Jump to content

kulkija

Alpha Tester
  • Posts

    477
  • Joined

  • Last visited

Everything posted by kulkija

  1. Blueprints as they are now were introduced as a placeholder mechanic. And they still are unfinished placeholder.
  2. Here you can find original plans for mining game-play. For some reason NQ decided not to follow this original consent.
  3. @NQ-Pann - This is important question. This needs to be defined in rules before they will get effective.
  4. I already own a tile within 2 km radius. Actually all markets outside of pioneer zone have same situation. No dead zone possible anymore.
  5. Only wrong solution would be that fuel consumption is same for all engine types.
  6. We must remember that engine power and ability transport cargo is only a small fragment in this complex game. How ever it is related to many things and has effect into those other game-play loops. Ships are the backbone for our logistics. Economy, building, pvp, prospecting, mining, industry, trading, warfare and many other features are dependent of logistics and ability to move ore, products, elements. voxels, guns ammo and other ships. If this backbone (ships) is under-powered whole ecosystem is suffering. Under-powered engines leads players to search exploits and other solutions to move materials, in a non intended ways. And still engine power such a small fragment of the big picture and game-play. Also we need to remember that real-world examples hardly apply. This is not a simulator for rocket-science of 2021 nor this is Filgth simulator from same year. Examples from SCIFI movies may apply much better. How much cargo and engine power Serenity, Rocinante or Enterprise may have.
  7. There are always minimum and maximum limits. Minimum are defined by physics. No artificial hard coded limits for minimum set of engines. By buffing engines those min. Requirements change by natural way. Best solution is to have also max power defined by gameplay features, such as physics, not by artificial hard coded limits. Right Engine power is newer absolute truth. We are not in survival game where everything must be limited heavily. This is SCIF space game. Are we there now? Important variable is how buff will change gameplay. Will gameplay be more interesting? Or maybe less frustrating? Etc. My opinion remains, that engine buff will make game better and less frustrating.
  8. Yes please. Those engine walls are ridiculous.
  9. As alpha backer to keep the original vision strong is the most important value for me.
  10. This really did not happen Before update sand was nice white, such as one see at nice beech Now it looks like dirt (at nigth) Everything is darker at night, especially tunnels when mining Lighting is tuned wrong (exposure, gamma,,, something) See sample images before this post. This can be seen everywhere, even when mining (such as bauxite) Voxel Textures are sort of grayed, less colorful, darker, dirty, just ugly. And really why they have dirt patterns too... Is this game going to some sort of dystopia style or why all is changed to gray, ugly end dirty.
  11. @NQ: It is a huge mistake to change Voxel existing colors, textures and their properties. It is a slap into the face for all creative and artistic players. HUGE MISTAKE NQ Devs: Please recover all old color and texture settings, and newer do this mistake again.
  12. This happened: From patch notes:
  13. From patch notes: Metal structures are allways coated with paint or electroplating or similar coating. We had no paint tool. But material did represent nice and interesting colors as well as in some cases electroplated metals. So we were able to create illusions of something more what game was allowing. @NQ: So you decided that using materials creative way were not intended way to play this game also and took it away. At same time you wiped hundreds of hours of creative work form builders. I agreed that this is beta, but play hours are not. Time spent playing is our own time in real world. And it is not infinite for us. Please stop wasting our limited time in real life. My life (what is left of it) is too short for this.
  14. This is SCIFI - Space game, not a realism simulator.
  15. Colors are still wrong - white is grey Before update Galvanized white iron were almost pure white Game is not birthright and more appealing. It is darker and ugly
  16. This went to total opposite Game is darker and gray... - sand is darker and ugly - i'we used white pattern iron and galvanized white iron to get at least some light and playability in my building. Now it is all gray and dark. - glossy materials were interesting and created nice effects. Not anymore Why you did spoil that. It may be 100% realistic, but hey come on this is SCIFI space game. Do not try ti make this a dull realism simulator. - if materials are not grayed out or darker textures get overexposed if light is used Before Now
  17. https://support.dualthegame.com/hc/en-us/articles/360016890940-Clarification-Regarding-Bug-Exploits-and-Griefing Marketplace Construct Parking: Players are permitted to park at marketplaces with their transport vehicles so long as they are not preventing use to other players or obstructing entry or exit points. Vehicles whose purpose is advertising (organization, service or otherwise) must abide by the following rules. Organizations and individuals wishing to advertise at markets may have one advertising construct per district maximum Constructs may not be larger than “Small” sized Constructs may not block access to any building, entry points or dispensers Advertisements must not be placed/parented on constructs that don’t belong to you Constructs that violate these terms will be removed from the game without warning or compensation.
  18. Yup - There are several "Direct Action" -type things we could do for demonstrating the issue. How ever it is also so easy to get banned if such actions are done.
  19. When Schematics introduced one reason was to get markets working better. Markets and economy will newer start to work properly if this issue of all sorts of spam and junk at markets is not resolved.
  20. Could we hear something about these upcoming features: 1 Energy management In one interview JC said, that Energy management won't break anything. Ships and industry keep on working, they just perform better if using energy. When we may see this feature in game Anything about energy sources, which may be available 2 Recipes as Items, industry balancing Will existing Indy units still work after industry balancing Mining crafting and configuring industry has been huge time investment for players 3 Questions about mining and mining industry: Need for time spent in mining. It is already huge OP TimeSink. 3.1 Any plans to rebalance mining and crafting so that required time spent in mining goes radically down. Current balance of digging + mining + crafting from ore to pure is off. Tiles become unusable too fast for any mining industry or mining cities to evolve. 3.2 Any plans to rebalance mining so that veins last much longer so that building Mining industry and mining cities makes sense. (veins should last several years before depleting)
  21. This is exactly where my interests are. I had many excellent experiences in EVE while flying my haulers and supporting my org and allies behind the lines.
×
×
  • Create New...