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Hello everyone. Just got back from vacation, while resting in my Arkship while waiting for the WiFi to reboot, I was thinking about what would you name your ship and what catagory would it fall under. Mike wanted to help, couldn't find him when he tried to refuel the ship. He did leave me a pencil and a notebook, so I just write down some ship names when I think about them and where they fall under. I created my own list of ship classes for my business...if my Arkship ever lands...

 

Here is the list of catagories I made, feel free to add on your own classes of ships. I will share some of the ship names, but not all of them...

 

DRONES

  • A.C. - Artificially Controlled: These drones usually go as missiles, small fighters, or just a scanner. A.C.s are meant to be remote controlled or put on a set course. 
  • L.A.C. - Large Artificial Craft: These drones are larger than their A.C. counterparts. Instead, these ones are designed as large fighters, turrets, and mining bots.

TRANSPORT

  • L.T.C. - Light Transport Class: This category is meant for personnel, cargo, H.V.T. (High Value Target)/V.I.P, or prisoner transport. These ships are meant to travel long distances while carrying a small amount of cargo.
  • M.T.C. - Moderate Transport Class: These ones can carry more than the L.T.C., including vehicles, drones, and S.L.Vs (Mentioned later)
  • H.T.C. - Heavy Transport Class: The largest, but slowest and least mobile (jump wise) of the category. These are meant to carry military-grade S.L.V.s, Mechs, Fighters, and even L.T.C.s (depending on the ship)
  • P.T.C. - Planetary Transport Class: Meant for either planetary evacuations or ICBMs. They are meant to carry a medium amount of transport at high speeds, but have low fuel.

FIGHTERS

  • A.C. - Artificially Controlled: MENTIONED ABOVE
  • F.C. - Fighter Combatant: These ships are built to be aerodynamic and swift enough to deal damage and get away from threats at a fast speed.
  • S.C. - Stealth Class: This brand of ships can be applied to any of the ships in this category  
  • D.F.C. - Defense Fighter Class: These ships are heavy, pack a lot more firepower and can take more. At the cost of mobility and jump range.

CRUISERS

There are only 3 cruisers allowed to be made public at this time. More information will be disclosed. Some ships may be restricted from being viewed at any time.

  • Cruiser - Gerven: A mid-class cruiser meant for military escorts, blockades, or peace keeping operations. This ship can hold 500 gunenrs and 30 pilots.
  • Cruiser - [REDACTED]: This cruiser is meant to carry personnel that cannot be lost by any means, CEO [REDACTED] has one stationed in his base in case of compromising of base or full operation. They're the smallest class of cruiser, but almost as armed as Gerven
  • Cruiser - Revere: An assault cruiser that can cover numerous areas at once due to it's long range weaponry and huge chassis. It can house over 900 Gunners and 70 Pilots.

HEAVY

  • D.C.S. - Destroyer Class Ship: These would have been classified as Cruisers, but are too heavily armed to be as mobile as a cruiser. Example of this is the Flak.
  • D.C.S. - Flak: A massive space cannon that can be towed by Gerven. This cannon is capable of blowing a hole through a capital ship. The ship itself is REALLY slow and cannot do even medium jumps.

SLV

  • Suitable Land Vehicle: This category is for planetary-based vehicles.
  • S.L.V. - Hound: An ATV meant for rugged terrain, equipped with a turret on top to fend off drones and smaller fighters.
  • S.L.V. - Fiend: A light tank built for subtle terrain, can be equipped with an artillery cannon for long ranged combat.

MISC.

  • Planetary Annihilator - Black Sun: This massive station is too big to be called a ship, yet it somehow moves. This station is meant to lock into a planet via pegs.
  • Mechanized Suit - Prometheus: One of the largest Mechanized Suits to be currently build, mostly used by Planetary Defense Forces. The suit is capable of grounding larger fighters using EMP fields.

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"Hilarious! You stole the post and title from my sleep last night. 

Coincidentally, I was thinking of some nomenclature for vehicles (not just ships), and hasta la vista, someone beat me to it!

Overall, I think the classing of vehicles is quite important, not for fun only, but for prospective market reasons. Shouldn't the vehicles also be named based on the size?

Typically, Flagships>battleships>battlecruisers>cruisers>destroyers>corvettes/frigates(depending on the size and preference of the manufacturer). It is important to note, that ships might not make a big entrance at the beginning of the game, to be sincere, the only ships we might be mass producing in beta might be marine based crafts. Nonetheless, I find your classifications quite worthy of debate and further thought!

