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Halo381

Alpha Team Vanguard
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  1. Like
    Halo381 got a reaction from lethak in How far can empires expand till they colapse and if there are possible ways to prevent such things in DUAL.   
    Imagine if the automated defenses still worked; gotta fight your way into the control center to shut off the turrets and claim the city 
  2. Like
    Halo381 reacted to Vyz Ejstu in What do you think will happen when the game drops?   
    "First of all, a massive exodus as people try to find the best pieces of land for resources and defense.
    Next, would be a kind of cool period where people compete to produce the best inventions. After that will be daggers and knives hidden under friendly smiles and plain diplomacy. It would be like hanging from the edge of thousand foot cliff.
    Then, someone somewhere, flicks the switch, plunging the new born Dual Universe into a short lived, but significant war. Alliances are strengthened and bonds thickened as the perpetrators are led to the guillotine for daring to start an age of war and chaos.
    More tense peace follows, heralding the Age of Cold War. Major organizations begin to emerge and establish themselves as regional hegemons. Peace is nothing but a fleeting mist during dawn.
    A powerful alliance then decides that its interests are being threatened and launches a second round of appalling chaos. Players choose sides, preferring the stronger combatant for the sake of saving their dear skin. The war is long and dark..."Lord of Light, come to us in our darkness. We offer you these false players. Take them and cast your plasma shield upon us. For the night is dark and full of terrors."
    The defending alliance is down, but not out for what is dead can never die. 
    Players pick up the pieces and better themselves, some flee to edges of space.
    Grudges are borne and small wars escalate, all the while leading up to the second crescendo in this grand orchestral piece of pure wickedness and war.
    As it reaches a feverish pitch, a new weapon is created, bringing fear upon all those who oppose the wielder. Hear me roar!
    Lo, I have told you.
    Winter is coming.
    "
  3. Like
    Halo381 reacted to Dominar in New gameplay footage!   
    This game is about a whole lot more then just ship to ship combat. 
  4. Like
    Halo381 reacted to The_War_Doctor in Distance between planets?   
    probably going to be pretty close to scale. But we will have better engines in the game given that it is set in the future. Im kind of hoping that the devs dont tell us. I would love for it to be up to us to figure out how far the next planet is given that when the game first goes live no one will be flying to space atleast for awhile.
  5. Like
    Halo381 reacted to Wardion2000 in Ringworlds?   
    While I agree that those who would want to maintain power wouldn't want someone outside of their power bloc building ANYTHING like this.  How would you stop them?  It's not like in EVE where everything is built as an all or nothing approach.  A Ringworld or other Dyson construct could be built in sections with interlocking components.  These components can then be BROUGHT to the final construction site all at once.  Ah, how I love sandbox construction.
  6. Like
    Halo381 reacted to Sareseras in The SOUL   
    Hello and good day fellow DU Pioneer
     
    With this topic i'd like to introduce the Society Observing Universal Life. A less complicated connection for people who want to focus more on gameplay and not administrating some corporation, organization, or any sort of order with rank and privileges.
     
    Instead of privileges and authority which many others have, you will be pleased by being free from such burdens.

    Soul will not be an anarchy, hierarchy, monrachy nor any capitalism, theocracy or anything like that. If you need anything to compare it could be called anarchy or more likely equalism.

    Yes there will be members who do some chores for SOUL but that is all voluntary and all are free to do so as well or never engage in chores.

    Only two easy rules:

    1. Treat members as equals and remain neutral to the Universe, you are free to do what you do on your own responsibility.

    2. Attend the meetings which are neither regular, nor are only announced by officials. Every member will have authority to call for meetings. (Will be further explained for members)

    There is no requirement for joining, but since some roleplayers tend to do funny things ill elaborate a few details:

    a.) In case you are part of a rival faction of another members faction, it is in your own interest to treat each other equally and not as enemys unless you are in a battlefield fighting for your faction. Meaning if you do fight eachother, it will not be as members of SOUL. So when you two are alone and not on orders by your other factions superior, its rational to treat eachother as SOUL members.

    b.) Should your intention for joining be the gathering of information (spying, eavesdropping, etc.) you are free to do so, as a neutral and free group it may also be possible that members will be trying to help or sabotage your activity. Meaning that we do not care about spys in our midst.

