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rothbardian

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  1. Like
    rothbardian reacted to Eternal in Dual Universe Talks New Generation Consoles   
    Here is my opinion: it is a waste of resources.
     
    Why would you waste an already limited resources on porting this game to consoles when consoles are just dumbed-down computers. Sure, their specs got better -- it's still far from being on par--in terms of performance and controls--to a budget computer that costs the same to build. A budget computer is a JF-17 or an Su-30 being used as multi-role acquired for a price of $35m/unit. A console is an FA-50 (Korean FA-50) being used as multi-role acquired for the same price of $35m/unit. Do you see what I'm saying? It's not capable as a multi-role and never will it be no matter how much "facelift" you throw at it! You want to waste resources "modifying" a trainer and acquiring more units only to still get sub-par multi-role capability in the end?
     
    Stop wasting resources on this non-sense when DU doesn't even have HOTAS support in the first place. Prioritize those because those are actually practical!
     
    A computer is purpose-built for a game like DU and MMORPGs generally. It's like you wanna convert a trainer to a fighter jet! It doesn't work man!
  2. Like
    rothbardian reacted to von_Rugen in Kronos Galactic Industries {Now Hiring}   
    Pushing the boundaries of technology.
    Paving the way for tomorrows solutions.
     
    "We are committed to bringing the greatest value to our customers,
    by  providing them with great services at affordable prices."
     
    Kronos Galactic Industries
     
     
    Metadata:                                                                                  Organizational focuses:                                                                       Core Values:
    Languages: English (primary)                                                            - Ship building and design                                                                          - We perpetually strive to increase our
    Timezone: All (global membership)                                                  - Research and Development                                                               efficiency throughout our
    Discord:   https://discord.gg/MtNZMUN                                         - Architectural design                                                                             organization; by consistently
                                                                                                                                    - Resource discovery, mining, and management                               improving our performance and
                                                                                                                                    - Employment of all skill sets and skill levels                                          optimizing our practices.
     
     
    Organizational Structure:
     
    Kronos Galactic Industries Management: Promoting Success
    The Chairman of Kronos Galactic Industries is the Chief Executive Officer of the organization and presides over the board of directors. The board of directors in turn is made up of the departmental heads who are in charge of the organization's departments, as well as advisors and the Chief Financial Officer and the Chief Operations Officer. The combined board of directors is responsible for the efficient running and oversight the organization as a whole and the divisions found within.
     
    Organizational Divisions: Our Structural Skeleton
    Kronos Galactic Industries is made up of multiple departments in which our organizational operations are divided for greater efficiency. Each department is lead by a a department head who is responsible for all aspects of their respective department ensuring personnel are productive, and satisfied. Each department head is given the freedom to create subdivisions in their department whether to tackle unforeseen challenges or to further increase departmental efficiency.  
     
    Major Departments:
     
    Ship Production & Design:
    From mighty warships, to humble transport vessels the ship production and design department does it all.  Building the ships of tomorrow and creating blueprints that are constantly on the cutting edge.
     
    Architectural Design:
    The architectural design department draws designs for structures, whether they are mining stations found in the lonely depths of space; or offices, and HQ's found at the heart of a thriving metropolis. They construct blueprints for our clients to express our clients' natures and ideals to their public.
     
    Research & Development:
    Research & Development are the thinkers and the dreamers of Kronos Galactic Industries. They are tasked with developing newer methods of construction, and more efficient processes required to keep our organization at the forefront of technology. 
     
    Resource & Material Management:
    Resource & Material Management searches for, secures, and exploits material deposits found across the galaxy. Once the materials are bought or mined, this department will refine and process the materials as needed for either sale, or use within the organization by the other departments.
     
    Logistics:
    Logistics is responsible for the tracking, selling, transporting, and storing, of all Kronos Galactic Industry goods, as well as predicting the resource allocation needs for the entire organization. Logistics analyzes the figures to distribute needed resources to the many construction bays and stations of our organization and to the markets where our goods and products need to be sold. The logistics department maintains competitive pricing at all open as well as private markets, and provide feedback on market trends to optimize sales.
     
    Human Resources:
    Human Resources safeguards our organizations life blood; It's employees. The department of human resources is responsible for the continued happiness of our workforce by making sure that they are satisfied and fairly compensated for their hard work. It is the job of human resources to make sure that any arguments between parties in the organization are resolved and that moral is maintained.
     
