Jump to content

Msoul

Alpha Team Vanguard
  • Posts

    295
  • Joined

  • Last visited

Everything posted by Msoul

  1. Besides being strongly biased, we as players simply lack the required information to make this wipe/no-wipe call. What does the current wealth distribution look like? What is it suppose to look like given current sources/sinks? How much does a newcomer's "perceived setback" influence their decision to subscribe to DU? What do they perceive? The list goes on but NQ has this data and much more via their statistical tools and player survey responses. While we speculate and place our bets, they are doing the actual analysis. Rather than continue to waste time on the wipe debate, lets leave it to NQ and instead focus on Athena feedback.
  2. Haha, challenge accepted! I hope you know what you just signed up for.
  3. You all make some great points here and I wholeheartedly agree that newplayer retention is extremely important. A new FTUE will certainly help with the onboarding process but I think one of the often overlooked aspects is that travel time blundertwink mentioned or really any time the player is not actively engaged. For context, these are some of the comments I regularly hear from newer players: "I crashed my speeder and had to walk 40km to get a new one." "I wanted to join up with my buddies but they were already on a different planet." "My first day was spent afk waiting for talents to train so I could get into industry." "It took me a week to afford one of the market ships so I could leave Alioth" "I lost my first ship while landing on another planet, respawned on Alioth and have no way to get back to it" The initial barrier to entry is high and often leads to time spent waiting around. There is a balance here, access to content needs to be gated to prevent player burnout but it also can't be spaced out to the point where they have nothing to do but wait. Maybe, consider another tier of elements below basic. Make it absolute garbage but quick and easy to craft/obtain. This would at least let new players participate in their desired profession (construction, piloting, industry, pvp, etc) without having to wait hours/days for skills or quanta.
  4. There is so much to look forward to with release. Sure pets are nice I guess but I am really looking forward to the T-Shirts! I hope they open a merch store soon after release so we can buy extra. Also just a reminder, a wipe does not have to be binary action. Whether your for or against a wipe try to keep your expectations in check. I would argue that a partial wipe/adjustment is just as likely as either of the other extremes. We just need to wait and see.
  5. This looks like it is going to be an awesome update and I am really looking forward to trying it out on the PTS. My main question right now is about the limited test window (March 31st to April 4th), is Athena going to be inaccessible on the PTS after April 4th or is that just our last opportunity to provide feedback before it gets pushed to the live server?
  6. Hey Dagorva sorry to hear your having difficulty. The voxel tutorial is normally completable but if you somehow managed to bug it out then I encourage you to submit a bug report detailing all your steps so the support team can try reproducing the problem. In this case I suspect you just got stuck because an intermediately step was missed (ie: the selective copy action). The voxel system is quite powerful but that also makes it rather complex and hard to master. Maybe try watching one of the video tutorials on the main website to get a better feel for the process.
  7. In my opinion limiting the player ability to create general posts is too extreme. There are several reasons why these topics are highly debated but it mostly comes down to player insecurities about the future direction of DU development. These kinds of concerns are always going to exist and there is no getting around that. Ideally there would be a single thread dedicated to each of the "hot" topics where players can discuss it and provide ongoing feedback. The issue here is that some people get too passionate and the discussion quickly deteriorates. To alleviate this, I would instead suggest a one hour delay between postings by the same player. This would allow people more time to cool-off and also incentivize more detailed (and thereby more constructive) responses. Obviously this is still not an ideal solution but it might be worth a try as a quick band-aid fix until we get further along in development.
  8. I am sure most people here are already aware of all this but to the newer players reading through, note there are differences between simple pvp banter, trolling, and harassment. Pvp banter is just the friendly back and forth conversations you get before and after fights. You are under no obligation to participate in pvp banter and can simply choose to not respond when engaged. If you do wish to chat and are relatively new to said banter, I recommend you start off with a "good fight" or "nice one" and let the other party know you are still learning. In the event the banter becomes unfriendly or someone is bothering you (aka trolling) in chat, blocking them is a very effective solution. In the event that someone's conduct rises to the harassment level, you can contact NQ support and submit a player abuse report. If you have questions about what constitutes harassment, I encourage you to read up on the official code of conduct or message one of the community moderators/managers. Hope that helps.