    Since DU is still in progress and undergoing changes, so is it possible that SOUL will change.
  7. Like
    Halo381 got a reaction from ttcraft0 in Fanmade Music   
    https://soundcloud.com/ashton-etheredge/memories
     
    I made this, dunno what to put it up to though. Maybe drifting in space, or in orbit of a planet?
  8. Like
    Halo381 reacted to Megaddd in Lets talk sound (created an example soundscape - 1:22)   
    Not exactly a game mechanic, so I suppose this thread goes in this forum.
     
    Click here to listen to my 4 hours of work. Imagine a 3-engine atmospheric hovercraft 10 meters ahead of you.
     
    We've been teased screenshots, models, textures and music, but we haven't really been teased interesting sound effects (outside of cockpit_enter sound and footsteps_grass.ogg). This leaves me cause for concern, that one of the most important tools in immersion, sound, could be taking a bit of a back-seat in Dual Universe. (Unigene2 defaults? Good enough!  )
     
    Coming back to my little sci-fi jet engine type of thing, I know it's not amazing by any standards, personally it sounds like something from a low-budget sci-fi short, but the sound itself is not the point, I'd like to emphasize what happens to the sound as the 'craft' moves up and then away from the listener. Most open-world sandbox games do not handle sound coming from extreme distances very well, or at all.(*cough*spaceengineers*cough*)
     
    I hope Dual Universe has plans to make a proper soundscape on planets, where you can hear what you can see, as it is a key factor in immersing the player in the first few hours of game-play on a planet.
     
    Seriously. Am I the only one who really wants to hear a Ker-Thunk coming from across the valley, several kilometers, when someone's construct explodes? Or a deep rumbling in the sky when a heavier aircraft flies across the sky, a kilometer or two away. Mmmmm... oops, better stop drooling.
  9. Like
    Halo381 reacted to Darius Sanguna in Am I alone in thinking that Stargate Probes are a bad idea?   
    I think warp is possible as FTL methode, its just a question of balancing. On the one hand it needs to be fast enough so that it isn't useful/very difficult to use in systems (like if you don't drop out of warp just in the right moment, you are 100000km away from your targeted destination.) and on the other hand it needs to be slow enough so that the trip to the other system doesn't degenerate to a day trip. (Example if you need 2 1/2 months to the neighbouring system with sublight at 90% SoL, you should need with warp 1 to 2 weeks, approximatly 4 to 8 times the SoL.)
    That should be possible even with not nearly realistic distances.
  10. Like
    Halo381 reacted to Anaximander in Infantry Weapons   
    Sure. Let's say you target someone on your cross-hairs, then you press your trigger to fire X , Y, Z weaponry. There's a short charge-up timer to that, with a relative effect per weapon category with different damage models. For example.
     
     
    A weapon of 10 rounds per second, will be able to deliver 10 rounds per second as you maintain your lock on your target at your end of the screen. That weapon is balanced, given that high RPM, means usually either small calbier rounds, or lower power input for an energy weapon. Metal Storm Weaponry is limited to ammunition fired, so the gameplay balance exist per category.
     
    If the target goes behind cover, you lose line of sight, hence, the lock-on breaks. That can be also instilled in the gameplay of ground combat, with "tactical skills" from the  skills trees, Barrel Roll, being a crude example to that, which instantly breaks lock-ons, give you mobility and makes you look like a spiffy commando in the process, something a SPECIALISED for ground combat soldier would want to look like.
     
    But lock-on also applies a Cone of Fire gameplay. The closer you are, the more consistent the damage will be. At 1000 meters, good luck hitting anything, or even being able to tag anytthing. In such case, Enter the Sniper.
     
     
    A sniper rifle would act the same way. its scope allows you to pick up a target from a distance that normal weaponry would not allow. Skills could be present for the sniper gameplay, with a "Three Breaths Rule" skill, giving your next three shots a 100% chance of hitting and being a critical on top of that. The sniper, has a very long "charge up" time to confirm his "lock-on" on the target, so to emulate the calculations of windage, doping the scope and drawing the bullet drop towards the target. A sniper, would NOT, by any means, be effective in close-quarters, and a rapid-fire, commando, would NOT be effective at range. Each to one's own devieces and one's gameplay aspects. Same rule applies to missile launchers.
     
     
    A riot shield gameplay on top of that, would enable a player to act as a "buffer" between his team and enemy lock-ons, preventing damage behind the roiot shield, by the game calculating angle of attacks, something WoW, EVE and many other 15 year old games did since their first day.
     