    Security:
    The security department and it's sub-divisions is tasked with the protection of all asserts within the organization against threats both internal and external. Whether they are protecting our physical assets such as organization ships, or protecting our factories and HQ's, or  protecting our intellectual property and information.  The security department has absolute authority to do what it takes to protect the organization and answers only to their department head and the board of directors.
     
    Public Relations:
    The face of Kronos Galactic industries; the Public relations department are the people whom our customers meet with generally. Whether a client is making a sale to our organization, or buying the latest blueprint from within our offices; this department ensures that business and meetings between parties run smoothly.

    Now Hiring!
     
    Kronos Galactic Industries is now hiring! If any of the above departments interest you, If you feel that you fill one or more roles listed above or have good ideas, please apply! (Senior Executive and Corporate level officers are selected from members demonstrating singular allegiance to Kronos Galactic Industries.) We don't exclude anyone based on nationality. If interested please join the discord link: https://discord.gg/MtNZMUN
     
     
  3. Like
    rothbardian got a reaction from CrystalEmperor in CRYSTAL BANK OF HELIOS   
    Issuing promises to pay on demand in excess of the amount of goods on hand is simply fraud, and should be so considered by the legal system. For this means that a bank issues “fake” warehouse receipts — warehouse receipts, for example, for liters of kergon that do not actually exist in the vaults. This is legalized counterfeiting; this is the creation of money without the necessity for production, to compete for resources against those who have produced. In short, I believe that fractional-reserve banking is disastrous both for the morality and for the fundamental bases and institutions of the Novean market economy.

    Fractional-reserve banks, especially when organized under a central bank, can and do create and then destroy money, distorting and impoverishing the Novean and the economy in their wake. 

    I therefore advocate as the soundest monetary system and the only one fully compatible with the free market and with the absence of force or fraud from any source a 100 percent kergon standard. This is the only system compatible with the fullest preservation of the rights of property. It is the only system that assures the end of inflation and, with it, of the business cycle.
  4. Like
    rothbardian got a reaction from Lethys in CRYSTAL BANK OF HELIOS   
    Issuing promises to pay on demand in excess of the amount of goods on hand is simply fraud, and should be so considered by the legal system. For this means that a bank issues “fake” warehouse receipts — warehouse receipts, for example, for liters of kergon that do not actually exist in the vaults. This is legalized counterfeiting; this is the creation of money without the necessity for production, to compete for resources against those who have produced. In short, I believe that fractional-reserve banking is disastrous both for the morality and for the fundamental bases and institutions of the Novean market economy.

    Fractional-reserve banks, especially when organized under a central bank, can and do create and then destroy money, distorting and impoverishing the Novean and the economy in their wake. 

    I therefore advocate as the soundest monetary system and the only one fully compatible with the free market and with the absence of force or fraud from any source a 100 percent kergon standard. This is the only system compatible with the fullest preservation of the rights of property. It is the only system that assures the end of inflation and, with it, of the business cycle.
  5. Like
    rothbardian got a reaction from le_souriceau in CRYSTAL BANK OF HELIOS   
    Issuing promises to pay on demand in excess of the amount of goods on hand is simply fraud, and should be so considered by the legal system. For this means that a bank issues “fake” warehouse receipts — warehouse receipts, for example, for liters of kergon that do not actually exist in the vaults. This is legalized counterfeiting; this is the creation of money without the necessity for production, to compete for resources against those who have produced. In short, I believe that fractional-reserve banking is disastrous both for the morality and for the fundamental bases and institutions of the Novean market economy.

    Fractional-reserve banks, especially when organized under a central bank, can and do create and then destroy money, distorting and impoverishing the Novean and the economy in their wake. 

    I therefore advocate as the soundest monetary system and the only one fully compatible with the free market and with the absence of force or fraud from any source a 100 percent kergon standard. This is the only system compatible with the fullest preservation of the rights of property. It is the only system that assures the end of inflation and, with it, of the business cycle.
  6. Like
    rothbardian got a reaction from CrystalEmperor in CRYSTAL BANK OF HELIOS   
    When there is collateral it is meaningless/nonsense to worry about scam and to look trustworhty people. There is no trustworthy people, there wasn't, and there won't. @CrystalEmperor's system of banking is an original/unique free-market idea and can be useful for all Noveans. The free-market economy, as complex as the system appears  to be on the surface, is yet nothing more than a vast network of voluntary and mutually agreed upon two-person or two-party exchanges of property titles by the support of collateral as an insurance for the buyer.
  7. Like
    rothbardian reacted to Lethys in CRYSTAL BANK OF HELIOS   
    As said in discord I will here too:
     
    I really think that this is the way to go. People don't know you and most never will, so building trust is hard. And even IF you manage it then there's always the problem of alts in this game and you could play the long haul and scam ppl after 5 years for good because you want to. 
     
