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B4nd1t

Alpha Tester
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Posts posted by B4nd1t

  1. Thx. 

    Just 1 Point: 
    >>"Following internal research, we determined that currently per active player there are approximately 25 constructs in the game at the present time."<<

    That's because it is much easier to push the org core limit (atm) as the players core limit. Thats the point why most (active) player got less than 25 constructs - there are all in a own org with 1 shared character with feats for the org core cap. 

     

    Rest: good trade. First a pure no-go and now a downgrade that dont feel like that ;)

  2. So we are very active at Seraph Design Studio, but we are only a hand full of player. So now we need to go from door to door and beg for Org-Slots to keep our MU, Showroom, Displayships and Buildingsinfrastruktur. 

    Sorry, but i dont will create and pay for 3 to 4 alt accounts, just to keep nice looking streets. 

     

    Changes are needed - ok. This concept is again not as good as it maybe sounds, cause to very different play styles. 

     

    Showrooms, spacestations will be reduced and a bare core with lots of screens with pictures of "may be ships".

    ?

  3. taxes for tiles are ok, but not as this level of costs. 

     

    We earn quanta in the game to fund progress, not exclusively maintenance. 

     

    The issue with the possible adjustments to the airbrakes is additionally a thorn in the side. It can take 80% of all spaceships out of the game in the short term. At this point, we definitely need more lead time to consider adjustments in the design.

  4. On 3/17/2021 at 10:19 PM, Fembot68 said:

    Overall the graphics look good that being said.  There are so few good colors in the game its hard to find one to build with that has good contrast.  Now some of those have been made dull or look like they have been melted in the sun.  others look a lot better.  

    here a few that I have found so far I am disappointed in 

     

    • Black pattern plastic was one of the better patterns in the game.   now it looks more like gray pattern melted plastic. 
    • Steel colors have lost their colors and seem to have been muted out. Even the dark orange steel looks brown when it has no light on it. 
    • Luminescent voxel is very dim now you cant even tell its lighting up in most cases. 

    black pattern plastic.PNG

    Nearly every white material is now some sort of silverisch sh*t. Now there is no possibility to build white ships besides building it with plastic, brick or concret. 

    Aged alu is more white than white alu and matte white carbon fiber is a silver flickering mess. 

    I m very disappointed. 

     

    Cache reduction to 5-10GB...wtf guys? 

    Problem: Full market places. NQ Solution: more Parking spaces?! Rly? Seriously to reduce the lag you build more structures? 

     

    I m a german game designer and dudes, you got some serious problems in your problem vs solution conceptions.. 

  5. Schade zu hören aber irgendwo verständlich. Schau mal im Profil auf der Website ob du den Account dort komplett löschen kannst. 

     

    Ich weiß nicht was dann mit deinen Ingame Besitztümern passiert. Könnten dann die nächsten AFK Leichen im Spiel werden. Erschreckende Tendenz gegen die nicht wirklich etwas unternommen wird. 

  6. Mit dem Update 0.24 kamen die neuen Voxeltexturen.

    Mir wurde seitens des Support gesagt, dass Faadback zu diesem Thema am besten hier mal "Diskutiert" werden soll...

     

    Nun... Matte White Carbon Fiber war früher matt und weiß. Jetzt haben wir da eine silberne Masse die bei 2k Monitoren wunderschönes Flackern hervorruft und auch so bei geraden Flächen unsaubere Übergänge besitzt. 

    Einzige Alternative wirklich weiße Raumschiffe zu bauen, liegt nun bei: "Plastik".... WOW... Ich bin begeistert. 

    Also entweder neue Materialien die für den Raumschiffbau sinnhaft sind bitte in weiß oder die alte Textur zurück... aber die neuen Texturen sind teilweise einfach nur schlimm.

     

    Die "schönen" Waben von dem carbon pattern sind nun klein und verwaschen. 

    Das einzige was wirklich deutlich besser geworden ist, sind die Ziegel die nun endlich die richtige Größe haben und Pattern Alu, da es dort deutlich schärfere und bessere Kontraste und Kanten gibt.

     

    Also bitte NQ: Schnappt euch die Carbon Fiber Texturen und passt sie an, oder gebt uns adäquaten Ersatz!

  7. Hello, everybody,

     

    I just wanted to throw in some ideas that would be interesting extensions for prefabricated objects. 

     

    I don't know if these points have already been suggested. If they have already been discussed, please just ignore this thread.

     

    1) Collapsible wings. These wings could work exactly like flaps. Such constructs can be seen in countless sci-fi movies, games or other media. So it would be a pity if we didn't have this possibility of retractable or collapsible wings.

     

    2) A hovercraft seat similar to that of a motorcycle. Hovercraft bikes could also be designed and built in this way.

    2.B) To match this, hovercraft engines with a rectangular or oval shape would be more practical to create aerodynamic designs. Suitable hovers that can also maneuver quickly through forest areas will then appear on the screen.

     

    3) Holographic replicas projecting true color images. So camouflage devices can be built in which, for example, a spaceship can project an image of an asteroid around itself. This could work similar to the basic holoprojectors. 

     

    Otherwise I would like to mention a thought of MilanF666 again:

    4) Rotational joints that make it possible to move other parts. Here I don't know if it's technically possible to rotate or move voxels within a frame independently of each other. 

    These are just a few ideas and I would like to hear them (and even more if they are implemented in the game). 

    Otherwise I'd like to thank you and praise all the development teams for their great job. A great idea and progressively grandiose implementation of this. 

     

    Best regards,
    B4nd1t

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