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joaocordeiro

Alpha Tester
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Posts posted by joaocordeiro

  1. Yea, i have to agree. 

     

    What ever the mechanic that NQ thought about for justifying taxes is not a urgent one. 

     

    The taxes should be dynamic in nature with small adjustments every month. 

     

    When ever NQ sees the need to raise the taxes, raise them.

    But dont start with and absurd value thinking about how it will be needed in 10 years when DU has 10M players. 

  2. 2 hours ago, Warlander said:

    If they sacked JC for being an overly ambitious person who couldnt deliver


    No, they removed JC from the command, because he promised a utopia impossible to maintain.

    A place here players would build nations based on principles and morale.
    A place where players would create nearly all the game content instead of creating exploitable content to grief other players.
    A place where every one would be happy PVPing.

  3. And what was the great, well defined identity this game had before JC went out? 

     

    I dont think that DU's issue is missing an identity. 

    I think DU's issue is not providing sustainable joy for most players. 

     

    A fix of most issues, would be adding NPCs, avatars and ships. 

     

    Maybe that would confuse the identity of the game even more. But it would make it sustainable from the emotional point of view. 

  4. 1 hour ago, Tictaq said:

    last time I checked, £6.49 was $8.71

    it was also AUD11.81 and $10.91 Canadian.

     

    Please explain why I'm paying more........ 

     

    It's common practice to have different prices for different regions.

    For starters, there are legal differences. VAT rates, law obligations
    And, there are other companies (like steam) that will have prices for region and region locks.

    If you don't mind robbing your country from its rightful taxes, just "fly" (with the "VPN" air company) to the US and buy it there.

    PS $9.99 USD is also not 9.99 Euro

  5. 10 hours ago, Underhook said:

    I am aware of the desire to fix the hollow planets and that it should improve performance around those planets.  I'm pretty sure the issue I'm showing here isnt related.

    Its not that unrelated. 

    Im sure that you found a bug that needs fixing. 

     

    But its the same database, if the database is already over the limit it can have performance issues with unrelated zones in map. 

    It is also unclear of what will happen to the new spherical reference system and how that will affect space near a planet. 

     

    But also, NQ usually accumulates fixes. Its possible that the bug you are reporting is already fixed in this new version. 

     

    Also, at this time you have a very low chance of being noticed by devs. They all have the new patch occupying 100% of their attention and even the ones that notice you will have the points above i mention as a justification to not pay atention to your report. 

     

    The best thing you can do is to test this exact same scenario after the new patch and fill up a proper bug report in the support site. 

  6. The devs gave some explanation a few weeks ago. 

    They said they were replacing the current mining system with automining because the current mining system forces players to dig around. 

     

    Digging around changes the procedurally generated world and this adds data to the database that has to be streamed to players when they enter rendering distance. 

     

    They will preform a full terrain reset and remove current mining mechanism soon. (check announcements) 

     

    In theory this will greatly reduce costs but also greatly reduce the data the client downloads and computes upon. 

    Dramatically increasing performance. 

     

    So, try again after the update happens. 

  7. 2 minutes ago, Honvik said:

     

    Player vrs the Environment was never in their scope since this was supposed to be a Civilization building game with only 1 safe space (Sanctuary).  They have also even said previously no chance of NPC's.  I dont even think their tech can support it (cilent based not server based).  So sadly thats out the window!

    We could say the same about the current mining method. 

    2 years ago it was unthinkable for ppl to use auto-miners instead of digging holes. 

     

    Maybe they can add some NPCs to the game. 

    They could start with basic, static stations and upgrade AI from there. 

     

    But what we need in this game is meaningful content that creates joy instead of pain. 

     

    Having a constant decay of element HP creates pain instead of joy. 

  8. 1 hour ago, Honvik said:

     

    So elements that just last for ever in a space trading, building game is logical?  I understand why in PVE elements dont fully lose lives due to the bug's at the moment but in a decent MMO sandbox MMO items degrade thus need replacement and the repair unit can faciltate that.  It just means you'd have to hit the market to buy some replacement parts every so often.

     

    Does EVE have idle items decay? 

     

    Who would see the most impact if this was implemented? 

     

    In my view, lone players with low resources would suffer allot. 

     

    Casual players would login into the game at weekends to spend 1-2 hours repairing their ship. What a nice "welcome back" dont you think? 

     

    So why would NQ implement a pain creating feature that further alienates lone and casual players? Do you think we dont need those players? 

  9. I wish ppl would stop proposing ideas that create more pain to players. 

     

    The inflow of ore was fixed in day one of beta. With NPCs buying ore. 

    Some ppl with no experience in economy pressured NQ to remove it. 

    The fix is to admit it was needed. Not to add more pain to an already painfull game.... 

  10. 1 minute ago, ShippyLongstalking said:

     

    No, it's really not -- it's NQ's job to communicate about the product we customers are paying for. It isn't like it is some privilege to play their game, we're paying for it. 

     

    It's common curtesy to let people know before a huge change like this drops. It's basic customer service to let your customers know about big changes to a product and when those changes will happen. 

     

    It's also not difficult...like at all. 

     

    NQ often fails on things that are easy, like basic customer engagement / communication. 

    Sure, i agree with this. But there are precedents here. 

     

    On beta start, several players saw their quanta, earned by their work while following the game rules and mechanics, being reduced to 50M, without any warning. 

     

    This time you have a warning. You have weeks to do something about it. 

    Do something about it. 

     

    What i dont agree is that the "player capabilities" is NQ's responsibility. 

    If some single player adquired 9999 mega nodes, it is unreasonable to ask for 2 years for that single player to mine those alone. 

     

    One mega node can be mined alone in 5-10 hours. 

    A lone player playing for 2 hours*5 days per week will mine 1-2 nodes per week. 

    If this enters patch arrives in 2 weeks, you could have mined 2-4 mega nodes. 

    For me, this is an acceptable compromise of time vs impact. 

    Anyone with more than 4 meganodes should use ingame tools to fix their problem. Not ask for NQ for more time. 

  11. PTS is (was yesterday when i checked) still offline. 

    So i belive you guys gunna have several weeks to mine. 

     

    But the warning ahead of time has been already given. 

    No more warning is needed. 

    Do what you can now instead of waiting for the last day. 

     

    PS: managing you capabilities is not NQ's responsibility. 

    If you have too many mega nodes and too few man power, thats your problem, not NQ's. 

    You can pay for ppl to help you. You can sell nodes. 

    You can take RL vacations to mine. 

    But its your problem. 

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