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NukNuk

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Everything posted by NukNuk

  1. on the long run this game could use an system when non programmer and lua newbies should be able to make their own lua scripts by putting together preset "lua puzzle pieces" as an intuive and easy way to participate in that part of the game - to make this game more accessible for maybe younger people or people without experience in programming
  2. in this game cosmetics give an actual advantage if you can sell ships with new cosmetics, it will give you and extra edge against the competition when selling ships therefore its not purely cosmetic - on the long run it will mean an extra gain of cash or other stuff, unless you will not be able to trade cosmetic stuff or its one time use (but also this would be p2w since you can generate quanta via the cash shop). also it will be cutting short on the creative part of the game for the sake of cashing out on players. a cash shop on top of a sub is not a good system imho, go for either option not both. since youre basically forced to run several accounts already due to their talent system which would otherwise require more than 25 years to master all the talents, that should be enough to finance the server and production costs. if youre unable to plan with that kind of money you shouldnt run a project like this (btw NQ claimed they have done the math and came up with 6.99 was a sustainable fee) devs should become more ethical, but in the last decade greed has taken over this industry and somehow the new generation of players have been indoctrinated and conditioned to those kind of systems...
  3. NQ is not gonna let us have that due to the fact that they eventually wanna cash out on the player with things like this, unfortunately this will be a limitation to the sandbox creative part as greed for money will outweigh the chance personalization or rather will be an extra income source if anything on top of the regular sub. but i definitely would have loved to see such a system
  4. +1 considering NQ isnt close to getting their current very static vehicles calculations to work on a bigger scale and havent managed to optimize any of this so far, wheels (which would require even more physical calc) arent gonna be a thing anytime soon, but im def. looking forward to an addition of WHEELS, RAILS (could be less performance intense), LEGS (probably the most physical calc intense)
  5. NukNuk

    RDMS redo

    +1 as many other UI the RDMS indeed needs a complete redo, the UI havent been given much thought apparently, i guess since they have basically rushed into the so called "beta" all of this is still at alpha status and more proof of concept rather than something useful and intuive
  6. +1 definitely needs some mailbox system in some way
  7. +1 if not being able to link between core in general at least make a docking system yes
  8. no chance, as of now we will have to stick with very static constructs NQ hasnt managed to optimize this even, so no chance for any other physical elements in the near or far future, maybe in 10 years or so
  9. NukNuk

    Speeder renting

    this is something they expect players to make
  10. the market ui needs a general rework as most other UIs theyre badly designed and missing some streamlined thought and usability features, we can just hope the current ones are just placeholders
  11. we need a better talent queue management when you can move talents in queue more easily instead of scrolling thru 1+ year worth of talents for minutes, maybe an extra window where you can drag and drop (yes you can drag and drop them right now but scrolling with a dragged item takes forever) talent in the queue with more space see see your current queue
  12. and lets not forget the timer for the TCU cooldown, all these are pretty essential
  13. We really need a list and markers for territories and territory units.
  14. +1, also craft all required items for the recipe automatically
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