move all the stuff, it's a far better payout then just attacking a small single haul ship. But honestly, I suspect that the PVP corps themselves already run those trade routes with huge ships... Most of the 'solutions' by players for the hauling 'problem' are just as much full of holes as the NQ solution though. This is a complex problem that requires a complex solution that scales well, I suspect that all of the solutions proposed just don't scale well at all. Wipe: I just assume there won't be a wipe-wipe, as that would create such a sh!testorm that NQ should just close the servers now, as the bad publicity we would certainly generate (just true statements in reviews everywhere, so no libel cases) would make very short work of any playerbase they might attract. And that's just the sane folks that work within the law (please stay within the law!)...
  15. Just logged in to give feedback because NQ claims that this is the way to give feedback, I call BS on that, but here goes: You can get 16 max personal cores at the cost of almost 5 million talent points. => ~5 weeks of training. You can get 25 max corp cores at the cost of how many millions of talent points? You want more? Buy more accounts. How, after the way automining, territory, and autominers work. As in every territory requires a core per territory (we can deploy a core across multiple tiles, but only mines on one). Is these few cores a good idea? Especially with the recent changes to automining 56 autominers is optimal, when mining T2 on an outer planet that means 2 miners per tile or 28 cores spent on automining! That leaves maybe 13 cores for space bases, home bases and ships. Please consider either raising the amount of cores OR create a separate mining core that doesn't count towards the max core count. I feel as if NQ is creating separate changes without looking at the interaction with other changes that have been and will be made in the future. The last year has felt like NQ taking stuff away instead of introducing new stuff. Even the implementation of autominers cost us the planet mining. There is only so much of this stuff we'll suffer before throwing in the ring. I currently have four accounts, prepaid for 1+ year per account, so no takebacksies on that, but if the current trend continues like this I won't be renewing. At this rate i won't be playing the entire year even. Please keep in mind, it's not just this patch, it's an accumulation of imposed limitations, this one is just the one that broke the camels back. If these are management decisions, NQ employees need to fight management to keep this an attractive game for as many as possible, not just for our enjoyment of the DU game, but for their own job security. People playing means active subscriptions, subscriptions means money to keep the lights on an keep cat food in the pantry...
  16. Eh... Don't know about you, but I spent quite a bit of time at beta launch on Sanctuary. Eventually moved to Alioth via shuttle. You can claim a tile there as your HQ tile, you can build structures, just not mine or manufacture there. You can still build from your backpack and on Sanctuary. You can share a tile with other newbies, but if you absolutely want to do it solo, it will take longer and more effort... Can they do it the same way we did at the start of beta, hell no! But it can be done. Don't want taxes but manufacture outside of sanctuary or your backpack, get into space and place a Space core.
  17. Not necessarily, just because an activity is currently no longer 'profitable', doesn't mean people leave. If that was the case, EVE would have died out over a decade ago. They move on to another activity that is profitable. And there are other activities then automining and pve missioning...
  18. Just before the Demeter launch a bunch of players already abandoned their tiles, I picked up a couple of them. As pre-Demeter tiles have a 13-14 day tax free period, then the abandonment process starts. But indeed, previously my 4 accounts held 7 tiles, now it's 100+ tiles. I expect that when we hit 2022, it's more like 150-200 tiles and eventually around 350-400 (and depending how certain concepts go, maybe significantly more). I feel like I'm playing a cross between Civilization 5 or 6 and Slumlord Simulator 2021... ? The problem some people had was that so many corps/people claimed tiles once and never touched them (or released them). With so many people having left active DU play, that means a huge number of tiles are never going to be used again, but no one can ever get to them until Territory Warfare is introduced when hell freezes over... With Demeter this has been fixed. If you're not generating quanta (some way) you're not going to keep claiming those tiles. With Demeter less then a week live, we're already seeing huge price dips. Natron is making a dive for the floor, 30%+ lower prices, X-1 Fuel 20-30% lower prices. I'm seeing similar things happening with T1 ores as well (currently not really interested yet in T3+ ores). There comes a time when automining for quanta isn't going to be very profitable anymore, especially when you're mostly doing T1 ores, and don't have max skills. People will drop out of the automing loop at that point. Less supply, higher prices, people step back in, rince-repeat. Eventually you'll get a balance that people are not mining for profit. Or can only do that in big efficient setups with max skills. That is when you'll see a lot of land freeing up again.