Pax Vobiscum.

"

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"Hilarious! You stole the post and title from my sleep last night. 

Coincidentally, I was thinking of some nomenclature for vehicles (not just ships), and hasta la vista, someone beat me to it!

Overall, I think the classing of vehicles is quite important, not for fun only, but for prospective market reasons. Shouldn't the vehicles also be named based on the size?

Typically, Flagships>battleships>battlecruisers>cruisers>destroyers>corvettes/frigates(depending on the size and preference of the manufacturer). It is important to note, that ships might not make a big entrance at the beginning of the game, to be sincere, the only ships we might be mass producing in beta might be marine based crafts. Nonetheless, I find your classifications quite worthy of debate and further thought!

Pax Vobiscum.

"

What a coincidence. Glad to know I wasn't alone on this.

 

Also, the list will be updated with more ships as I go along with it, the categories you mentioned will be added eventuall.

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Interesting idea.

I'm thinking more along the lines of Star Trek and Battlestar Gallactica.

But, I look forward to seeing what the devs come up with.

With the naming, I see it more as a community thing, but I hope this takes notice of the classes.

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I'd build something along the lines of a stealth frigate. Something with the ability to follow someone un noticed from 20 meters and disable them before they can even see I'm there. I dont care if you could breach the hull with a nerf dart, it's armour is invisibilty.

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There's no need for classes. Anyone can tell a transport ship from a battleship. One has finns for in-atmospheric flight, the other does not. Plus, n real life, ship "classes" are very very loose on their meaning.


You may have a Battleship Claass A and a Battleship Class B (the A and B signify variety not quality).

Battleship Class A is of particular design and behaves differently, while Battleship Class B operates symmetrically differnt as Battleship A.


The game is sandbox, you can't simply slap tags on ships. it's not EVE 2.0 in that regard. You won't be a "titan pilot" , you'll be "a Battleship commander" cause, spoiler alerts, you'll need other players to handle weapons, targets groups, repairs, etcetera.


The ideas though could stand IF the players could make those ships and IF the market could support the supply and demand. I personally, am banking on a tech warfare ship. Don't ask why, I know coding.

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I think

There's no need for classes. Anyone can tell a transport ship from a battleship. One has finns for in-atmospheric flight, the other does not. Plus, n real life, ship "classes" are very very loose on their meaning.

You may have a Battleship Claass A and a Battleship Class B (the A and B signify variety not quality).

Battleship Class A is of particular design and behaves differently, while Battleship Class B operates symmetrically differnt as Battleship A.

The gam is sandbox, you can't simply slap tags on ships. it's not EVE 2.0 in that regard. You won't be a "titan pilot" , you'll be "a Battleship commander" cause, spoiler alerts, you'll need other players to handle weapons, targets groups, repairs, etcetera.

The ideas though could stand IF the players could make those ships and IF the market could support the supply and demand. I personally, am banking on a tech warfare ship. Don't ask why, I know coding.

I think they're just using these as community classifications, not actual game mechanics. Similar things have been done with the StarMade community to create a defacto standard for ship classification completely seperate from changing any game mechanics. None of them actually took hold as classification was quite vague and really meant nothing. I think this thread is more like a dream ship thread.

Your ship sounds like my ideal ships worst enemy though, you better not crack my cloak :(

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I think I think they're just using these as community classifications, not actual game mechanics. Similar things have been done with the StarMade community to create a defacto standard for ship classification completely seperate from changing any game mechanics. None of them actually took hold as classification was quite vague and really meant nothing. I think this thread is more like a dream ship thread.

Your ship sounds like my ideal ships worst enemy though, you better not crack my cloak :(

No, I am not bashing down on his ideas, I am just suggesting that one day a 5 kilometer beast is a battleship, the next day, Lil' Timmy rolls out his 20 kilometer ship and then THAT is a battleship and your pesky 5 km ship is a battlecruiser :P It's exactly how ship names evolved in real life.

 

I wanna see who's going to be the first lunatic to build a siege engine ship, strap a spinal mounted mass driver and start wrecking orbital deenses around planets.... hmm...

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No, I am not bashing down on his ideas, I am just suggesting that one day a 5 kilometer beast is a battleship, the next day, Lil' Timmy rolls out his 20 kilometer ship and then THAT is a battleship and your pesky 5 km ship is a battlecruiser :P It's exactly how ship names evolved in real life.

 

I wanna see who's going to be the first lunatic to build a siege engine ship, strap a spinal mounted mass driver and start wrecking orbital deenses around planets.... hmm...