  9. That thread contains all the publicly released patch notes for the Beta phase of Dual Universe and will continue to get regular updates all the way up to official release. Note that there have been a couple cases where fixes were squeezed in at the last minute and did not make it on the official patch list. Out of curiosity what do you intend to do with your binder? Is it just for historic purposes?
  10. Thank you for clarifying that Jinxed. I forgot that Windows 11 exists now. Hopefully we are not all forced to update and they can maintain backwards compatibility going forward.
  11. Hello Phayillad and welcome to the forums. It sounds like the launcher is indeed starting and is just not rendering on your screen. There are various reasons why this could be happening but the most common causes are not using Windows 10 (yes it must be windows 10) and a corrupted/incomplete installation (fyi that microsoft edge runtime library is required). The launcher's logfiles are found here "C:\Users\<Your_User_ID>\AppData\Local\NQ\DualUniverse\" and are labelled "out.txt" and "out-daemon.txt". If you do not see these files then the installation was unsuccessful and you will need to run "C:\ProgramData\Dual Universe\unins000.exe" to uninstall, then delete both the "NQ and "Novaquark" folders from your "C:\Users\<Your_User_ID>\AppData\Local\" directory before trying again. If you do see these logfiles then try to resolve any errors they mention (ie: lack of disk space or lack of permissions). Let me know how it goes. If you still have issues, I can continue to help you out here on the forums but keep in mind DU also has an excellent support team.
  12. Mon français n'est pas très bon alors excusez-moi d'avance. La limite de construction d'organisation par défaut est désormais de 10. La formation du talent "Gestion de la construction d'organisation" augmentera cette limite. Appuyez sur F3 et sélectionnez votre organisation pour afficher un résumé actif du navire/bâtiment. Une surbrillance jaune indique un problème, soit trop de navires/bâtiments, soit des talents insuffisants. Veuillez soumettre un rapport de bogue si vous avez reçu cette notification et que la page de résumé ne montre aucun problème. Plus de détails peuvent être trouvés ici : (désolé, ils sont en anglais) Dual Universe Wiki: https://dualuniverse.fandom.com/wiki/Construct_Slots Dual Universe Devblog: https://www.dualuniverse.game/fr/actualites/revisiting-construct-slot-changes
  13. Blundertwink's method can also work but I suggest you submit a ticket if you are having difficulty. The support team might even be able to refund your last payment if it occurred fairly recently. You can use this link, just make sure to change the category to cancelations: https://support.dualthegame.com/hc/en-us/requests/new?ticket_form_id=360000815499 Best of luck either way.
  14. Thank you Zarcata. I still think taxes were the most effective solution but I do understand your points much better now. Hopefully NQ adds a delay for HQ tiles and inactive accounts so players can still take short brakes. I also really like your idea of eventually scaling up the universe. Fingers crossed on that one.
  15. Hey Zarcata, I can see how the talent method could work to prevent land hording but could you please elaborate a bit on the other two methods. How do you connect an active subscription to limited land ownership? What part of owning land gets too expensive when you limit mining calibrations? Sorry Jake but am having trouble seeing how the new tax system makes territory ownership more lucrative for land hoarders. Could you elaborate on this further?
