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Found 14 results

  1. When I create basic components in a electronics industry, I see it is set to create 10 per run, then it resets to 14 per run when I hit start. A friend of mine see the number start at 20, then reset to 28. Nether of us know which talent or set of talents give him the big advantage. Can someone clue us in?
  2. Dear fellow Noveans, we want to offer you a website where you can find several tools that will improve your game experience of Dual Universe. Currently we will provide these features: * Customizable Crafting Calculator * Detailed informations about Items * Skill Tree with Multiple Player Support * Ore Appearance Table with Filters * Detailed informations about Stellar Objects (planets, moons) * Named Crafting Lists (Blueprints?) But we surely will not stop there. These are the planned features, that are in the work already: * Crafting Calcu
  3. Midgard is a private military organization that is aspiring to be self sufficient through our industry and design sectors while leading the system in innovative design while taking contracts from the highest bidders to fight against their competition. Want to be part of an organization that chooses its own path instead of falling in line with others? Look no further. We are currently recruiting all roles and are more than happy to help players in need when it comes to learning the game. Our discord server is available as well so hop in and see what we’re about! Some importan
  4. This post is about the experience of crafting using industry in the early game. I am fully aware that as you build resources these concerns decrease, but .. this still leaves us with a less than ideal early game experience - which is the issue I want to address. So, early game, you're building things in your nanocrafter and you're starting your industry... You build the parts for the Assembly Line S (skipping the XS as it's useless initially), then you build the parts and Assembly Line M, then you build the parts and a Smelter, Refiner, Electronics, Metalwork, 3D Print
  5. Ok, I have no idea what I'm doing wrong, but since last update I cannot craft a default amount of cement. When I press 'start', It changes from 10m3 to 180m3. Any ideas? Screen bellow.
  6. On the recipe screen I would like to have a button to craft the maximum possible amount next to the batch size counter.
  7. (This post will get updated with personell needs from time to time) Want to be a part of a close knit team that shares your interests and focus in Dual Universe? Bladesin Mercenary Corporation is building more squads! We need a total of [46] new people in Bladesin! | Quality people over Quality players, you want a social group to play with? Hardcore gamers that are online all day every day? Then come over to our discord server. | We are a politically neutral Para Military group. We do mercenary and freelance work for the ones in need of an extra
  8. Please see my suggestions for crafting queue interface and select what you like or suggest your own.
  9. The 47th Legion is a military themed, North American based player association. The 47th engages in a wide variety of in-game activities to include PvE, PvP, crafting/trading, exploration, and colonization. The 47th prides itself on professionalism and esprit de corps which are our core principles. We hold our Legionaries to a high standard and prohibit any and all types of exploiting and cheating. Teamwork and collective effort are mantras the 47th Legion lives by. We explore in a squad, move in a squad, and we all do what we can to contribute to the Legion. Our Legiona
  10. I'm planning on creating a shipyard and i have several dozen ships in mind to create, from large to small, and there are going to be a ton of hurdles to doing this. I'm curious if I can craft a few things to make life a bit easier. 1 Safe Zone: In the interviews JC mentioned that there would be a safe zone around the starting area where pvp is disabled. Personally I despise pvp in any game no matter what it is, except smash bros :), but I know i'm in the minority. If all my time, attention and resources are devoted to ship building, i'm a sitting duck for any pirate or scab that wa
  11. From following forum posts and monthly dev blogs, it seems that NQ has the different levels of crafting planned as follows: 1. Mining raw resources 2. Refining resources 3. Crafting components 4. Crafting items (elements, consumables, etc.) I think that having components as an intermediary step between refining resources and crafting is not a game mechanic beneficial to the game. It would only convolute the crafting process, dilute the market for resources, and it would not be emergent gameplay. I have a biased few on this, since I come from Albion Online, a game that has embraced
  12. From recreational vehicles and mining vessels to carriers and capital ships, Craft Corp is here to deliver! Cheap, reliable, and durable ships accessible to everyone to explore the verse! Plenty of jobs for the average Joe! Mining, transport, manufacturing, design, you name it! Craft Corp has a place for you! We have a dream to create a perfect universe, build cities in the skies and trade only the finest products. If you're looking for and honest job that'll pay you a few big bucks, look no further and join Crafting Corporation! https://community.dualthegame.com/organization/crafting-corpora
  13. Sorry if it's a repeat thread, couldn't find anything on it though. Building in hostile places could be a fun challenge, you would need specialized equipment/vehicle mods dependant on the hazard; pressure, toxicity, temperature, mobility etc if they end up in the game ofc. More for the crafters to do. It could be a viable way to hide something or defend it, a base or ship. **Thinks** Blackhole movie... Giant ship moored at the edge of the blackhole... ...will blackholes be a thing for that matter?
  14. This is kind of a big idea... but it's something I've wanted to see inside of a game for a long long time. Just this idea being implemented would bring me and many players like me to Dual Universe and keep me playing forever. It's important to note that when I say crafting system, I mean the system used to manufacture things such as armor, weapons, clothing, furniture, house decor, maybe even computers and technology. This would also include ship-based technologies such as engines, turrets, weapons, hallways, possibly even rockets and missiles and different types of ammo. Players love
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