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Physics

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  1. Like
    Physics reacted to NQ-Naunet in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    So based on what I've read so far here and on Discord, these are my main takeaways:
     
    Many players are concerned that the Alt+F4-stop-and-login-to-instantly-regain-speed workaround will potentially be used as an exploit piloting maneuver during PvP, giving those that use it an overpowered advantage. While some players are feeling comfortable with the maneuver tool distance restriction, many are requesting an increase of up to ~250m to accommodate bigger elements such as L Cores. There are some concerns about moving unwanted constructs from player-owned tiles. That there are some bugs that should have been addressed before NQ nerfed the maneuver tool.
    Please let me know if there's anything I need to add to the list! 
  2. Like
    Physics got a reaction from XKentX in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    The PVP scenario will need to be addressed before implementation. It’s more important than a bit of fuel saved from an instant stop. You have the ECU code. Can it not be made that the server dedicates resources for the time it takes for the construct to brake its self upon loss of player contact?
  3. Like
    Physics reacted to Noddles in Radar Nerf   
    There are two solutions that could fix most of the current meta.
     
    1) Restrict weapon size by core. This is kind of arbitrary and doesn't make for fun gameplay. 
     
    2) Actually implement power as a requirement. This means requiring weapons, engines, radars and future shields to have power. The power draw of large elements has to be high enough that it would be nearly impossible to have an XS core do everything without giving up something. 
     
     
  4. Like
    Physics reacted to SteveMcFarlane in S110 - Squadron 110 Private Militia   
    Squadron 110 is a private militia corp, a former Earth Defense Fleet Squadron mothballed due to the imminent destruction of our old home. Surviving officers from the Squadron upon making landfall kept the name and structure to rebuild a private version of the infamous squadron. Attracting former EDF service personnel and civillians, Squadron 110 is now a formidible freelancing organization.

     
     
    I myself am the Admiral within the DU section of this org, in charge of operations here. We are new to this game for the most part, although I have been here before under a different banner. I hope we can make friends, although I also expect a few enemies along the way also...
    I represent our interests here. We are primarilly a Star Citizen community, but we play other games also. This is one that has peaked many of our interests, and are looking forward to the Beta later this year. I, along with a few of our members, will be playing the alpha sessions in order to get a feel for it and help test out (we like breaking games) in order to make this a better experience for those who follow and the wider community here. So, greetings to all and I hope you enjoyed our introduction lore!
     
    Discord link is available upon request.
     
  5. Like
    Physics got a reaction from Kael in BOO - Band of Outlaws Recruitment   
    /o/
  6. Like
    Physics reacted to NQ-Nyzaltar in Congrats to Yamamushi (and possible feedback on Novaquark Employee Policy)   
    Congrats Yamamushi for joining the Novaquark team!  
    If you want to join us in congratulating Yamamushi (and/or give your feedback on the Novaquark Employee Policy), you can post below in this topic!  
     
    Best Regards,
    Nyzaltar.
  7. Like
    Physics got a reaction from [BOO] Sylva in BOO - Band of Outlaws Recruitment   
    \o/
  8. Like
    Physics got a reaction from Kael in BOO - Band of Outlaws Recruitment   
    BOO BUMP
  9. Like
    Physics got a reaction from [BOO] Sylva in BOO - Band of Outlaws Recruitment   
    BOO BUMP
  10. Like
    Physics reacted to NQ-Nyzaltar in PVP   
    Hi everyone.
     
    As some of you may wonder why this topic has been locked, here are some clarifications:
    As much as it is unacceptable to spam/derail an org recruitment thread just to taunt/harass the one who posted the said thread, it's also unacceptable to start a forum thread with the global idea of "You don't know what PvP is, let me teach you" (because this is how it can be interpreted). It's a highly provocative way of starting a discussion (whether it's intentional or not), and it clearly does not invite to constructive replies.
     
    @Daphne Jones
    You should really have stick to your point 1 (explaining what is your vision of PvP is totally understandable) and refrain of posting your point 2 (even if you put "imo").
    PvP vision varies from one player to another. You have a vision of PvP. Other players may have a different one. Don't put all PvP Combat players in the same bag and give them the nastiest intentions they don't necessarily have, or it will become a self fulfilling prophecy: if you put everyone in the same bag, why would they act differently as you already put them in the same category? If you want to unify them against you, you're indeed using the best manner to achieve this goal. If it's not your goal, now is probably the time to reconsider how you communicate with them. Furthermore, we already asked you to stop provocating PvP players by calling them "sociopaths". Calling them "mentally ill" fall in the same category. It's just as provocative as PvP players calling "Carebears" those who are not interested in PvP. 
     
    This is a the second warning (for people from both sides). Next time, we will start give temporary forum bans (and permanent ones if a temporary ban doesn't prove to be enough to some people involved). 
     
    We are totally aware that on some other game forums, it's something normal to taunt each other, and "bathing in carebear tears" is a common activity. This might be a deliberate choice and/or became one goal of those forums. We won't judge or comment on this topic here. It's a choice like any other and the dev teams are entitled to manage their platforms as they see fit.
     
    That's why we will give here a clear reminder of what is exactly the current goal of the official Dual Universe forum:
    As stated in the forum rules, you're not supposed to be provocative, meaning: this forum is a neutral ground. This is a platform to have constructive discussions to help improving the game, not to impose one's vision and/or denigrating others' visions. You are free to expose your vision, of course, but not to attempt enforcing it by denigrating the others.
     
    You may also have some (in-character or out-of-character) grudges with some community members, but if this is the case you're expected to leave all this at the forum's doorstep. If it's too difficult, just ignore the people you don't like and don't reply to their topics. Don't start provocations or add oil on an already existing fire, or you might be affected by moderation actions (even if you're not the one who started the trouble).
     
    We hope you'll understand Novaquark's stance on this matter.
     
    One final note regarding the narrative that "PvP Players will hunt players who are completely unprepared" is kind of a biased way of presenting the real situation: 
    Players not interested in PvP will have safe zones where they will be able to have various activities without risking being bothered by PvP Combat players. If they want to explore outside of the safe zones, they are implicitly accepting the risks and should prepare accordingly. If they don't, and get caught, it's on them. If they don't want to take any risk of being engaged in PvP, then they shouldn't go outside of the safe zones. On the opposite, if they're taking risks and prepare accordingly, bigger rewards will await for them. In the end, it's their choice, and the choice they made comes with consequences. Because players will have a choice, it's not accurate here to say that PvP Combat will be "non-consensual". On that topic, Dual Universe is already far more Non-PvP friendly than games like EVE Online (where you have to explore space even to mine the most basic ore, and where you can be attacked).
     
    Best Regards,
    Nyzaltar.
  11. Like
    Physics reacted to Beddhead in PVP   
    @Daphne Jones As a person with a "mental Illness" I find you throwing the term "Mental Illness" around like you do VERY hurtful! You are "hurting" me by throwing those words around! I am a high functioning autistic person I have Asperger's Syndrome. I DON'T PVP! But when i do I am not as good as others because of my "mental Illness" which causes me to be slower on reacting in PVP situations! I formerly request that you don't throw the words "mental Illness" around OR label the completely NORMAL people that DO PVP with those words! Those words are very demeaning! I know for a fact that I am NOT the only disabled person playing DU, these other players may take your words very hurtful as I do!!
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