  16. I realize that you are looking for a more official response but I believe I can address your questions/concerns to some extent. Do keep in mind that I am not speaking on behalf on NQ here. My aim is solely to provide additional context so that you can better understand NQ's design decisions and the motivations behind them. It is possible that you will strongly disagree with my points, and that is perfectly fine. Just take them into consideration and use them to enhance the quality of your own feedback and suggestions. The devs knew that players were going to hate taxes but determined that it was a necessary evil to prevent land hording. Official context for this decision was provided in the territory upkeep devblog and NQ-Sesch also commented on it during the November 10th Demeter Q&A vlog. If that is still insufficient, my most recently forum post also details the rationale. Now there has been debate about whether the current tax value is disproportionate, but NQ are monitoring the situation and so far it seems players are managing to turn a profit. It is by no means a perfect system, but it gets the job done. There is a lot of misinformation being tossed around on this topic. First let me clarify that exploiting is when a player knowingly takes advantage of an unintended game mechanic or bug for personal gain (see this NQ support article). Some would have you believe that you missed out, and that everyone else has amassed billions upon billions of quanta through exploiting. While I fully admit that there were exploits and exploiters, the overall wealth disparity was primarily brought about through differences in progression scaling and not the abuse of exploits. I fully acknowledge that said players had it easy but that does not automatically make them guilty of exploiting. The old mining system and the schematic free industry system were both intended game mechanics in their respective times. The real issue you are highlighting is that NQ has raised the progression curve, thereby making it much harder for newer players to catchup. This is a very fair criticism and as far as I know NQ have not directly commented on it yet (please try and be patient, you may need to wait till after the holidays). In my personal opinion, this difficulty spike boils down to DU slowly transitioning out the beta phase (hurry up, reach endgame, test stuff) and moving towards release (slow down, don't burn yourself out of content before we can add more). Now I am in full agreement that the wealth gap needs to be addressed but I believe raising the progression curve was the correct decision from a design perspective. Sure, starting out on a capital sized ship wielding the holy sword Excalibur sounds great, but true enjoyment comes from overcoming hardship and earning that reward. Its a classic example of how game developers protect players from themselves. Yes there have been many mistakes and many band-aid solutions but that is exactly what beta is all about. The current objective is to push out game features as fast as humanly possible with the intention of performing cleanup and polish later. Yes the devs could work on streamlining the talent queue system but is that more important than adding a space map?
  17. The devs briefly mentioned this in a devblog but I will elaborate here for those interested. Prior to Demeter, there were cases whereby some individuals and organizations owned several hundreds of tiles each. A very impressive feat, considering how prohibitively expensive claiming land could get, coupled with how little value it held. The ones who did this were gambling that its worth would skyrocket with the introduction of auto-mining and territory warfare. A very logical conclusion since the devs would need to add incentives to territory ownership in order to make said features viable. Then Demeter came and owning territories became profitable. The developers introduced calibration limits to put a cap on how much quanta you could extract, but this alone was not enough. Players had already shown they were willing to spend vast amounts on land when it was worthless, what do you think they would do now that it had actual value? Territory taxes and the associated reclamation system were not introduced to cleanup constructs but to prevent an uncontrolled land-rush. Without these measures a single player could (in theory) slowly work their way up to owning a whole planet. Now a more interesting question is why did they remove the scaling costs for claiming tiles, isn't that counter productive? I suspect this was in future consideration of territory warfare. Losing a single territory would be far too punishing under the old system and therefore disincentivise pvp.
  18. Whatever the devs say is, and will always be, subject to change. This is an immutable fact brought about by the nature of game development and no amount of whining will change that. The more the playerbase insists that NQ honor each and every spoken word, then the more careful NQ will be, leading to far fewer and less detailed communications. The roadmap serves as the traditional middle ground to this delicate dynamic. We get to know where the ship is headed but the captain still has flexibility to decide how to get us there. I believe the reason players are crying mutiny is in large part because this critical piece of information has become outdated. PS: If you wish to debate this further please consider sending me a DM on the forums. This could be Megabosslord’s last post and I would prefer to see it filled with words of support from the community.
  19. It is always sad to see these posts. While things have drastically improved, it is true that the development process can be very hard for players. In the very early days I saw many get frustrated by bugs and leave. The ones who stayed, the ones who put up with those hardships, those dark days, did so because they saw the sun on the horizon. We are now reaching the end of the current roadmap and it has once again become harder to see the future (even for the devs). Many will get frustrated precisely because they don’t know what comes next, they don’t understand why some changes are being made, or when to expect their desired feature. That fear of the unknown is real but help is coming. The decision is yours, but if you can, I encourage you to hang in there a little longer. If not, then I thank you for everything you have done for this community and wish you all the best.
  20. I really like this change, from a gameplay perspective it adds another great layer of unpredictability. Right away this removes any time-zone bias for players targeting soon to be abandoned territories. It also adds some spice when territory warfare gets implemented, as corporations with knowledge of the enemy tax cycle could easily schedule their operations on days where opponent funds are naturally lower. Just to clarify, are tiles claimed in the future going to be included in this 3 day window or will they be distributed throughout the week based on when the territory first goes active?
