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LouHodo

Alpha Tester
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Everything posted by LouHodo

  1. Shields, are nice... But should have a capacitor draw. Right now you can just slap one on any ship it can physically fit on. It is not fixing anything.
  2. Ammo containers are small really small. And don't center well.
  3. There is no reason for us not to be able to connect the space radar and atmospheric radar to the same chair. If I want to sacrifice the points on the chair for both I should be able to.
  4. No, I believe he is saying that you should not be able to just float around outside of the ship immune to all damage and plop down new parts because you are "repairing". Repair is fine. Build mode is not repairing, it is building or refitting.
  5. So many great suggestions and feedback in this thread already. The issues with the voxel changes are the biggest thing that sticks out to me. Why would you make Tier 1 materials so much tougher than other materials. I mean in real life we dont hide behind lithium walls when someone shoots at us, and we sure as hell dont have have tanks made of Aluminum fighting on the battlefield. Why would we make space ships that would use that as armor? Shields... shields need to be limited to the core size or you need to come up with an amount of power that every core puts off. So you have to make choices... power a BIG shield on your little ship or power your engines.
  6. I believe there should be an ability to interdict warp drives. But I also think that system should be a large item that can only be placed on a large core space station outside of the safe zone.
  7. All of those things you mentioned were not the soul work of a single individual. The airplane, the Wright Brothers. Just for example.
  8. The answer is simple. Don't leave the safe zone or just utilize a warp drive to avoid PVP.
  9. So here is an example from two different games that I feel illustrate my point. Star Citizen, has NPCs which wonder around stations and landing zones, there is no NPC ship traffic outside of NPC mission targets. The NPCs in game often bug out and stand in chairs, t-posing or glitched halfway in the floor or wall. They don't add to the feeling of life, if anything they make it feel more like you are alone. Silent idiotic clones that mindlessly roam around. Elite Dangerous. Has NPC ships and soon NPCs walking around in stations. They follow pretty scripted routines and are mostly silent. They are a fair bit easier to figure out than players when online but they are not all that life like. They are more like borg drones that silently go about their task. The NPCs in missions are ok definitely better than Star Citizen but they are still pretty easy to tell from an actual person. I can also tell you both of those games have dedicated years of code work in getting those NPCs working as well as they do now.
  10. And this is why I really hope for upkeep costs soon. No offense but this level of grand planning should be the efforts of multiple people not a single person.
  11. Which is one of the things I have been pushing for for a while now. Every territory claimed should have upkeep.
  12. This last part... No offense but that is the nature of most true sandbox games. You are the content. You create it, your fellow gamers are also part of this experience. Lack of population means less content. Adding NPCs and PVE does not fix this. Sure for a short time players will come back to try out the new PVE content but will quickly leave after they have done it. Leaving the same issues again of lack of content. Tl;dr perhaps this is not the game for you.
  13. So you would also choose worse server performance, crashes, and massive desync issues.
  14. It depended on the amount of upkeep was in them. The upkeep was power I believe and on some of the auto miners you keep them up for weeks if not months.
  15. NPCs are not always the answer. Sometimes they create more issues than they fix. While it adds fake life it does not do much other than slow down the server which has to run all of these NPCs. And if done poorly they cause way more issues.
  16. The problem you run into with trying to cater to everyone is no one ends up being happy. I exploration will always be dangerous because you are going into the unknown. Anything can end your trip early not just PVP. Let us take real life examples of explorers dealing with the risks of exploration. Cpt Cook had to deal with pirates, rival nations, nature, supply shortages, accidents, and native populations on his trip through the Pacific. Exploration in safety isn't exploration, it is a field trip. As with everything it is a choice. If you don't want to take the risk of PVP then don't go out into areas were it is possible.
  17. I think right now it's just used for the RNG hit calculation for weapons. And it isn't really worth it. As most of the weapons in common use will obliterate any low cross section ship in a couple of hits. Which is easy when they pack 6+ weapons on them.
  18. Because people seem to think abandoned junk means populated and active. When in fact it tells me dead game. While it isn't a dead game it appears to be that way to the newer player. Why not do any of the suggestions for clearing the junk everywhere in game? I mean at this point I am sure most of us would be happy if NQ took any action on this subject.
  19. While Snipey went a little off the deep end. He is right. PVP without a purpose or goal gets boring really fast. There is very little piracy due to the massive safe zones and the ease of getting warp drives. There is zero territory control. You can't prevent someone from owning or visiting a territory. Right now pvp is about as bland as most of the meta brick builds. Add decent mining outside of safe zones in non-warpable fields. Add choke points where people have to slow down to go through safely. Decrease the safe zones around planets. And flat out remove the giant safe zone around the three core worlds. Then continue revamping and refining the PVP system. Right now bricks of gold and other dense voxels are the meta, with space engines jutting in every direction and as many adjusters and space brakes as you can slap on. Even the weapons are pretty meh. Rail gun>Missile launcher>beam laser>cannon. There is very little reason not to run one of the top two weapon systems. Power management maybe a good step but it would have to extend past the weapons systems to include all systems on that core. And a personal pet peeves of mine... Space radar and atmospheric radar. Why can't they be put on the same chair or cockpit if I am willing to sacrifice the capacitor for it.
  20. Any form of auto mining will only lead to the SWG issue of mining farms left for months on end cluttering up the scenery as people get bored and quit.
  21. A wipe will do nothing at this point. If there are no major redistribution of resources, drastic reduced safe zones and construction redesign from the ground up. It will do nothing but reduce the playerbase of players already holding on by a thread. A wipe will do nothing at this point as the initial beta launch showed. Experienced orgs will just throw together some quick built ships with a few territory markers and scanners and go to the planets rich in the resources they want. And claim the valuable tiles and build from there. Unlike other games a wipe will not help. An event that forces a redistribution of resources and reduces the safe zones around planets. Along with giving the ability to clean up abandoned claimed tiles would go a long way to improve the state of the game. Force people to start paying taxes on all of their tiles. Force upkeep costs. Don't login to keep up on those fees and your stuff goes unclaimed. You will always have your starter tile on Sanctuary.
  22. Not sure how I feel about this. If you can still buy them on the market normally I would be fine with this. But making it strictly a hunt for it thing... No. As the last event proved the largest orgs will quickly dominate the market. And with safe zones being so large where would this PVE take place?
  23. Glad to see some response with pretty honest answers a bit vague but I get it at this point... Dealing with CIG has jaded me on getting concise answers. I would like to know how you plan on increasing the interaction between players. With the resources being the biggest reason to fight and the horrible distribution of resources at launch, having pretty much everything you need inside the safe zone and no planetary risk for anyone. There is no real reason to fight. Lastly with warp drives being so common now it is nearly impossible to do any real piracy or interdiction of a planet or moon. Because you can jump from safe zone to safe zone. Lastly the weapons and PVP is pretty stagnated. It is down to the shaped voxel brick with rails or missiles and the occasional beam. There is very little variation now. Next what about the useless cockpit module? I mean it has the worst number of widgets and is pretty fragile. It has zero benefit over the hoverchair. At least give it a built in radar. On the radar topic... Why have two different radar types, atmo and space when you can't connect them to the same chair? If I am willing to sacrifice the capacitor for the second radar let me use it.
  24. Incorrect. This is not a public forum. This is a private forum owned by a company they can set the rules and what can and can't be said.
  25. This is the best answer. Currently the cross section hit rates are still to high for very small ships. Hitting something moving several kilometers a second that is only 25m3 frontal cross section. At a distance of 50km is akin to nailing a hummingbird moving at top speed with a cannonball fired from 10km away.
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