"I just got my work cut out for me. I'll be heading to your sovereign territory when it's ready!

Pax Vobiscum (ironically here).

"

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But all ships will be constructed by players, so every hull will be "class" in and of itself. What is the point of pre-defining classes, which will not exist? Oo

" You just had to spoil the mood, didn't you, now...?

 

Pax Vobiscum.

"

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The classification of ship categories in DU will be tricky at first since everyone has their own interpretation of what sizes and utility governs a ship to be this class. Fortunately there is a solution that i can conclude for size classification. Now if people remember the devs hope to create a interesting power balance when creating ships in the game, a person building a ship can only build a ship so large to a point where the power and engines required to run such a beast would be very unreasonable and impractical. I can assume that this point is the largest ship we could build within reason. From there we can work backwards from the largest colossal type craft down to large cargo haulers to battleships to etc etc.

      But regarding the ships utility we cant classify it in the same way. only through variants could it be classified as some sub-class variant of a base size 

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The classification of ship categories in DU will be tricky at first since everyone has their own interpretation of what sizes and utility governs a ship to be this class. Fortunately there is a solution that i can conclude for size classification. Now if people remember the devs hope to create a interesting power balance when creating ships in the game, a person building a ship can only build a ship so large to a point where the power and engines required to run such a beast would be very unreasonable and impractical. I can assume that this point is the largest ship we could build within reason. From there we can work backwards from the largest colossal type craft down to large cargo haulers to battleships to etc etc.

      But regarding the ships utility we cant classify it in the same way. only through variants could it be classified as some sub-class variant of a base size 

Indeed. Mass is a real tricky one to work around. Which is why people hope for structural integrity to be a part of the building process, frame and such. Otherwise, if we can arrange blocks left, right and center, ships will be simply too heavy to move. But structural integirty throws off the window any "Star trek" like ships, cause those things are unflyable, let alone safe. It will be tricky to build them I hope, and probably sensor modules can be tuned to identify "mass" and drop into boundaries what a ship's class is according to its mass. 

 

Example.

 

 

A 1.5 metric kiloton ship = a destroyer class ship.

A 1 metric megaton ship = a battleship class ship, or Capital Ship.

 

 

I know you can set up boundaries in LUA, but until the sensor modules can read volumes on scanning other vessels and tell you how much they "weigh", I can't tell for sure if such a sane method of classification can be achieved for sure.

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Indeed. Mass is a real tricky one to work around. Which is why people hope for structural integrity to be a part of the building process, frame and such. Otherwise, if we can arrange blocks left, right and center, ships will be simply too heavy to move. But structural integirty throws off the window any "Star trek" like ships, cause those things are unflyable, let alone safe. It will be tricky to build them I hope, and probably sensor modules can be tuned to identify "mass" and drop into boundaries what a ship's class is according to its mass. 

 

Example.

 

 

A 1.5 metric kiloton ship = a destroyer class ship.

A 1 metric megaton ship = a battleship class ship, or Capital Ship.

 

 

I know you can set up boundaries in LUA, but until the sensor modules can read volumes on scanning other vessels and tell you how much they "weigh", I can't tell for sure if such a sane method of classification can be achieved for sure.

Sensors that reads overall size, mass and volume does have its merits and downfalls when trying to figure out what kind of ship you are trying to see. But if a station was trying to gauge an incoming large vessel with fairly high mass the station crew could mistake it for a large cargo hauler just due to its mass alone. Later the crew finds out it wasnt a large cargo hauler but a massive Battleship class. Both ships (the Cargo Hauler and Battleship) share the same characteristics in both size and mass creating confusion. 

    There are solutions after all. we could...

 

> Make a sensor that identifies what elements are present on the ships exterior as well as Size and volume. 

This would throw the classification window out the other window on the next house over because with this anyone that wants to know about a distant ship can know what it really is and not be confused at all with its possible contradicting size or mass. The only problem i would have with this is that it feels a little cheatsydoodles.

 

> Make everyone agree to one universal, set in stone "detailed and extended classification diagram" when making ships

Not really preferred because it would limit a builders creative drive. But in turn uniforms everything that comes with classification.

 

> Make any company that makes ships for selling clearly label their ships class onto its entity.

for example im flying around space one day and come across this ship that i dont know anything about. im curious and do a quick non-hostile scan on the ship to know more about. My scan clearly tells me that this ship is of "X" class on my HUD (nothing more, nothing less). But for instance a person made a home-made or retrofitted ship my quick scan would tell me its of either unknown / Retrofitted "X" class respectively. (for some reason i cant think of a disadvantage for this one).

