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Celestis

Alpha Tester
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Posts posted by Celestis

  1. ok, so how many cores does each person have individually without any training?

     

    I know it'll be written somewhere but I've read through so much that I'm confused and would just like to know the base levels.

     

    I think I've deconstructed enough of my constructs to ignore the game for a few months until NQ stops pulling the rug out from under our feet and I'd like not to lose anything I've built during that time, therefore I just want to check the base numbers please?

     

    I'm assuming that there will be talent resets I might not know about and therefore will not be training whilst I'm away from the game.

  2. If this had been your first iteration of these changes I wouldn't have had to pack up my organization's constructs. Too late now, it is done.

    Yet again you came in hard with drastic measures that damaged some of us severely so even if you are now making it a softer change, the damage is done.

    You did this with severe schematics changes which you then had to make softer, the taxes which you have now made softer, and this time the organization construct slots.

    I am looking for a new game because I have had enough of you pulling the rug out from under our feet, even if you do put some of the rug back after we've fallen over.

    Why don't you make the initial changes much softer in future so that it is not a complete rug-pull when you make the initial changes?

     

    The mining unit calibrations are still terrible, the only good thing about them is looking around for piles of big rocks after several weeks of calibrations on multiple units, they were at least pretty and spread out, now that you're putting them all under the mining units you've taken that away too.

     

     

  3. I've found ways of dealing with the schematics, worked out how to have HQ tiles whilst I save for taxes to do some mining above T1 on Sanctuary, but now you are removing all of my org's constructs.

    OK, I will demolish all of my organization's constructs and sell what I can, move the rest to sanc in case I ever decide to come back.

    I'll find another game to play.

    Changing the rules mid-game is what has made it a waste of time to continue building stuff here.

    I know it's in beta but really it is nothing like the game I backed in alpha; everything I liked about the game has been reduced to rubble.

    Couldn't you at least have allowed organizations to have 5 constructs instead of ZERO!

  4. Nothing in Panacea will fix the issues I have with the mining units as calibrating them is such a painful process, I have given up completely except for the occasional harvesting of the big rocks already spawned and I hope these will not disappear from the surface of my tiles.

     

    Instead of having the rocks spawn right under the mining units, all of which are on platforms so access to the ground underneath is very limited, why not allow multiple way-points, one for each group of spawned rocks?.

     

    The only fun thing left in mining was flying around looking for the big rocks and you are taking that away!

     

    Why is it not possible to mine for T2 ores on Sanctuary?

  5. I keep trying to find information by looking in the Codex (F1)

     

    Why doesn't the Codex contain all the information we need to know about the new mining units?

     

    How long does it take to go from 100% calibration to 0%?

     

    Do the big rocks generated on calibration stay on your tile until someone surface-harvests them?

     

    Do the small mining units work on other planets? or are they only for use on Sanctuary?

     

    Do the Large mining units work on Sanctuary?

     

    Is it possible to use mining units for the T2 ores on Sanctuary?

     

    Why is the Cone probe so inaccurate?

     

    Please could the codex contain information about how to read the various screens on the mining units?

     

    What does 12/113 l/hr actually mean?

     

    Why is there no adjacency bonus for tiles on Sanctuary if our neighbouring tiles are our friends (Friendly Territory) ?

     

    Is there an adjacency bonus if our neighbours on other planets are "Friendly Territories"?

     

    What does the "Base Rate" refer to?

     

    What does the "Efficiency" refer to?

     

    Is it possible to see how many calibration charges we have generated without activating a mining unit? If so, how?

     

    Please put all the information into the Codex so that it is easy to look it up whilst playing the game without having to google or scroll through pages of forums to find out what we wish to know.

     

     

     

     

     

     

     

     

     

     

     

     

  6. Why hasn't the Codex (F1) been updated with information about the new Mining units?

     

    Why wasn't the Codex updated with information about the Schematics when that happened?

     

    The Codex is the easiest place to turn to for help whilst playing DU but it is becoming less and less useful.

     

    Please update the Codex with concise information whenever you introduce something new to the game.

     

    Having to scroll through pages of DU news outside the game is really inefficient as it's hard to know where to look and takes ages to find out one simple thing whereas the Codex (F1) used to be helpful.