  19. A: Why I (after 1+ years of paying for subscriptions) would leave DU permanently if a full wipe happens and would look at the possibility of taking legal action for the lost time=money and actual lost money.
  20. People have of course different points of view, just as I have. But reasoning isn't a POV, unless you want to argue philosophy. If someone is drowning and wants more water because (s)he's drowning, how do you want to explain that reasoning as a 'different' POV? You don't like change X/Y/Z, because a/b/c, that's a POV. As for frustration, I certainly have some regarding NQ. But way more due to certain posters in here, you included that are shouting the hardest as if your POV is the only one. I'm just trying to level the playing field by playing the same game. As for stomping on people, when the OP starts threads with opening statements like: Don't expect people that use alts to be friendly to you, if you talked about them like that. Being accused of exploiting (aka. cheating) in the game does not make you friends, it makes you enemies. We checked with NQ before using multiple accounts, it was fine as long as not used in pvp. And again, if this was the only instance where (s)he is insinuating that people are exploiting the game using mechanics NQ approves of, but Creator doesn't agree with... Hint: It isn't the first time.
  21. When you decent into the toxic hellpitt to confront the screaming vocal minority that there are other opinions then their own, you can expect to be a little corrupted as well. Be warned! ? We all know college is p2w! ? Boored! ? But seriously, the problem here is that instead of stating problem X and discussing how to solve that problem. It's stated that I want Y, because I have problem X. The problem is literally that people don't do the math, if they did, they would know that the 'solution' they want doesn't actually solve their problem, the opposite happens as it worsens the situation. @Vonboy Has the actual solution to the problem. The problem is that you don't want to a daily grind. You already don't have to. There are two types of skills. #1 increase how quickly mining charges regenerate, #2 increase the amount of mining charges you can hold. #2 increases the amount to max 10 charges. Without training the #1 skills, you get a new charge every 6 hours, you can store 10, thus 60 hours, that is every 2.5 days you have to logon. Even with max #1 skills, charge recharge goes down to every 3.5 hours one charge, thus 35 hours to get all 10, that is every 1.5 days. If you want to change that system, you do not increase how long a single mining charge will allow a MU to run, that just means that people doing their daily grind get an even bigger advantage (over twice the ore at less then an 25% increase in costs). What you need to change is to be able to store more mining charges. That can be done a couple of ways: 1.) Double the basic 5 to 10 charges stored and let every skill increase add 2, for a maximum of 20 charges stored. With no #1 skills trained that would mean 120 hours of mining charge regeneration or 5 days. So you could do the last mining charge Sunday evening (8 charges regenerate over the weekend) and on Friday evening you'll have 20 charges ready again. 2.) Add another skill that adds another 5 storage capacity to the charges. 3.) Combination of the above. I am totally FOR more storage of mining charges, as that doesn't force the 1.5 day grind. What I'm not for is being able to do the same daily grind and automining 2 million liters of ore per week, instead of just one million for just a 20-25% increase in costs (taxes/mining facilities). The issue still is, that IF you want to do it optimally you want that 3.5 hour recharge rate (for 48 charges per week), I don't see 35-50 mining charge storage capacity happening. The question is also: do you want to do the mining mini game 48 times a weekend? Please keep in mind that different people find different things fun, relaxing, enjoyable, or satisfactory... ? When people refuse to do the math or just can't seem to do it well (or frankly, at all). They make assumptions that are not based in reality. Then they make proposals that just don't make sense, and worsen the problem they have with DU. If that happens once, sure, I can be a nice guy, I can patiently explain. It can happen twice, trice, but this has happened way, way more then that. Just look up posts by Warlander, Creator, CptLoRes, etc. At a certain point, being a nice guy just doesn't work. NQ has shown that if a small vocal minority is loud enough, they'll bend like a reed in the wind. Scan results deletion is an example, but certainly not the only one. So if that vocal minority is allowed to scream without any opposition, that might just happen again. You're not seeing much opposition in this toxic hellhole of a forum, because it's a toxic hellhole of a forum. How many people do you think looked over the edge and went "Oh hell! I'm not going in there!"