Jump to content

Crashing is so punishing and No warp during cargo missions


tritan67

Recommended Posts

17 hours ago, blundertwink said:

 

Those 4 hours are burning energy (client and server) for no purpose. Besides being a bad mechanic, it's extremely wasteful. 

 

If you're going to use the electricity to play a video game, at least you should be playing it instead of AFK (using more energy for other stuff in the meantime...)

 

I completely understand that some people have a lot of fun with this mechanic. That's why game design doesn't use "fun" as a term, because it's meaninglessly subjective. 

 

If slowboating must be a concept....at the very least players should be allowed to log out, shut down the client, and let the AI take over so that they aren't eating coal for their virtual ship to cross empty space. 

 

I don't know why people can't understand that this is an MMO in 2022 and NQ can't design this game like it's still 2001 -- if the only people interested are older ex-Eve players, this game will only face growing churn rates, because this is a demo that will never grow over time.

 

It's not about instant gratification or the culture of gaming among the young, it's about market viability and a design that's better suited to a simulation game (single player or small scale MP) versus a sub-based MMO that lives and dies on carefully engineered engagement. 

 

DU has enough "waiting" as part of the core game. Wait to travel. Wait to mine. Wait to train skills. At a certain point DU is more of a screensaver than a game and that is a big issue. Travel is just another symptom of this puzzling design philosophy. 

It is my electricity bill and my Pc  If I want to burn them this way let me be. If there are any eco concerns over this let me say that a Pc of a small guy does not add to it, comparing to the ecological footprint of any rich guy or even the super rich that you need like 1 million of us to be where one of them is destroying climate.

Link to comment
Share on other sites

I can understand that you play a game to be entretained, a solution would be an exotic VR station that lets you use talents and gives you a warning when your ship gets under fire in pvp space so you can return to your ship and shoot back.

Link to comment
Share on other sites

5 hours ago, Walter said:

It is my electricity bill and my Pc  If I want to burn them this way let me be. If there are any eco concerns over this let me say that a Pc of a small guy does not add to it, comparing to the ecological footprint of any rich guy or even the super rich that you need like 1 million of us to be where one of them is destroying climate.

 

That's a pretty selfish attitude considering the context of what we're talking about: a "feature" that encourages you to not be playing the game for hours but still burn electricity. 

 

Unfortunately, the impact of gaming is a lot more than I usually care to think about. 

 

For most high end gamers like those that play MMOs (and leave them sitting for hours as nothing happens lol), you're eating more energy than any other household appliance except AC -- about 1100 kWh a year, while a modern washer will use less than a third of that. That's not even considering the energy cost of an MMO, which also eats energy server-side. 

 

Obviously I play games, I'm not saying you can't play games because of the environment. I'm saying that mechanics that encourage you to burn energy for literally no reason whatsoever are poorly designed.

 

If our habit is going to burn this much energy, at least we should be actually playing and not AFK!

 

Mechanics that encourage you to stay online for hours and hours just for the sake of it are stupid for so many reasons -- wasting energy is just one of them. Even if you don't care about the environment at all, this extra energy adds more than you might realize to your electric bill. 

 

Beyond all that, as I've said, any feature that is functionally identical to a screensaver is objectively bad design. Yes, it can be fun for some, but that doesn't make it a well-designed mechanic. 

Link to comment
Share on other sites

I agree that slow boat for 4 hours should not exist on a game in 2022.

The primary means of travel should be warp but it should involve risk.

On the other hand I do not agree to put the consumption of electricity in the arguments.
When I slowbot I consume less energy than when I'm actually playing.
Not to mention disabling the card, just miniaturizing the window takes my GPU from 140W to 30/40W.

And a large majority of the time in parallel with your slowbot you are just playing something else.

Leave the debate of ecology to those who really plague the world (like cryptocurrency miners)

Link to comment
Share on other sites

De[filtered] does that have to do with 2022 it's travel not a loading screen.

 

The scale of the game is impressive, the speeds at which we travel make it easy not to notice, unless you're going really far. If I want a moviefied spacegame were travel happens at humanly processable speeds, where simulation is sacrificed for adrenaline filled dogfights, there is better choices.

 

I also never play DU in fullscreen, hard to justify kicking the GPU for what it is... I'll accept 83°C with true eyecandy and raytracing tyvm.

Link to comment
Share on other sites

  • 2 weeks later...

They should add wormholes in pvp space, where players can take a short cut through the larger expanses, at the risk of getting engaged in PvP in and around these areas.

 

That way, haulers can get from point a to b faster, but they’re basically much easier to find by pirates. More people will arm themselves or hire escorts, if it means shaving a lot of time. I imagine slow boaters would be less of a target, because they’re harder to find, so a longer trip generally would mean lower risk.


The wormholes would be their own instances, naturally. They would be a winding corridor or sci-fi gobblety gook that require you to actually make flight corrections, or you risk hitting the outer walls of it and getting ejected back out into normal space and taking significant damage. This should in effect create an artificial speed limit to them to account for course corrections, and make PvP more likely.

 

You could also throw in a few ship wrecks in there from time to time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...