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Sensors that reads overall size, mass and volume does have its merits and downfalls when trying to figure out what kind of ship you are trying to see. But if a station was trying to gauge an incoming large vessel with fairly high mass the station crew could mistake it for a large cargo hauler just due to its mass alone. Later the crew finds out it wasnt a large cargo hauler but a massive Battleship class. Both ships (the Cargo Hauler and Battleship) share the same characteristics in both size and mass creating confusion. 

    There are solutions after all. we could...

 

> Make a sensor that identifies what elements are present on the ships exterior as well as Size and volume. 

This would throw the classification window out the other window on the next house over because with this anyone that wants to know about a distant ship can know what it really is and not be confused at all with its possible contradicting size or mass. The only problem i would have with this is that it feels a little cheatsydoodles.

 

> Make everyone agree to one universal, set in stone "detailed and extended classification diagram" when making ships

Not really preferred because it would limit a builders creative drive. But in turn uniforms everything that comes with classification.

 

> Make any company that makes ships for selling clearly label their ships class onto its entity.

for example im flying around space one day and come across this ship that i dont know anything about. im curious and do a quick non-hostile scan on the ship to know more about. My scan clearly tells me that this ship is of "X" class on my HUD (nothing more, nothing less). But for instance a person made a home-made or retrofitted ship my quick scan would tell me its of either unknown / Retrofitted "X" class respectively. (for some reason i cant think of a disadvantage for this one).

MY example was crude, but let me refine it.

 

 

 

A ship is identified as of its weapon systems as well. A large freighter would not have the same shape and size as a battleship. A freighter needs to be agile nso it's not THAT much of an easy target, while a warship would be made for battle, not haste. Armor, DOES slow you down and there's no valid reason a trader would forfeit 20% of one's ship's mass just for armor, when the ship is a trading one. That's what escort guards are for.

 

 

And in my book, if a faction manages to retrofit a boarding shuttle, make it look like a trading ship, get access to landing codes for a station and manage to dock on a space station and out roll 500 commandos that overtake the Space Station, that's subterfuge of the highest order. Logistics, planning and secrecy go into such an operation and it SHOULD be a feature for later on.

 

 

And yes, LUA can make for a "code authorisation" system between ships, given one's trading ship has an IFF readout that can be mixed with an algorithmic code for authorisation, an "Enigma" machine if you will that only the faction you trade with can provide and STILL, another code can be made to read a trading galley's invetory to check if their credential stand before authorising landing.

 

 

I'm a programmer by trade, and gods know how paranoid I am to go in such lengths, and I will to be honest. Ain't nobody landing on anything unless they are thoroughly vetted. If they manage to do all that, then they either used superior force or outwitted me. And THAT, is fair-play to me good sir.

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Interesting.

A freighter could have the same size and shape as a battlecruiser - it's a voxel game with players crafting the ships.

A freighter could even have the same weapons as a battlecruiser.

We don't know whether shields will be armor plating or force-fields.

A primary difference between a freighter and a battlecruiser will be the instruments/control screens and the spaces that act as cargo holds.

Looking forward to seeing what players actually do.

 

One class of ship in BSG is luxury liner. I can imagine some people may want to disguise a battlecruiser to look have the same shape and size as a popular luxury liner... or freighter.

 

To me, the list of ship classes is primarily to have common terminology for trade.

The current list is a bit too military for my tastes.

I'd prefer to draw from other cultures - "Kayak" for a solo explorer ship. "Atsá" for a solo fighter ship.

But, these differences can become how we differentiate factions.

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Interesting.

A freighter could have the same size and shape as a battlecruiser - it's a voxel game with players crafting the ships.

A freighter could even have the same weapons as a battlecruiser.

We don't know whether shields will be armor plating or force-fields.

A primary difference between a freighter and a battlecruiser will be the instruments/control screens and the spaces that act as cargo holds.

Looking forward to seeing what players actually do.

 

One class of ship in BSG is luxury liner. I can imagine some people may want to disguise a battlecruiser to look have the same shape and size as a popular luxury liner... or freighter.

 

To me, the list of ship classes is primarily to have common terminology for trade.

The current list is a bit too military for my tastes.

I'd prefer to draw from other cultures - "Kayak" for a solo explorer ship. "Atsá" for a solo fighter ship.

But, these differences can become how we differentiate factions.