  21. Hello FoolsFolly, don't worry you still have time. I suggest you submit a ticket to the support team via https://support.dualthegame.com. It may take a day or two but they know all the intricate details about the launcher and will be able to walk you through a fix. I strongly recommend you wait for official support if at all possible, but I am also going to provide you with an unofficial workaround to your issue. By default the launcher stores temporary files in this location before extracting their contents to your installation directory. %AppData%\..\Local\NQ\DualUniverse\Temp\ Updating will fail if there is insufficient storage space in this location. As of writing, it is non-trivial to change this working directory so instead I am going to guide you through a direct download and manual install of the game. How to Perform a Manual Game Update: The download link changes with every patch and I don't think NovaQuark would appreciate me publishing it here. Instead I will explain how you can find it yourself. First run the launcher as usual and let it start downloading the game. Close the launcher once you see it has started downloading. Open an explorer window and enter the following in the address bar to access the launcher logs directory %AppData%\..\Local\NQ\DualUniverse\ Left click the logfile called out-daemon.txt to open it in notepad You will see a line labeled "Downloading Whole Game Archive" followed by version and checksum information along with a link to a "Dual.zip". Use that link to directly download the game files ("Dual.zip") to any drive you have sufficient space on. Once the download completes, extract the zip contents to a Game subfolder inside your DU installation directory like this: C:\ProgramData\Dual Universe\Game\<Bin+data> Note you will need to create the Game subfolder yourself if it does not already exist. Now create the following text files in your installation directory: C:\ProgramData\Dual Universe\Game\Bin\version.txt C:\ProgramData\Dual Universe\Game\Bin\sha1.txt Copy and paste the version and checksum you found in out-daemon.txt to the newly created version.txt and sha1.txt respectively. To give you an example, we are currently on version 0.27.8-Demeter which has checksum of 9a5da5a9028d3f3568a73d91c823ac02f7d65a76 so that is exactly what you put in these text files (do not add any spaces or newlines). After that you can launch the game and if you did everything correctly the update button should turn into a play button. Please play cautiously for the first 30 minutes (ie: avoid flying). Performing this workaround bypasses the launcher's built-in integrity checking, meaning you could be playing with a corrupted game client if any files did not download or extract correctly. This would cause client instability, resulting in graphical glitches or random crashes. The third party anticheat system (EQU8) performs passive checks on file integrity and will let you know if it detects any issues but you need to give it time to work.
  22. That is a very good question. Ultimately its up to the GMs to decide if someone is in violation as well as what level of corrective action is warranted (relocate, delete, etc.). There is probably a degree of leeway if the player owns said territory but I don't know for sure. Just apply common sense for now and if it becomes a problem then the CMs can provide clarification. If I had to guess, a single AGG ship parked a tile away will likely be overlooked or at worst moved elsewhere. Giant walls of constructs placed parallel to the market hex are probably getting bulldozed without compensation. That was unexpected. As an alternative you could submit a report the old fashioned way using coordinates and pictures of the constructs for reference. However since you found quite a few it might just be better to let a GM know via the in-game help channel. If you are lucky they may just take care of it right away but more than likely they will get to it during the next market cleanup pass.
  23. First off, I am glad you managed to dodge it . The reason why the platform in question becomes invisible while at the market is because your client prioritizes the rendering of nearby constructs first, and there are generally a large number of constructs at the market. As you move farther away the level of detail is reduced and thus your client can thus handle more of them. As for the platform itself, the rule is that airspace within 2km of the market building must remain clear. I encourage the original poster to submit an in-game report if you think that this platform is violating market airspace. The forums are a great place for player discussion and development feedback, but a formal report is the best way to get the attention of the GM team. For those interested, the current market parking policy is summarized here: https://board.dualthegame.com/index.php?/topic/23459-market-clean-up-updated-oct-20-2021/&tab=comments#comment-169840
  24. Welcome back. This support article explains how you can submit a request to have your construct excavated. https://support.dualthegame.com/hc/en-us/articles/4409055364114-Demeter-Excavation-process
  25. For anyone who did not recieve the email, you can also view the newsletter on the main webpage via this link. https://www.dualuniverse.game/news/newsletter-december-2021 If you are an existing player and are not recieving these email updates. Double check your notification settings by logging into the forums and clicking the planet icon to the right of your name.
×
×
  • Create New...