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Mordgier

Alpha Tester
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Everything posted by Mordgier

  1. DU has never had a try before you buy option. Even the beta codes had a paying customer behind them. Certain backers got beta codes - and sometimes when JC does a live stream some get raffled off - but there is no case where you are going to get one for free. Beta codes are extremely valuable.
  2. I assume it was largely an anti-hoarding measure - obviously you can still deploy an L full of nothing but crates and hubs to hoard stuff - but the fact that it isn't all one giant essentially bottomless box makes for a lot of space mom duties.
  3. I think linking hubs to hubs to hubs etc will be hilariously OP or being able to link to multiple hubs - the two ways I see to make this work currently is to allow to deploy a BP partially and then re-deploy the missing components to it. Or you link to a container, and the BP claims those components for deployment, link to another, and tag more componnets until your BP is "completed" and can be deployed at which point it yeets the components out of all the chests you previously linked to as long as those components are still 'claimed' Either way, I am not offering to say "this is how it should work" because I do not have any idea of how complicated what I'm suggesting is - but NQ does need to be aware that this is going to start to become a major issue as people start to have larger constructs.
  4. Only thing I can tell you now is to make several BPs in stages - but that doesn't really solve it just make you be able to at least place the voxels and then fill in the elements by hand. This is obviously not a full solution because getting the elements in place in such a way that they all look good is a hassle. It's even worse for industry as you basically have a ton of elements rather than voxels. So trying to move an L factory from BP is basically non viable currently.
  5. Is there currently anyway to deal with a BP that requires more volume than you can shove into a 10L container cargohub?
  6. A beta account can be used as an alt that pays 100k a day AND can train all the skills you don't want to waste on your main, like handling. Anyone selling it for 5 mil is not to be taken seriously. Also - I've got beta keys, will sell for 5 mil, please give me the money first though.
  7. Yeah - it's not a good look if the official discord trade channel is where the scam originated for the community. That's my angle on that. If the trade channel isn't policed for scammers - it's worthless and a noob trap. On the other hand, if you traded 5 million for an empty trade window, you got exactly what you traded for.
  8. To be fair, if he's scamming in the official discord by offering beta keys he doesn't actually have, it's probably worth of a ban from the official discord. It's just good community management of the discord - you ban the scammers from trade chat. There should be absolutely no game penalties etc... I would take this up with the Discord moderators.
  9. 10 minutes is plenty of time to land. You chose not to.
  10. It didn't help that the most recent patch that broke linking was actually supposed to fix a linking exploit that let you stay linked to a conainer regardless of distance - even off world. I still don't think that ore quantities are a real issue. I keep hearing people cry about ore and swiss cheese moons - yet when I go mining I find untouched tiles left and right. The again - I don't mine next to markets.... Frankly I've been hearing soo many whines about "All the ore is mined out!" and yet never seen it - I'm starting to suspect that the posters claiming that entire moons are mined to swiss cheese have a bit of an agenda....
  11. You can lift 600t with just 4 L atmos and 2 L stabs and 4 in handling and piloting skills. So I don't agree that you need a block of engines to fly 1kt. I would like XL atmos - but that's a separate issue.
  12. I don't think it's as bleak as that - but I do think that the devs have more ideas about WHAT they want rather than HOW they want it. The devil is in the details and we just don't have them - especially in how territory control will work, what will and won't be PvP. The fact that we do not know what will happen to Alioth is something I just can't wrap my mind around. Will it be pvp? Will it stay pve? What is this nonsense about half and half? How can we be committed into building large structures if we don't know what will happen to them?
  13. This game does something the others don't though - and that is do all these things in one game. That is very appealing to me - but it must do all of these things well enough to hold players. I think that he mining requirements need to be tweaked - especially just for voxels - and pvp needs to be overhauled for this game to survive. I'm talking out of my ass here but I would say that if the game doesn't manage to do these things by end of Q2 in 2021 it's going to lose too many players to recover. I personally am committed to playing this on my 3 subs till March 2020 and then seeing if I want to keep going.
  14. I am very worried because Worlds Adrift was in a very similar position and things didn't end well for that game despite all the potential it had.
  15. PVP needs to be rebalanced from the ground up. Hit chance needs to be entirely based on the profile of the ship from the angle it's being shot at - not the core size. Vector differences must play a much larger role. L weapons should have tracking that is pitiful. An L missile should simply be unable to effectively hit a small ship that is changing it's vector. HP of voxels need to be rebalanced from the ground up and not just be weight based. More complicated to make voxels should have benefits over simple to make voxels. A power system needs to be added to further cripple xs ships mounting L weapons - it should be viable to mount upsized guns, but it should come with some serious downsides - IE having to have a ton of capacitors that get drained fully just from a single shot and need time to recharge etc. I disagree that building good looking ships for pvp is pointless. It doesn't matter if your cube is shot up or your pretty pirate ship. You're likley going to be scrapping them both and redeploying from BP anyway because fixing voxels currently is too much of a hassle. Easier to scrap and redeploy. The only reason people are doing cubes currently is that there is an advantage for filling the build grid but no penalties. Ultimately a pvp ship that doesn't get hit due to a small profile is better than one that gets hit a bunch but lives - you don't have to fix the ship that never got hit.
  16. https://docs.google.com/spreadsheets/d/1RpzAyLLdENR88TYp3sk535fY9x4PBxKy5CbGBSGjQc4/edit#gid=723465479 Make a copy and off you go.
  17. I see. You clearly think that the fence is at fault here. Guess that wraps this up.
  18. For what it's worth - NQ-Naerais confirmed that this is not intended use of the mechanic allowing territory owners to move ships.
  19. If someone can't learn the first time that taking a leak on an electric fence zaps their peepee and they keep trying to piss on the electric fence - is the fence sadistic or is the guy an idiot?
  20. PvP is a zero sum game. Everyone starts with a certain and finite amount of fun. If you want more fun you have to take the fun from others. Then you have more fun. If you take the fun from everyone, you have all the fun.
  21. EVE online only got them after the T20 scandal. And only because a staff member used his personal account to play the game and granted his corp t2 bps. NQ-Name is NOT a personal player account. This has nothing to do with the narrative you are pushing. If NQ were playing non NQ tagged accounts with dev perms - yes that's an issue. NQ-Name is NOT a player. They are not part of a player org and are not spawning stuff for them or claiming 37 tiles for a player org. I suggest you become familiar with the issues EVE had and why the rules EVE had were put in place as then you'd understand why the DU case is nothing like it before you start to use it as an example.
  22. Warp drives travel pretty damn fast - for a price. Everything you describe can be sorted by joining an org - and that is the direction the game pushes you anyway. If someone chooses to be a space hermit - then they shouldn't be surprised that being a solo space hermit ain't easy. Every thing you say is also true for EVE where you would spend hours warping around and god forbid you went through a lowsec shortcut....
  23. Was the outpout out of links perhaps? Try slamming down two brand new crates and see if it links to them correctly to eliminate the link count issue.
  24. That should fix your buried base at the very least - it may not fix your ship as that is an issue I've not seen. If the cache clearing didn't seem to work, just try digging a single tile and it will hopefully all just magically vanish as it's not actually there - just your client thinks that it is.
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