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Found 15 results

  1. Hello everyone so, I just got myself the Patron pack (and iam pretty new here obviously) which should, so I think, also give me access to the pre alpha forum. But it seems like I don't have access to it ... sadly. Question is, what should I do about it? - Drunken Savage
  2. This is a poll to see how many of the "active" members or people that view the forums such as this post have pre-alpha.
  3. I'm sure this is a rather NOOB question, but what TIME is the pre-alpha test on March 29th??? Any easy way to find out the times for the tests?
  4. Do anyone know what time the pre servers are up?? it says march 10, and it is march 10 here. i wonder what time zone they are following..
  5. So I don't really post much here but I thought this was an interesting topic. Looking from the point-of-view as someone who helps runs/admins a community the Pre-alpha hurts quite a lot. It stops communication between people in the org, talk about most of the game and stops the community from growing as much as I want. This can lead to burnout from the orgs and the game itself which is a problem. Now there are a few options to fix this: 1. NQ removes the NDA This probably wont happen as NQ has said quite a few times that it still committed to the NDA 2. Upgrade the accounts - So Beta gets access to Alpha, etc. This could happen, probably wont. Justified because the sudden release of pre-Alpha. Everything got kicked back. (according to an old thread Beta was meant to be released this year.) Now the third option is probably the best and most likely to happen: 3. Allow non Pre-Alpha users to agree to the NDA and add a badge to there profile showing they have signed it. This would really help communities develop as more people can have access to chats/and actually talk about the game but still keep the NDA intact. I do hope choose something to help communities with this. And I know the Supporter packs mean more can access the Pre-Alpha but that is locked behind a pay wall that not everyone can access. Many Thanks Darrk
  6. I don't think I'll be able to get a decent gaming machine until the beta, so any ideas on what would be adequate to participate in pre-alpha? I know it's impossible to really predict how the game's going to perform at this point, but I'm inexperienced and hoping someone can at least give me an idea of my laptop's potential with Boot Camp. Macbook Pro Specs: 2.9 GHz Intel Core i7 8 GB 1600 MHz DDR3 Intel HD Graphics 4000 1536 MB
  7. Hi everyone, The email with the link to download the client will be sent as soon as possible. We will keep you informed on this topic. We know you are all eager to test the game. We apologize for the delay. If you are worried about whether or not your account is set for the Pre-Alpha, here are the three possible situations: If your gold backer status (or above) isn't displayed on your profile page on the community portal: This means you are a Kickstarter backer and you might have forgot to fill the Kickstarter survey form or something went wrong with the information you gave in the survey. If you are in this case, please contact the support and state your email address linked to your Dual Universe account and that your backer status isn't displayed on your profile page on the Community Portal. You can join the support here: https://support.dualthegame.com/hc/en-us If your gold backer status (or above) is displayed on your profile page on the community portal, but not on the forum: Your account is already set to download the client. However, you don't have access to the Pre-Alpha forum section yet. This means you have to log at least once on the forum, or sign off / sign in again. After that, you will have to wait the next update transferring eligible accounts from the group "Member" to the group "Pre-Alpha tester". We will run several updates today to leave nobody behind, but you will probably have to wait a bit. If your gold backer status (or above) is displayed on your profile page on the community portal and on the forum: Your account is all set. You should be able to download the client, as well as having access to the Pre-Alpha forum section (if you have logged on the forum before this topic has been posted.) Reminder: this is a Pre-Alpha. See it as a preliminary test for massively multiplayer interaction (first time with potentially more than 2,500 players) and not as a representative final game experience yet. There is a high chance that no progress will be saved and Blueprint mechanics are deactivated for the time being as they are being reworked. Thank you for your understanding. Best Regards, The Novaquark team.