    Demanding that collateral helps customers to feel safe and immensly helps you building trust
     
    I definitely see this bank being useful that way when you just want to avoid having to transport some rare ore from A to B
  8. Like
    rothbardian reacted to CrystalEmperor in CRYSTAL BANK OF HELIOS   
    We heard feedback of our potential customers and we have decided to provide 75% collateral
  9. Like
    rothbardian got a reaction from CrystalEmperor in CRYSTAL BANK OF HELIOS   
    Demand collateral @Lethys
  10. Like
    rothbardian got a reaction from Lethys in CRYSTAL BANK OF HELIOS   
    Demand collateral @Lethys
  11. Like
    rothbardian reacted to NQ-Nyzaltar in Novaquark welcomes Yamamushi to the team!   
    Dear Community Members,
     
    We have some very exciting news to share. Many of you who have been here for a long time probably already know Yamamushi. As one of the co-founders of the official community Discord and an early Kickstarter backer, Yamamushi has been around as a very active and well known community member for almost 4 years now. 
     
    We are excited to have him joining the team. With him coming on board, a few important things are going to change and we wanted to be transparent about this with you all.  We have always valued neutrality for our employees and we try to avoid any conflict of interests. Like all other employees he is bound to some important communication restrictions. Yamamushi must discontinue being a community figure while he is employed with Novaquark. This means stepping down as a moderator on Discord and our public forums, while retaining some limited administrative rights (precisely to maintain the DU Bot). He is also bound by an internal NDA contract and won’t be able to share everything as a Novaquark employee. For those who are friends with him, we ask you to avoid attempting to get behind-the-scene information from him, regarding the game or the company. 
     
    He won’t be able to communicate or play anymore as Yamamushi, but his love for the community is strong and he will continue to follow the community from the Dev side. He will also not be permitted to be a part of a player-run organization. We know this can be hard to face for such an integral part of our community and this has been a hard decision that may feel frustrating (at least it is for us and for him) but a necessary step to avoid any suspicion of favorizing any group of players in the community.
     
    We would also like to take this opportunity to explain what are our internal rules when a member of our community becomes a Novaquark employee:
     
    His/her personal accounts are suspended for the time he/she is a Novaquark employee.
      He/she is given an anonymous player account so he/she could still continue to play the game, however, some specific rules apply to such an account:
      a. The Novaquark employee behind should not reveal his/her real identity and/or he’s part of the company. 
      b. He/she shouldn’t join a player-run organization with this account either, for neutrality reasons.
      He/she is given a NQ account, mostly to test things, and occasionally to communicate with the community in-game (if such opportunity arises). Nothing done on this account (coming usually with more powers/rights than a player account) will be transferred on any personal account.
      Thank you for taking the time to read this, please join us in welcoming Yamamushi to the team here!
     
    Best Regards,
    The Novaquark Team.
  12. Like
    rothbardian reacted to Eternal in Lua Scripte Shop and Lua Script Modul   
    Because some people have sense of equity and individuality. We are an individual, am I right? We have self-interest, am I right? We want an equitable system, not a system of ants, right?
     
    If I'm paying for this game (and I will be paying for DACs) and putting my time and effort in it, and then at the same time working with others, we need an equitable system where we members are regarded as individuals. An organization is a group of people, it isn't conscious! (in other words, it doesn't physically exists!) If I'm gonna be part of an org, I will think of myself as independent of my org. You contribute because you are a stakeholder and stakes must be distributed fairly to contributors!
     
    This is where the community fails badly! It's a joke man! They wanna run a corporation and they don't have this concept?
     
    If you own 51% or more of the company, you have controlling interest over it (it's called a "buyout"). Vote is based on ownership, not number of people. If you own 90% of the company, and 10 other people own 10% of it, it doesn't matter how many of them exists, you own 90% of the risks (the majority of the equity), your vote is worth 90 points! That is a proper voting system!
     