? A LOT! Not everyone wants to min/max the game, but be assured that there are quite a few who do. And if you don't keep that extreme in mind when proposing willie-nillie changes, the problems you have with DU will only get worse. The proposed changes from the OP would have resulted in an even more massive influx of Ore on the markets (by those same min/maxers). What happens when you increase supply drastically? Prices go down. How exactly did you want to pay for those tiles again? I dislike most of the changes that have been made in Demeter. Let me be clear on that. I liked to mine in the planet on occasion, it was very ZEN! But there are people that absolutely hated the mining mechanic and love the automining. That same vocal minority that wanted all the current rich/inactive tile holders gone, are the same vocal minority that complains about the tax system that is getting rid of the rich/inactive tile holders. They keep spouting inaccurate information, they keep proposing insane changes they don't understand the consequences of. But when someone calls them on their BS in the same condescending tone they are using, they get huffy about it. If you can't take it, don't dish it out. The issue most people seem to have is that they can't continue to play as they previously had. They can't. It's that simple. The underlying problem isn't that things change, but if enough things change at the same time, not many people can adapt. And that's what we're seeing in DU, too many changes at the same time. And instead of forcing NQ to change it again in a plethora of nonsensical ways, we need to adapt to the new situation and realizing that the old way of playing is gone. Just as with 0.23. And there are ways to adapt, just many are to stuborn to change (whiny voice: I want it MY way!). You want to mine old skool? At one of the player 'markets' there is a public asteroid scanner you can use and find one of those asteroids (Shamsie mentioned it yesterday on his stream). Don't have a capable space ship? Ask some other players nicely if you can join them on an expedition, they might say yes. There are a ton of very helpful people in DU, many would even go out of their way to help you along. But I personally draw the line at loud arseholes, I'm not sharing the secrets of getting space rich with them, I leave that for the nice people... ?
  22. Let me leave the arsehat at the door and give you a harsh reality check. 1.) Paying for multiple accounts isn't really p2w. It's more like pay more to play more and get more. I might have four accounts, but I have to spend 4+ times the amount of time on the game/activity to get the full benefit from it. That is not truly p2w (pay to win), what is truly p2w is RMT (Real Money Trade), which as far as I know is not allowed via the EULA (something I haven't checked recently for DU, but I assume). Paying RL money and without any real activity ingame, getting quanta (or other stuff) in return. In EVE there is a legal way to do that, it's called PLEX, buy for RL money and sell it ingame for isk. In the KS it was stated that DU would use DACs in the same way, it's just not a feature they implemented in the Alpha/Beta, but will be there on release. I have no clue how this is going to work exactly in DU, but in EVE it has virtually NO impact, because if you spends $10.000 on PLEX, you get 308.000 PLEX, which is around 860 billion isk, sounds like a LOT doesn't it? But in reality it really isn't, and without actual knowledge and skill on how to play the game, that ingame money can be gone in a second, due to pvp or even pve. But that $10k spend by a single person is equivalent to 77 year subscriptions. And what is more, that one person is paying so that 77 other people that can't afford EVE RL, to play for a year, because someone has to buy those PLEX ingame for isk. I'm currently also paying for four subscriptions in EVE (same characters ?) , but in the past 16 years I've had periods where I had 10-20 subscriptions going paying not with RL money, but with ingame money (isk). I could do way more then folks with only one account, but that took a lot of time, effort, and risk as well. Not something I want to repeat, nor something I could sustain for long (I would like to keep my sanity, thank you very much!). The same is true for DU, If you think that I'll be login in daily to do automining and missioning on four accounts for the next 16 years, you're not living in reality. 2.) Escaping reality to take up residence in an MMO is a foolish endeavor. Because you're not really escaping economic inequality, poverty, hardship, rough/taxing jobs, you're escaping other people. Before you object, let me explain what I mean. We all see wealth and sometimes wealthy people, but we never see, nor interact with truly wealthy people. What you see as wealth, the people with $100.000-$1.000.000 jobs a year don't get that for free either, those need to work hard as well. I've worked with those entrepreneur and manager types that people consider wealthy. Those folks generally have a certain amount of work addiction and generally work way more then is healthy, I really don't want to be them! What does this matter? People like that just don't have the time to spend on 40 accounts in DU (or 80+ accounts as previous claims have been), using 40 accounts to automine or mission is a day job or more. How does that compute? I suspect that there are no RL multi milionairs in DU that are running 40+ accounts, maybe a few folks that are retired and have enough money to pay for multiple accounts. No, the people who have the time to run 40+ accounts in DU are the folks that