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Paralen

Alpha Tester
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  1. Like
    Paralen reacted to Zireaa in First impressions.   
    I do not like the new start the part where you just click on the map you have no idea what the land looks like and find out you are so far from the Maine hub  not even a choice two go two Sanctuary I spent near 10 hour's demolishing a base and moving it not two mention that the port two District 6 is not working correctly and it takes you two 3  but still having fun Remembering what it’s like being new and only having a xs container that is smaller then my nano pack lol  good times  but I do like that you do start with some material after demolishing the drop pod  and a lot of material in the free base if you want two take it apart and rebuild 
  2. Like
    Paralen reacted to mghtyred in FOUNDER REWARDS - Where are they?   
    LOL. It's been YEARS. Put a ticket in. This guy. 
  3. Like
    Paralen reacted to Pyrate89 in Resources and Items lost due to crash.   
    Have 700 000 quanta.
    Crafting stuff in nanopack for M assembler, queue 30 minutes.
    lets go do tutorials for few more credits, why not.
    Connect to Market Tutorial.
    Game crashes.
    Restart.
    Actual character is now in tutorials location.
    Press on pad.
    Character now on north pole.
    Quanta is now 73k.
    Force respawn.
    Inventory lost.
    627k quanta lost.
     
    1.0? Full release? 15$ a month? Are you crazy? How could you release this? Literally lost everything by doing tutorial...
    Go code WordPress websites, not games, you clearly have no idea what you're doing.
     
    1.0...
  4. Like
    Paralen reacted to mghtyred in KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread   
    Still waiting on a reply. Where are our rewards? It's release day, and we're still waiting. I contributed to the Kickstarter in 2016 with an expected delivery of ALL in 2018! Are you going to just leave us here waiting forever? Was this a con? 


  5. Like
    Paralen reacted to Aaron Cain in Backers having DACs can't use them yet for play time and can't play without paying more   
    The most important thing to do today is log in fast and get the desired location with your friends, or just log in at all. but it seems we early backers are just F..ked over and forced to pay game time while we should have 2 free weeks?
     
    This is no game breaker, this is just the next mess. Mess up for early backers so they all are far away from friends and byebye for most.
     
    Good way to get people with free game time for years to be forced to sub.
     
    Your friendly neighbourhood critizism
  6. Like
    Paralen got a reaction from CoyoteNZ in Has productivity increased now that JC has stepped down?   
    I think it's too soon for us to see the change. Changes like this take time and even if they wanted to do a major transformation of their workflow or hire new people, it would probably take months before we can see any significant results.
    IMHO there's been an improvement in communication this year, but it's still too soon to say if this change is good or not.
  7. Like
    Paralen reacted to Endstar in NQ suggests buffing engines, your thoughts?   
    Give us ship power management, make us have to fit elements to a power schedule.  Do not let us just stack power elements to get a wall of engines. 
  8. Like
    Paralen got a reaction from Shaman in Has productivity increased now that JC has stepped down?   
    I think it's too soon for us to see the change. Changes like this take time and even if they wanted to do a major transformation of their workflow or hire new people, it would probably take months before we can see any significant results.
    IMHO there's been an improvement in communication this year, but it's still too soon to say if this change is good or not.
  9. Like
    Paralen reacted to Anomaly in Is 100% repair meant to stay? Would very much like a Dev comment.   
    With the current 100% repair rate, PVP will not be the resource sink the game needs. Instead, when territory warfare begins, it will insure that the groups who win in the beginning will gain a materials advantage that will only grow with each new, easier, win.  
     
    I made the suggestion that elements damaged by weapons have a less than 100% repair chance and submitted it to the voting list. It never got moderator approval in spite of there being no similar suggestions.  I thought my suggestion might have been overlooked or worded incorrectly so I rephrased the suggestion and submitted again. This time it was simply deleted. 
     
    Now I am very worried. Is the current repair system meant to stay as it is?  If so, the game will not be worth playing shortly after territory warfare and atmospheric PVP are introduced. A few groups will dominate and only grow stronger in relation to everyone else. 
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