The IFF registration protocol I have in mind takes into account :

 

 

1) A licensed ship's mass and cargo. If it doesn't fall into a certain range of mass on its cargo, it is dubbed as "False" by the docking A.I. denying it permission. So, having stolen a freighter's IFF and loading it to your copy of its image and having a boarding party on board your covert vessel, is not going to be that simple. You would need materials that are five times as heavy on your "freighter" ship to reach the assumed cargo mass it can have for the landing A.I. to give it permit to land AND for the boarding party to be housed in it. 

 

 

2) A code a pllot has to manually input for the A.I. to identify him as a valid, licensed trader by any faction that can afford such a system. This can be accomplished by LUA and an in-game IFF module in conjuction with a scanner one.

 

 

3) The final line of defense. A player acting as Overseer. Such a ship as a freighter would be employeed by a good and reliable trader, so an Overseer would have the access to a voice-to-voice chat, perhaps, if the game's client is stable enough, with an in-game VOIP.

 

 

If an infiltrator manages to alter your DPUs protocols, that's a gameplay mechanic as well, perhaps with access to a device that can let an unauthorised person to interact with a DPU, to in which case, get a scanner area that reads a players inventory and searches for said items.

 

 

If the inside man is a person with clearence to interact with your DPUs without needing a device. Then... go to Infowars. :P

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Well if anything the classifying thing will always be a subject to debate. But if anything i would love to see a time where a person could become a legend of sorts in our game's history in which his or hers particular ship would be recognizable by the masses, either shining fear or hope into anyone that would happen to spot it.

 

kinda like the legacy of Nathaniel Flint and his boat The Walrus. Merchants fear

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The IFF registration protocol I have in mind takes into account :

1) A licensed ship's mass and cargo. If it doesn't fall into a certain range of mass on its cargo, it is dubbed as "False" by the docking A.I. denying it permission. So, having stolen a freighter's IFF and loading it to your copy of its image and having a boarding party on board your covert vessel, is not going to be that simple. You would need materials that are five times as heavy on your "freighter" ship to reach the assumed cargo mass it can have for the landing A.I. to give it permit to land AND for the boarding party to be housed in it. 

2) A code a pllot has to manually input for the A.I. to identify him as a valid, licensed trader by any faction that can afford such a system. This can be accomplished by LUA and an in-game IFF module in conjuction with a scanner one.

3) The final line of defense. A player acting as Overseer. Such a ship as a freighter would be employeed by a good and reliable trader, so an Overseer would have the access to a voice-to-voice chat, perhaps, if the game's client is stable enough, with an in-game VOIP.

If an infiltrator manages to alter your DPUs protocols, that's a gameplay mechanic as well, perhaps with access to a device that can let an unauthorised person to interact with a DPU, to in which case, get a scanner area that reads a players inventory and searches for said items.

If the inside man is a person with clearence to interact with your DPUs without needing a device. Then... go to Infowars. :P

Yeah, that's all well and good for docking, but...

I doubt a battlecruiser cares about docking. They'll just a blow a hole in ships and board.

More about destroying ships than overriding permissions.

But, that's a derail from names of ships based on perceived type.

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Well if anything the classifying thing will always be a subject to debate. But if anything i would love to see a time where a person could become a legend of sorts in our game's history in which his or hers particular ship would be recognizable by the masses, either shining fear or hope into anyone that would happen to spot it.

 

kinda like the legacy of Nathaniel Flint and his boat The Walrus. Merchants fear

That is the point of the game's building system. To make a player famous for a ship design as of its looks, while another is made famous for a ship's mechanics. One could be famous for replicating famous ships, while another is known for making "surprise" vessels. A ship is not locked down to classifications that tie it to a model. For all I care, one can build a donut-shaped ship, call it Batman and then make it fly in a spinning pattern. That person could be famous for troll ships. Categorising ships would be, in my opinion at least, based down to their masses and specifics.

 

A large ship that harriers products? A freighter. A smaller trading ship? A galley. Likewise go the warships. A big warship of a certain mass and firepower? A battleship. A smaller, more agile warship? A battlecruiser. And the list goes on. At this point calling for "ship classes and titles" is like naming a child Steve or Claire, without knowing its gender yet :P Things would be frustrating if we were to do such things at an inception stage :P

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...I was mostly hoping that we can just name our ships, the classes themselves are just more of a side thing compared to the names to add some depth to it.

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...I was mostly hoping that we can just name our ships, the classes themselves are just more of a side thing compared to the names to add some depth to it.

Tots a fair game on that. I can't see why not naming one's ship not being a feature. Dibs on the ship name "Sizzler".

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