     
    TERA, is the exact same as the sniper when it comes to shooting with arrows. You can "draw the bowstring" and if the enemy is in your cross-hairs upon firing the arrow, the arrow will connect as if you were Tab-Targeting. In my opinion, TERA has the best archer gameplay in the genre, especially if you can place the traps correctly.
     
     
    A sniper, in real life, is the exact same as a TERA Online archer. Has to maintain a control of the battlefield, make the enemy think thrice before popping out of cover and I can't see any whatsoever reason for Dual Universe to not exploit the same gameplay aspect.
  11. Like
    Halo381 got a reaction from Bella_Astrum in Ship Titles/Classes   
    Hashing out ship classes isn't really important right now as every faction will classify their ships differently than the next. What I call a Battleship, you might call something else. However,  there will prolly be a certain class of ship that comes about that everyone will recognize: Captial Ships/Flagships
     
    I forsee many of the big corporations and nations that pop up in the game will have a Flagship that, while it might fit any other ship class, is set apart because it's their best ship. It's the ship you see on recruitment ads and such that say: "Join us, we're powerful! Just look at this ship we made, isn't it awesome?". Ships like these would probably be known throughout the universe, if not in specifications then at least in name. I remember someone wanting to make a ship called Mjolnir, that had a giant lightning cannon along it's spine. It really piqued my interest into ships of such a scale.
     
    Ships like this wouldn't have a class, simply a name. I'd like to hear about your ideas for future Flagships
  12. Like
    Halo381 got a reaction from Anaximander in Loading Weapons   
    A teleporter system? Sounds a bit too OP to me. And automatic loading, while practical, also makes it kind of easy to tell who can win a battle; whoever has the most ammo. I was thinking more like you've got a box of 10,000 rounds for your gatling gun, and once that empties, you've gotta press a button to insert a new one, which takes time and thus makes you vulnerable to attack. It makes combat more dynamic
  13. Like
    Halo381 reacted to EnderG38 in Cinderfall's Backstory   
    This is awesome! The official lore makes the arkships seem like a united effort for the good of everyone, but here it's portrayed in an entirely different light, but it still fits. Great job!
  14. Like
    Halo381 reacted to Darius Sanguna in Low-Profile Turrets   
    Maybe foldable/retractable turrets could also be a possibility, so in their inactive mode they would have a low profile fit near or maybe even partially in the hull and in active mode high profile for a maximal field of fire.
  15. Like
    Halo381 got a reaction from JinNolimit in Infantry Weapons   
    I am aware
    I am also aware that someone is gonna board your ships and you're gonna wish you had something to shoot at them with.
  16. Like
    Halo381 got a reaction from JinNolimit in Infantry Weapons   
    So, on the Dual Universe Wiki, under the Weapon Units section is this:
     
     
    The three terms that stand out are "Individual Weapons", "Deployable Weapons", and "Character Weapons".
     
    Assuming "Individual Weapons" refers to handheld weapons, what weapons would we see in the game? I'm certain that, for the purposes of boarding ships, an Assault Rifle would be added. For general self protection, a Pistol would be added. Maybe also a shaped charge, or plastic explosives? But beyond that, what do we all want to see added in this field? 
     
    Personally, I'd like to see Missile Launchers get added in. Why? Because the most frustrating thing for a pilot is having an enemy ship sit above you and take potshots while you scramble around to find cover. It doesn't have to be extremely powerful or anything, just a weapon that shoots a basic, if not below-average tech missile. A ship deterrent, so to speak. 
     
    Also, I'd like to see some type of melee weaponry (This bit is just me spouting things, I doubt these will actually make it into the game). In quite a few Sci-fi universes, melee weapons still exist despite the technological advances in killing one another from afar (blame Stormtroopers and their bad aim). While a simple Knife would suffice in this game most likely, I'd like to see something more, like maybe a Vibrosword (Star Wars KoTOR) or a Plasma Blade (not quite a lightsaber, but a sword with an edge that's charged with plasma). Maybe instead of a melee weapon, we'd get like a Shotgun for close quarters combat.
     
    These are my thoughts. Feel free to tear them apart.
  17. Like
    Halo381 got a reaction from Ghoster in THIS is what I WANTED   
    I don't think you should compare NMS to Dual. The two games are fundamentally different.
     