aren't rich in RL either, nor have 'made' it in RL. Power corrupts, etc. So those poor slobs in RL, 'make' it in DU and behave in exactly the same way in DU as the folks you're trying to escape. There are always exceptions to the rules, but generally they are more rare then true saints, especially in MMOs. So the folks you want to avoid in your virtual world might be here, but certainly aren't running those 40+ alts day in day out. Those would be the students that should be in school, the jobless, the disabled, the retired, etc. How can they afford those accounts? The same way some poor can live in squealer, but still afford two packs of cigarettes a day and two cases of beer a week. And as said before, there is a suspicion of RMT in the game... But just because power in DU is held by the Real World poor, doesn't make DU Socialist State 2.0, they do the same sh!t ingame to you as the others in RL do to you in RL. 3.) DU is not Socialist State 2.0, it could never be, even if advertised that way (which it never was). The game is still made by a company, a for profit company, with investors that want to see money, employees that want to get paid. You get that by people paying you, and with services (what an MMO is), you have more valuable customers, less valuable customers, and undesirable customers. Depending on the state of your service, you might want to keep all three to benefit from the economies of scale. But at a certain point, undesirable customers are just not catered to, and eventually just no longer welcome as a customer. No customer facing employee will ever say that in public, but that is the reality. When a customer takes up more resources (including employee time, etc.) then it brings in, it should be shed. In the startup phase (like NQ is in with DU) that generally doesn't happen, but in profitable services it does. Because then you want to increase profitability by reducing costs. One customer spending as much as 77 other customers is more valuable, not just because (s)he is spending way more, but also because that customer is taking up way less resources then 77 individual customers, just look at it from a customer support perspective. Even with my pitiful 4 accounts, if I have the answer to a question, I can apply it to all four of my accounts. But the others need to ask and get answered four different times. There are also other factors, like only being able to actively control one account at the same time, players with multiple accounts generally being more dedicated, thus looking up stuff more often themselves and contacting support less often. If you want to escape reality, don't play MMOs. Get a library card, read books, play some good single player games, or play games with (only) friends you actually like. Try some board games or pnp RPGs. But escaping reality hasn't helped anyone. Change your lot in life, it isn't easy, you might need to change on some fundamental level, but it certainly is possible. Others have done it before you, and others will do so again. If I had followed in my fathers footsteps, I would now be an introvert working-class truck driver, breaking my back, making way too many hours for a horrible salary, and certainly not playing DU. But most folks are not motivated enough to change (their lot in life), that's not an issue of the poor, but also of the rich. When people have found a spot, they are not easily moved. But playing DU certainly won't change it. Don't take my word for it, just take a look at some of the people that have changed their lot in life.
  23. 7 HQ tiles instead of 5 would be nice, but certainly not neccessary, you can easliy make a five tile HQ patch. Honestly doesn't matter to me, I'm good either way. Drop off after 7 days instead of 2. Absolutely NOT! NQ please don't bend to the whiners (again)! This seemingly minor change would have massive impact on the amount of ore people can automine and how many tiles people would optimally need. Over twice as much ore and 25% more tiles needed. Would lead to 25% more quanta sink/sunk. Bad, bad idea! What I do request of NQ is that they implement a basic math tutorial in DU, because way to many people don't have even basic math skills and still complain that the game is broken because they can't do some basic math! That also means you @Creator!
  24. The tile tax rate, is just like the schematics prices, not dynamic. So deflation is, at this time only good for those have billions sitting in the wallet (not me, I spent way too much), for everyone else it sucks! But deflation will only happen if there is more quanta leaving the economy via quanta sinks (like NPC sell orders, schematics, sales taxes, and tile taxes) than enters it via quanta faucets (daily reward, mission rewards, NPC buy orders). That might happen when everyone is bussy with automining and NQ nerfed missions, but when everyone has setup their automining operation and mitigated the mission nerfs, things will go back to 'normal'. Lower prices for products isn't necessarily inflation (as taxes and schematics won't change), there will just be more supply. The next few months the economy of supply and demand will be messy, for many reasons. Most of which I won't mention because it'll be way more profitable for me if others don't get wise to it... ?
×
×
  • Create New...