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Dhalic

Suggestion : PVE Mode

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It would be kind of nice to be able to activate a mode which would basically allow you to play only PVE to make this more interesting for those who do wish to PVP a cool design would be if you have the PVE option enabled and another player decides to PVP you essentially your property and you phase out of existence  and a AI controlled clone of the property is spawned in its place and proceeds to fight and defend itself these would then de-spawn after a set time, It would probably be good to have a limit on how many times this could occur within a given time as well to prevent possible abuse although this could be setup through the loot system as well.

 

The main purpose of this would be to reduce any limitations on players who don't want to participate in pvp be it resource wise or area exploration wise.

 

A bonus to this system would be that it could create a fairly large variety of interesting PVE combat situation's for PVP players since it would allow for a increased number of ship design's and encounters due to not every player participating in PVP and so reducing the weapon's load-out on certain ships rather than arming everything to the teeth to avoid being PVP'd.

 

For my part the game looks amazing and I am really looking forward to playing it however I have zero interest in PVP , I essentially want to be able to enjoy the game solo and build up and explore the universe.

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Not a sound idea, there would be no stopping people from just staying in pve mode and making them and their stuff indestructible. Like EVE and real life, only risk can bring reward.

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On ‎5‎/‎18‎/‎2018 at 3:32 PM, Dhalic said:

It would be kind of nice to be able to activate a mode which would basically allow you to play only PVE to make this more interesting for those who do wish to PVP a cool design would be if you have the PVE option enabled and another player decides to PVP you essentially your property and you phase out of existence  and a AI controlled clone of the property is spawned in its place and proceeds to fight and defend itself these would then de-spawn after a set time, It would probably be good to have a limit on how many times this could occur within a given time as well to prevent possible abuse although this could be setup through the loot system as well.

 

The main purpose of this would be to reduce any limitations on players who don't want to participate in pvp be it resource wise or area exploration wise.

 

A bonus to this system would be that it could create a fairly large variety of interesting PVE combat situation's for PVP players since it would allow for a increased number of ship design's and encounters due to not every player participating in PVP and so reducing the weapon's load-out on certain ships rather than arming everything to the teeth to avoid being PVP'd.

 

For my part the game looks amazing and I am really looking forward to playing it however I have zero interest in PVP , I essentially want to be able to enjoy the game solo and build up and explore the universe.

 

One of the core concepts of the game is that everyone plays in the same world all the time.  

 

But don't worry.

 

The Safezones and Sanctuary Moons are basically DU's version of PVE mode.  And it sounds like there will be plenty of safe areas to mess around in.  The game world will be HUGE.

 

But some of it will be dangerous. 

 

For me at least it really feels like the best of both worlds.  If you don't want to PVP you get huge areas to play around in with not a care in the world.  But you still get the excitement of a dynamic world full of other players and danger.

 

Here's the most recent info

 

https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/

 

and

 

https://www.dualthegame.com/en/news/2018/03/02/more-info-on-sanctuary-territory-units/

  

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Unfortunately, a "PVE-only mode" would break DU's design.

 

Just like in EVE, DU needs item destruction to drive the economy. If mined resources are not removed from the world via construct destruction, the economy will stagnate, because more and more resources will come into play every day.

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On 19-5-2018 at 12:32 AM, Dhalic said:

It would be kind of nice to be able to activate a mode which would basically allow you to play only PVE to make this more interesting for those who do wish to PVP a cool design would be if you have the PVE option enabled and another player decides to PVP you essentially your property and you phase out of existence  and a AI controlled clone of the property is spawned in its place and proceeds to fight and defend itself these would then de-spawn after a set time, It would probably be good to have a limit on how many times this could occur within a given time as well to prevent possible abuse although this could be setup through the loot system as well.

 

The main purpose of this would be to reduce any limitations on players who don't want to participate in pvp be it resource wise or area exploration wise.

 

A bonus to this system would be that it could create a fairly large variety of interesting PVE combat situation's for PVP players since it would allow for a increased number of ship design's and encounters due to not every player participating in PVP and so reducing the weapon's load-out on certain ships rather than arming everything to the teeth to avoid being PVP'd.

 

For my part the game looks amazing and I am really looking forward to playing it however I have zero interest in PVP , I essentially want to be able to enjoy the game solo and build up and explore the universe.

Missing the point: it's a sandbox game. 

 

Think of it as a pressure cooker of human behaviour, where the soup requires each and every type of behaviour to interact. So, no. Not gonna happen. Not ever. 

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I have to agree with Virtuozzo, this game will be a somewhat free for all and avoiding pvp will be done through either being part of a strong faction to discourage others from attacking you  or utilizing the safe zones 

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Hi Dhalic and welcome on the Dual Universe official forum.

 

Thank you for your suggestion.

However, this idea has been discussed and discarded very early in the game development as it has been considered incompatible with the vision of Dual Universe.

 

Best Regards,

Nyzaltar.

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