    If I'm gonna contribute resources, I want fairness man! There has to be proper accounting and metric to properly divide shares and stakes! (use Excel)
  13. Like
    rothbardian reacted to Eternal in Wear Many Hats   
    Production and consumption are 2 things that spur an economic activity. Without them, exchanges between agents would never occur.
    In order to have a product to offer, you first have to design one, and afterwards continually improve it based on how you wanna market it. Ofcourse, the design feature of this game is an economic pillar! And an extensive design editor will better support the economy aspect that you like through broader range of products that it can possibly produce and make available to the market.
  14. Like
    rothbardian reacted to Aaron Cain in Tranquility, the ever moving City in space   
    So yes, there is progress, what this progress is i cannot disclose here but lets say we will have a fully functional flying city when DU releases.
    This city will have a full defense force and working industry. It will have residential areal on moons and planets and a staff that is active 24/7. 
    It will also have a vast network with other organizations and locations in DU and everything that is needed to have a good start in DU.
    Just remember that the city is there for the people, by the people. So i may function as spokesperson and target but i am not the city, just a part in it.
     
    The city is at the moment 65 active members and about 55 active organizations that support it including 3 vast alliances, 5 defense organizations, 2 mercenary groups and many trade and NAP treaties. All for the people by the people.
  15. Like
    rothbardian got a reaction from Eternal in Finite Currency   
    Determining the supply of money, like all other goods, is best left to the free market. Aside from the general moral and economic advantages of freedom over coercion, no dictated quantity of money will do the work better.
  16. Like
    rothbardian reacted to NAMECAPS in Open letter to NQ   
    I wanted to thank Novaquark, I think the whole team has managed to create something truly unique. Challenging to describe to my friends, difficult to even categorize for all it's ambition. In an ever-growing sea of independant sandbox/survival games, anybody who gives it a fair shot will see it stands on it's own. Is it lacking in some areas compared to other titles? Sure, but it's still in development, with a lot of the foundation not even mixed up yet, much less cemented - and the plot they've chosen for the whole place is in a different world anyways.
     
    That foundation is what I wanted to talk about. What I feel sets DU apart from every other title is it's ability to balance on the fine line between quality and quantity, and how every feature of the game focuses on player freedoms.
     
    I see a lot of cynicism directed at NQ and cries for "more, more!" in the NDA forums, and while I'm guilty too of being  impatient or impulsive about stuff I'm passionate about, I want NQ to see this and know that even now, as a skeletal test-bed, the canvas they've woven for all of us to leave a brushstroke on (or tear in ) is monumental.
     
    Anybody who plays games as a hobby has come across one or two games that featured some mechanic that enthralled them, a unique and unforgettable facet that outshines ANY competitors for the time. Half-Life 2's gravity gun and facial animations. Shadow of Colossus' climbing of monolithic, LIVE monsters. Saint's Row 3's "Streets of Rage" parody level where your comically busty and topless protagonist has suddenly become every 80s kid's bouncy, pixelated dream game, no cheat code or microtransaction necessary. Enthralling ideas made manifest by visionary producers and driven, talented developers.
     
    For me, the ability to manually mold a shape, color it, fill it, hollow it, refine it, equip it, animate it, tune it, adapt it to different roles, change it up in an instant, make it mine and actually climb inside and pilot the damn thing, then choose my own adventures with friends in real time (and soon lay waste to anybody who thinks they're BETTA THAN US) is the blinding light that, while surely catering to some smaller, possibly niche tastes and demographics, is just so f#$*@n' brilliant that I haven't even finished Red Dead Redemption yet. Whack, right? 
     
    A lot of us know what it's like to be drawn to original, ambitious products only to be let down when they fail to live up to their own expectations. Doom 3, No Man's Sky, Duke Nukem Forever...that time your younger sister offered to make tacos for dinner but didn't say it'd be with tofu-based beef substitute seared in a hot pan of water instead of oil...DU is not one of those stinky fermented waterlogged tacos. It is a steaming hot, well-seasoned pile of deliciousness towering in a fresh, crisp shell, just missing all the veggies, sour cream and cheese on top. One might think that, "what's the point of eating it if it's only half-done? You can't compare the two."
     
    Oh, but I can, because through a haze of carnival fumes I smell what NQ's cooking and it's drawn me by the nose like a cartoon. I dip a finger in that simmering sauce and lick it so homoerotically  clean that China censors me across the continent. Even incomplete, I know that mofo is tastier than anything else for miles - because of the time, care and refusal to compromise for lesser ingredients all bringing out the best in the foundations of that tac--er, product.
     