    NMS was meant to be based around exploring a massive universe at your own pace
    Dual is meant to be a place for people to come together and create great things, and to fly them and achieve great feats.
  18. Like
    Halo381 got a reaction from Dominar in Fanmade Music   
    https://soundcloud.com/ashton-etheredge/memories
     
    I made this, dunno what to put it up to though. Maybe drifting in space, or in orbit of a planet?
  19. Like
    Halo381 got a reaction from Kongou in THIS is what I WANTED   
    I don't think you should compare NMS to Dual. The two games are fundamentally different.
     
    NMS was meant to be based around exploring a massive universe at your own pace
    Dual is meant to be a place for people to come together and create great things, and to fly them and achieve great feats.
  20. Like
    Halo381 reacted to Archer in Build Mechanics: Hacks and Overpowered weapons? Curse in disguise?   
    Now I'm imagining a Jaeger armed with an appropriately scaled up Lancer assault rifle.  I don't care how impractical it is, someone has to build this.
     
    Anyway I think player-created codes are already kept in check by limitations of the specific elements.  Space Engineers has a similar mechanic in place, allowing players to run scripts in C# from the programmable block.  However, scripts can only be used to instruct elements to do things that they are normally capable of doing and, as far as I know, functional elements are all pre-made, not player-made.  To extend the Space Engineers example I can build a small craft which contains a missile launcher.  I have at least three ways to instruct that missile launcher to fire.  Method 1:  Attach a cockpit, take a seat, set the launcher as my active weapon and click my fire button.  Method 2:  Attach a button somewhere on the ship, set that button's command to fire a missile and push the button.  Method 3:  Attach a programmable block, write an instruction in the script which commands the launcher to fire under some circumstances, maybe in response to a hostile walking in range of a sensor.  With the right scripts and sensors I can set up a fully automated attack drone.  However, the missile launcher recognizes a specific command to fire; it does not recognize any instruction to bypass its normal functionality, such as "immediately refill ammo" or "fire 200 missiles at once in every direction."  If I tried to write a script in that programmable block to do this the game wouldn't understand what my block is trying to tell it and the launcher will take no action.  Presumably DU's player scripts will work the same way, only able to reference sensors that the player has access to and only able to instruct elements to perform actions that they could otherwise.
  21. Like
    Halo381 got a reaction from djthekiller in Wheeled or Tracked Vics?   
    On the official website, there is concept art for Hover engines
     

  22. Like
    Halo381 reacted to Astrophil in E-Book based in the Dual Universe setting.   
    Some of the creative minds at Cinderfall have already begun a novel/short story collection. Illustrations are a fantastic idea though! @nietoperek
  23. Like
    Halo381 reacted to Anaximander in Shields   
    What I suggestd was for Territorial Claim Units to be acting like dome force fields to protect a city via a powerful shield, which would require the players to go for a ground assault and fight through the city to get to and deactivate the force field intself. Most people cried by that, because they want Dual to be EVE 2.0. .

    As for player shields... no, a ship would be able to project those repellent shield screesn with the same tech that can create artificial gravity, I suggest you read a book by Michio Okaku, or see his show on the same topic of shields, Physics of the Impossible (it's on youtube as well I think). He explains why electromagnetic shields would not work as you expect them to, as they would not allow YOU as well to fire back at whatever is firing at you.

    So for a player to have the same gravity tech on his gear, it sounds far-fetched iin my opinion. Even Star Wars with its laser swords chose to let stormtroopers die like flies instead of "shields" on them.


    ALTHOUGH, A circular, halo-like hoplon shield with an electromangetic screen to be held on one hand by the player like a riot shiled IS a pretty dandy idea.
  24. Like
    Halo381 reacted to Anaximander in Land vehicles   
    Not really no, I'm just showing my appreciation on other people's replies that help and guide newcomers in the community, instead of doing the sanitised and anti-social "like this", I opt to leave a comment to show my respect for a person who got into the trouble of finding a thread and copying a link to a thread with the same topic. 
     
     
    UniversalG is an OG because he leads by example, not by "likes". Follow his example, help new people in the forums. Be a lad.
     
     
    And if you think I reply for the post count, wait till you see the wall of texts in my PM box where I argue with people over intellectual differences to avoid flooding the forums, which PM by the way, do not count towards my post count. Be social, be helpful, be opinionated, but don't be a derp. Good day to you good sir.
  25. Like
    Halo381 reacted to nietoperek in mod support   
    It is perfectly clear. We are visited by some kind of extraterrestrial alien lifeform, and it try to communicate with us. But due to heavy pollution of Earth atmosphere, signals come somewhat distorted and obfuscate.
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