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Semproser

Approximation bending with voxels

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Hi!

I'm just wondering if we'll have tools within the voxel system to make bent surfaces/faces/lines. For times you want to make a ship that looks very curvy, you'd want to actually bend the voxels with a system rather than try to cobble together loads of straight lines yourself. Example:
You want an arching column (a "parabola") over the top of your ship. You want it to look like a perfect arch and for it to be easy to do ideally. From all I've seen so far, you'd need to just build lots and lots of straight cuboids to build the shape. What i'd quite like to see is having a 3 point vector line that bends approximately. Is this going to be implemented in the building system? Example pics: 3 points, start, middle, end - program "curves" between them. https://imgur.com/a/flT3o
So my first question is if we will have base tools to create curved things like that. My second is whether or not we'll be able to make advanced faces, for example moving vertices of a polygon before creating the voxel object, much like conventional 3D modelling of polygons.


Thanks!

bent approx.png

Unbent.png

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Looks like I accidentally duplicated the post when making it, sorry! Can someone remove the other two please? I cant find a way to delete them

 

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This is the purpose of things like the smooth tool.    You can also place other shapes than rectangles (i.e spheres).  Look through the videos released by NQ and you’ll see these and that building is much more advanced than placing rectangles.   Anything more than what’s in those videos would be covered by the NDA that was agreed to by everyone outside NQ who has had access to the game.

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On ‎12‎.‎12‎.‎2017 at 1:11 AM, Semproser said:

So my first question is if we will have base tools to create curved things like that. My second is whether or not we'll be able to make advanced faces, for example moving vertices of a polygon before creating the voxel object, much like conventional 3D modelling of polygons.

Well, voxels are not polygons. So they work differently. However, what you showed in your pictures is easily doable with voxels. Depending on the available tools it can be more or less fiddly and more or less perfect, but there is always a way to get this kind of stuff done well enough.

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Anyone tried some voxelmancy from Landmark in DU pre-alpha and if they work in similar/same way? (i.e. something like you can see in Bryde's tutorials -> https://www.youtube.com/user/howtovoxel/videos )

 

PS. Sorry for waking up the topic that  wasn't commented on for the past couple of months - I've started catching up on DU's forums lately :)

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2 hours ago, Hampius said:

Anyone tried some voxelmancy from Landmark in DU pre-alpha and if they work in similar/same way? (i.e. something like you can see in Bryde's tutorials -> https://www.youtube.com/user/howtovoxel/videos )

 

PS. Sorry for waking up the topic that  wasn't commented on for the past couple of months - I've started catching up on DU's forums lately :)

As the pre alpha is under NDA, you won't get any answers on that topic. You'll have to wait until the NDA is dropped (Most likely once alpha hits)

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