    Do y'all want another Ark? I don't think so. There's a perfect example of quantity over quality. New content always available, but the infrastructure (virtual AND physical) is worse than games made a decade before it and the devs refuse to work on anything but new dinos and maps. It makes me appreciate the fact that while DU lacks any tameable wildlife or stuff trying to eat me whole, what it does have works well, and with lots more customization, ample room for personal touches and flair to set yourself apart with more than just clan numbers and force multipliers.
     
    For all the involvement that NQ wants - and needs - from us, I feel sometimes that all our criticisms, while aiming to be constructive, can end up being so pervasive and numerous that it becomes a burden. I may just be another basement-dwelling dork with delusions of being a space cowboy, but from my perspective I can see that for every hour any backer or sponsor or grizzled, platinum-tiered Kickstarter donor has spent waiting for the next update, the next test, the next phase, Novaquark has spent three times as many hours and as much effort pouring their livelihoods into making imagination reality. For that, We thank you.
     
    For all the freedoms you endeavor to give us, I think some of us can forget about them when voicing our thoughts & oppositions to what's been implemented (or is intended to be) and try to impose our own limitations on what should be. It seems like a raw deal to put real work, gruelling long hours into building such an open medium so many other people can freely create upon with such depth and jolly cooperation, while enduring endless opinion pieces you gotta wade through that only seem to impose barriers and boundaries or cry out for more features, more toys, more purpose when a player's found themselves floundering for something to do because somehow all of it still isn't enough.
     
    I guess I just wanted to say that despite the long road ahead, you've already accomplished what no other studio of men and women have even conceived. My first exposure to DU, I just wasn't interested. Coming from primarily playing AAA competetive shooters, RPGs and the occasional racer or roguelike, minecraft in space didn't interest me, especially not a $60 alpha build with zero NPCs, zero guns and zero quests...but I DID think that building my own spaceship could be pretty cool, so I actually did a little research and what stuck out for me was the proof that the whole team was capable of putting their money where there mouth was, of aiming high AND hitting your marks with consistency. I didn't believe the single-shard system would work, much less in sync with everything else planned, but after nosing up and getting the starter craft over the treetops with some light modifications I felt accomplished, even more so after learning to land without busting my nose. Knowing that almost any of those blobs out on the horizon were exclusively player-built bases, and those shapes hovering miles over my head were their cruisers and carriers, and those billboards at the giant space banana were their outstretched hands, beckoning:
     
    "Come build a new world with us" 
     
    It's been enthralling, and while I can't wait for what's next, I respect the path NQ is taking and the pace at which they lead. Here's to you, the greatest thing to come out of France since Camembert or Gojira (the band, not the beast)!
     
  17. Like
    rothbardian reacted to Toxis in Die Helheim Kolonie sucht freundliche Mitspieler   
    https://twitter.com/dualuniverse/status/1171482590450053122

     
    Hier ist unsere Fabrik und die Voxel Bücherei
  18. Like
    rothbardian reacted to Eternal in Offline voxel editor?   
    So you want an offline Creative-mode where you can play offline and be able to create Blueprints that should be transferable to the MMO game (Multiplayer-mode)?
    This is supposed to be a Single-Shard MMORPG! Single-Shard means everything should happen and take place in 1 Server (1 mode, 1 place). Why should we break that immersively to dumb down the game so it can cater to the Casuals like the rest of Modern MMOs? There will not be a Creative-mode when this game comes out, this is a 'Single-Shard' MMO!
     
    Right now, we are currently in Alpha Test. The game hasn't released yet, it's in Test and development! I don't believe and I don't agree that we should have Creative-mode when this game Releases. Also, don't expect them to create Creative-mode just for this Test so Players can create their Blueprints because of the limited Test-times, their purpose is to test and develop this game (as much as possible, minimize or eliminate delays in this process) so they can finish and release it - such proposal is not objective at all!
     
    I don't agree that they should dumb down this game. I will wait for it to release because what I need is time in order for me to develop. Time is not available now, but it will be available later.
     
    For the sake of immersion and consistent gameplay, no Creative-mode! If you want Instant-gratification or dumbed-down mechanics, you are looking at the wrong game! All Modern MMOs such as World of Warcraft are already like that, why should we throw this game as well on the same pit?
     
