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Velenka

Alpha Team Vanguard
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Everything posted by Velenka

  1. A contiguous delete tool, I like it.
  2. I disagree. I say it can happen. Shorter range is another balance solution, but there's no reason they need to be smart missiles. Not all missiles need to track. Those which are smart will have higher accuracies than ones that don't. And it doesn't just matter if missiles cost a lot. They need to be balanced in a strategic sense, also.
  3. Missiles should be slow as a balance. They do lots of damage vs guns and lasers, so they should be slowed down. So yes, you should be able to outrun them. If you want to talk about emulating leading a target, all the devs need to do is place the targeting reticle ahead of the moving target, instead of on top of it. Then in order to lock on you also need to put your aiming reticle in that area. Missing could happen under different circumstances. One where the gunner doesn't place his reticle in the proper position. Another where the accuracy of the given situation is very low and the gunner misses his target. Another where the distribution of damage bubbles might place a bubble in an unoccupied space.
  4. Mostly good except for a couple major points. First, mentioned above was the missing mechanic. If you can travel faster than kinetic projectiles, you shouldn't get any damage bubbles at all. Missiles should be the slowest, next would be "gun" guns, and last would be lasers, which you can't outrun. Second, Ripper is right about the math, aside from the km^2 (don't forget to square the conversion factor). Although it seems you two may disagree on what angle we're talking about, the half angle or the full angle. If the 30 degrees is the full angle, then see Ripper's solution. If not, then this is correct, minus the calculation for the base area. In the 30 degree full angle case: area=226,000 m^2 or 0.226 km^2 In the 30 degree half angle case: area=1,005,000 m^2 or 1.005 km^2
  5. @Falstaf No, I really mean containers, not batteries. Also, my name is Velenka not Valenka. I don't think that adding artificial mechanics to make residences necessary is a good idea. The point of the game is to let emergent gameplay rise, not to force us down certain paths.
  6. I feel like something that can launch a ship into space should be very very big, expensive, delicate, and is made with late game tech. Otherwise it would become gamebreaking for planet entry-departure mechanic. If the planet entry-departure mechanic isn't that difficult in the first place, then I don't see the need for having something to bypass it. I like your idea for an autopilot, AccuNut. You shouldn't give away such good ideas. Not for free at least.
  7. I should hope there are several different models available to choose from. From hover bike to jet to industrial control center.
  8. Interesting idea, but any generators that power TCUs will be player built and player placed so they may not be so evenly split up into 6 subsections. It is a good idea to take out the generators since that might shut down the TCU and all the benefits that come with it. I think a better solution to the 24/48 hours thing would be to allow the attackers to choose their window any time between 24 and 48 hours. This way, an exact time can be chosen for those with difficult schedules or those from a different time zone.
  9. I believe the devs stated somewhere that they were working on making constructs rotate with the planet, instead of attempting to damp their velocities to 0 on the solar plane.
  10. Automatic or large mining won't happen since the devs believe that will kill the mining gameplay for new players. Any increase in mining efficiency will likely occur with skills or nanoformer upgrades and even then it won't be much better than default. Piloting a ship shouldn't be difficult if built correctly. Building it correctly could be difficult depending on circumstances. Everything mentioned about player interaction is going to be left up to the players entirely. One of the great things about DU will be the emergent gameplay.
  11. Containers are certainly a thing. There's some concept art and 3d models. I think there were some visible in the multiplayer platforms video. I don't know what uses there would be in having large scale residential areas. Everyone is interested in doing something in DU and it won't involve sitting at an in-game home. Storage spaces or warehouses will certainly be necessary, but I wouldn't call that a home. No, I would say cities will be comprised of financial, industrial, and municipal sectors mainly, both public and private.
  12. I agree, we should have something like SE's ID. It makes the most sense to me.
  13. Welcome to DU. Feel free to look around and ask questions!
  14. Welcome! We hope you find something worthwhile to engage in that will make your time and money well spent!
  15. The builder tools dev blog has something like this:
  16. This video highlights the Military Branch! This will be the last one for now, since the game mechanics for science, if any, are unknown. Join Now!
  17. I notice that the poll is missing the Twilight Zone...
  18. Welcome! Love to see new and creative people round these parts! Have a look around and don't be afraid to ask questions.
  19. Today we announce an alliance between organizations. This alliance endeavors to associate allied organizations in peaceful cooperation. Allied organizations benefit from a non-aggression pact, trade benefits, and mutual protection. We present our Articles of Alliance: Current members (10-11-16): Galactic Republic of Planets Phoenix Initiative Phoenix Confederacy DeltaForce We have also signed a non-aggression pact with the DUA, and would be interested in doing the same with other entities. Contact us on Discord: https://discord.gg/BxqUTxe
  20. What Void said. Also, most of your suggestions fall into the realm of player based gameplay. It will be up to players to decide these things.
  21. Yes, prospecting in savage biomes should be very interesting. Be on the lookout for coordinates in the market from PI's exploration branch.
  22. This video highlights the Diplomacy Branch. The images aren't the flashiest, but it gets the message across. Join Now!
  23. I would be in favor of some subtle contextual ambience or music.
  24. Market Take a look here. It's got plenty of information about how NQ is planning on doing player markets. But regardless of market handling, I agree that we should have some ability to store databases of information. I currently have no preference to having a Storage element vs having access to an external database. I'm curious what NQ is thinking.
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