  8. Hi y'all! So recently, the controls for DU have been released : https://support.dualthegame.com/hc/en-us/articles/115002024353-Inputs Those controls obviously are for AZERTY type keyboard users, mainly in France or Europe I think. Are there pictures like this for the controls in QWERTY type keyboard? If so where can I find them? If there is no such picture, is there a simple way to translate the controls from AZERTY to QWERTY or do I have to go by trial and error in-game? Also, will there be an option in the launcher to transfer the keyboard type to QWERTY so the controls are in QWERTY? Thanks and have a good day!
  9. While I appreciate we can't get any details.. I'm just curious about how the ATV test went over the weekend As expected, better, need some work, Ready for next weekend? Inquiring mind would like to know, obviously no details because NDA.. Any crumbs.. please
  10. Although usually not very active on the forums, I just wanted to take a moment to send out my regards to the ATV team and NQ wishing you both the best of luck this weekend. This test marks a significant milestone in dual universe’s development, and the whole community is praying for your success. In particular to the ATV team, remember you represent all of us, the players. We share the same hopes and dreams for dual universe but the responsibility to help make them happen falls on your shoulders. How you conduct yourselves over the next two days and the months to come will influence both the quality and timeline of development. For every bug you find, for every concept you critic, you are paving the way forward towards our dream. To my surprise each and every ATV member I have interacted with has been a commendable individual worthy of respect, donating both their time and expertise towards promoting the game. The time has finally come for you to contribute in earnest and show us what you are really made of. I know you will make us all proud. I invite others to comment below and offer their words of encouragement to our first group of pioneers.
  11. Is there any info already about pre-alpha access in October? I know that pre-alpha starts on 30th of September and we won't have permanent access to the game 24 hours per day (and probably not every day). I'm sure we could play on Saturday (30th of September) and on Sunday (1st of October) because it's weekend but what next? I'm asking because I would like to take a vacation on Monday and Tuesday (2-3.10.2017) just to play DU and I wonder if I could play then.
  12. Anyone know how long pre-alpha's going to last? 1 week? 1 month?
  13. I'm just curious as to where I can find a download link for this game. If I read it correctly it's still in Pre-Alpha and I'm fine with that. Can someone provide a link or tell me how I can get this???
  14. Once alpha starts and ends, then beta, then eventually the final release... I'm just curious what NQ plans to do with the forums during those times. This is the first time I've been a part of any pre-alpha community and I really want to know. Ever since I started taking part in alphas and betas, I always figured that the forums would be archived in separate pre-alpha, alpha, and beta folders, but strangely I've never seen this in any other game I've played. Sure the game has moved into a new state, the old stuff is no longer relevant, why delete it though? Maybe I'm just appealing to my inner historian, but some of the stuff we discuss here on the forums impacts where the game goes in the future. Wouldn't it be awesome to just dig around in some of those pre-release threads and laugh at some of the ridiculous (and sobering) discussions and ideas that we've had and be able to compare it to the current game? It might be inevitable that what is discussed here would be deleted at some point in development or lost in some unorganized jumble post-release, but I'd really love to see some organization and sorting away done with these pre-release threads when the time comes later next year. Hell, I got 6TB of drive space, I could archive some parts of this on my own if it comes to that. Thoughts?
  15. Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then. Creation / Exploration NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map Ship creation: we have created our ship (little, single place ship) ourselves. What's needed:- a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit) - a cockpit - structure (metal) you can make spawn by voxel (you know, the video) - reactor(s) : hover to use the vehicle on earth and hover close to the ground real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides - a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube) - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship - Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected. Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes...Massive ships or structures into space:- instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like) - they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings) Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe... - Painting ? It will be possible to do it at close range, though the build we tested was not capable of that - Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged) Servers, players creations' economy Cluster serversThe server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location. Scripting and blueprint economyStill a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions. Environment Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are. Day/Night system (possibilities): - Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see. - fixed sun(s), planets rotating on themselves Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war... Questions in suspendFor now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass. One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head. Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings). I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea. All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw). Thanks for reading.
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