    You will play this game offline and just import the Blueprints to the MMO game? Do you want to trash this game as well so it can cater to your needs?
    Not only does it break the immersion of the game, you are shifting the Build-mode gameplay of the game away from the game where it will be done offline by providing the option, thus also breaking the consistency of the game.
  19. Like
    rothbardian reacted to yamamushi in Player/Corporation NPC's   
    I don't think NPC's would be a good addition because it would create an incredible imbalance for new players joining the game, and would discourage people from interacting with players. 
     
    I'm all for things that encourage more player interaction, and not artificially filling the world for the sake of scenery for all intents and purposes. 
     
  20. Like
    rothbardian reacted to Pilot 901 in Social Sciences   
    We all know that DU is a game based on it's community, which is supposed to build civilizations : cities, politics, economy etc ... Players will act according to their personal feelings and by their own means to reach their goals.
    What i was wondering about, is that it could be a very good experiment to observe all the different behaviors player could have (builders, traders, warriors, diplomats ...) and their interactions, like a huge mini-world with potentially thousands of guinea pigs (us ^^') !
    This kind of stuff happened in WOW when a bug just spread a contagious virus in the game that created a real plague situation (The Corrupted Blood incident), and it has been a really interesting event for people who were looking to analyze player's behavior (https://en.wikipedia.org/wiki/Corrupted_Blood_incident#Models_for_real-world_research).
    To me, DU is an opportunity for social scientists to look for similar situations.
     
  21. Like
    rothbardian reacted to Blackst4rr_ in ANATHEMA - A More Humane Way of Killing Enemies   
    [Click Here to Start Processing]
  22. Like
    rothbardian reacted to yamamushi in Are we absolutely sure about a pay by subscription model?   
    Microtransactions can't sustain long term development, it would be a cat and mouse game of constantly trying to - 

    1) Gain players
    2) Create new content to sell to players
     
     
    Whereas DU is going to be a constantly evolving game, dedicating resources to creating new expansions on top of trying to push out constant microtransaction-backed content would be an uphill battle that would hurt everyone in the long run. It's hard enough for them to keep up development speed now with all of the resources they have.

    A subscription allows them to have a solid metric on how much money they are bringing in every month and allows them the flexibility that the constant fluctuation of microtranscation-based income wouldn't give them. 
     
    People think servers are cheap, and of course someone is going to go to the AWS pricing page and try and point out "oh but you can get instances for dollars a month it can't be that expensive!" but running infra in AWS isn't cheap, it's just cheaper than building out a data center with all of your own hardware to maintain. NQ has really strict hardware and rack requirements that add to those costs (I was told it's more akin to a weather modeling supercomputer than a traditional gaming cluster), and as they scale up to match the needs of their growing player base it's only going to get more expensive over time. At a previous job we were spending $150k a month alone on our web frontend, and if you counted all of the other supporting infra we had for our product, it was something like $3.5 million a month, it wasn't cheap, it was just cheaper than the alternatives. Nobody is going to convince me that microtransactions are the way to go when you have to pay for infra, employees, long term development, support, offices, advertising, etc. This isn't Fortnite where the core game isn't changing and they are tweaking things from time to time while adding new items to their store, DU's development is on a whole other level from that. 
     
    Regardless of all of that, I think the bottom line here is that if you can't afford to pay $10-$15 a month for a game, then you need to reprioritize your hobbies (irrespective of the fact that DAC's allow people to play for free essentially). 
  23. Like
    rothbardian reacted to Shockeray in Shockeray's Dual Universe Community Map 1.1.x   
    2019-06-28 - Top 500 Organizations
    This is every organization with at least 3 members (or should be). Almost 7,000 nodes and 10,000 edges.
    Still just an image. I don't have the current ability to make the data interactive unless you have Gephi and want the file.
     
    Full Size Download (20480 x 20480 png): https://drive.google.com/file/d/1KjwDCeBsAKUZ5uceLXGUPXCV5dfHWoY4
     
    EDIT: The correct updated map link now! ^
     
    preview:

     
  24. Like
    rothbardian reacted to Quillon in Pandora's Sanctuary needs caretakers   
    We are Calm
    We are The Box
    We don't have leaders, we have caretakers.
    We don't have problems, we have solutions.
    We don't have questions, we have Answers

    We are The Box
    We don't bring War, we bring Pandora

    We are The Sanctuary

    Accept the challenge or stay far away from us.

    Once infected there is no return.
     

     Now Run........It got out.

    https://community.dualthegame.com/organization/pandoras-sanctuary/
  25. Like
    rothbardian reacted to Mr_Kamikaze in Inspirational Architecture   
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