  7. 8 hours ago, Merzie said:

    Doesn't work quite that way on a large static core. I got one right now that prolly has a partial voxel somewhere. I cannot find it and I cannot pick it up - drm doesn't let me get a voxel list either :)

     

    Ah, yes, you might need to keep moving the core to start from or put in some deliberate voxel sheets to use as a start for a delete section. I have found that I can usually find and remove even tiny fragments of voxels that way. Usually they are fragments of voxels hidden underground where I've not been suffiently careful with a line or sheet of voxels created vertically downwards and I can remember how I built things so I have an idea where voxels might be. Sometimes putting in a large block of voxels will pick up the hidden voxels, just make sure you're using a differnt material so that you get the notification of the picked-up voxels.

     

    Although, right now there is a really easy way, since Demeter is about to put all the earth back, you can just dig out the ground until you find the troublesome voxels. The flatten tool is great for this because you can be really systematic. I've done this with most of my deconstructs recently... can't wait for Demeter to repair the damage ?

     

  8. 5 hours ago, CoyoteNZ said:

    Often when either trying to move, or just brake down a construct you run into the problem where we can't easily find all the parts.

     

    Normally it is a few hidden voxels which are so small you can't see them, maybe they are under the ground.

     

    Often the only way to do it is to get a GM to assist.

    I have found that by using the voxel tool + alt and dividing the build cube into 8 sections from the core as the origin vertex, it is only 4 quarters of the base section to pickup all of the whole and part voxels so that the core is empty and can be removed.

  9. On 11/19/2021 at 5:45 AM, Koruzarius said:

    That said, the thing that you were responding to here I think you misunderstood: the intention from the beginning is that eventually non-safe-zone planets will not be safe, at all. Atmospheric combat and territory warfare and destruction has been "in the works" from the beginning. So people are hesitant to set up large operations on the outer worlds because some day NQ is intending to flip a switch that says "Everything not in the safe triangle can be destroyed, at any time" and at that point all of our outer world bases will get leveled by pirates unless we can defend them... A day I am not looking forward to, and has limited my drive to build anything of value outside the core.

    On the contrary, I was counting on it!

     

    My complaint is that because of the taxes I will not be able to afford to keep territories in unsafe space waiting for the combat and territory warfare.

    Losing outer space territories to pirates and other players would have been infinitely preferable to losing the territories because of the exorbitant taxes.

     

    Unfortunately most of the pirates seem to have left when the schematics were introduced... at least, I have not had my ships attacked since then, even though I've been flying from planet to planet fairly regularly.

     

    Too late now I've removed my flight points, my homes on the outer planets because I cannot afford to pay the taxes.

     

    (It took me a over week to fly around to remove the bases so I had to start as soon as the taxes were threatened.)

  10. I think I have adjusted my buildings to make it possible for me to remove the earth from them after the Geo reset but if I have problems when I try, will it be too late to ask NQ to help?

     

    If it will be too late then I guess I should submit tickets quickly and hope that the tool NQ will use won't damage the surface of the planet whilst digging out underneath.

  11. 6 hours ago, Aviator1280 said:

    It's just a way to make players keep paying for the subscription and not to pause it because they need money. I think the gameplay finishes here

    Well, the result of Demeter for me will be the opposite of that as I do not continue playing this game once it goes live and I have to pay a subscription.

    Well done NQ, you have converted a fan of the game during Alpha into someone looking for a new game.

     

    I have already removed most of my TUs from all except 1 outer planet, I had one on every planet and moon, and I will probably remove the last after Demeter but to begin with it will be one of my 5 HQ tiles as it's on a lake and has nice views and is a great place for my Avatar and friends to chill.

  12. 14 minutes ago, Aviator1280 said:

    To me it is evident they want to push the hamsters (players) on pvp may be to test it and improve it but honestly I'm not going to pvp in DU I'm against it's dynamic 

    Pvp would have been an ok way to lose tiles on the outer planets.

     

    I was expecting us to get to that point and I wouldn't have minded losing tiles to other players that way... at least the tiles would be lost by playing the game!

    Losing tiles because of exorbitant taxes is the worst way to lose tiles.

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